ResetBall
How do I use Reset Ball
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
25 | void ResetBall() { | 1 |
32 | ResetBall (); | 2 |
40 | theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver); | 3 |
File name: BallControl.cs
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25 void ResetBall() {
26 vel = new Vector2 (0, 0);
27 rb2d.velocity = vel;
28 transform.position = Vector2.zero;
29 }
File name: BallControl.cs
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31 void RestartGame() {
32 ResetBall ();
33 Invoke ("GoBall", 1);
34 }
File name: GameManager.cs
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27 void OnGUI() {
28 GUI.skin = layout;
29 GUI.Label (new Rect (Screen.width / 2 - 150 - 12, 20, 100, 100), "" + PlayerScore1);
30 GUI.Label (new Rect (Screen.width / 2 + 150 + 12, 20, 100, 100), "" + PlayerScore2);
31
32 if (GUI.Button (new Rect (Screen.width / 2 - 60, 35, 120, 53), "RESTART")) {
33 PlayerScore1 = 0;
34 PlayerScore2 = 0;
35 theBall.SendMessage ("RestartGame", 0.5f, SendMessageOptions.RequireReceiver);
36 }
37
38 if (PlayerScore1 == 10) {
39 GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER ONE WINS");
40 theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
41 } else if (PlayerScore2 == 10) {
42 GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER TWO WINS");
43 theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
44 }
45 }
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