Resets
How do I use Resets
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
34 | ResetSpeedValues(); | 1 |
85 | void ResetSpeedValues() | 2 |
341 | public static void ResetScores() { | 3 |
30 | GameManager.ResetScores(); | 4 |
42 | GameManager.ResetScores(); | 5 |
20 | resetSprite(); | 6 |
29 | private void resetSprite() | 7 |
File name: RPGMovement.cs
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30 void Update()
31 {
32 if( m_PhotonView.isMine == true )
33 {
34 ResetSpeedValues();
35
36 UpdateRotateMovement();
37
38 UpdateForwardMovement();
39 UpdateBackwardMovement();
40 UpdateStrafeMovement();
41
42 MoveCharacterController();
43 ApplyGravityToCharacterController();
44
45 ApplySynchronizedValues();
46 }
47
48 UpdateAnimation();
49 }
File name: RPGMovement.cs
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85 void ResetSpeedValues()
86 {
87 m_CurrentMovement = Vector3.zero;
88 m_CurrentTurnSpeed = 0;
89 }
File name: GameManager.cs
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341 public static void ResetScores() {
342 PlayerPrefs.DeleteKey(PLAYER_WHITE);
343 PlayerPrefs.DeleteKey(PLAYER_BLACK);
344 PlayerPrefs.DeleteKey(GAME_CURRENT);
345 }
File name: SliderValueScore.cs
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20 public void OnValueChanged() {
21 int value = ((int)slider.value);
22 sliderText.text = value.ToString();
23
24 PlayerPrefs.SetInt(GameManager.SCORE_MAX, value);
25
26 int maxGame = value * 2 - 1;
27 PlayerPrefs.SetInt(GameManager.GAME_MAX, maxGame);
28
29 if (init) {
30 GameManager.ResetScores();
31 }
32 }
File name: WinManager.cs
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27 public void LoadScores() {
28 int white = PlayerPrefs.GetInt(GameManager.PLAYER_WHITE,0);
29 int black = PlayerPrefs.GetInt(GameManager.PLAYER_BLACK,0);
30 whiteScoreText.text = "White: " + white.ToString();
31 blackScoreText.text = "Black: " + black.ToString();
32
33 if (white > black) {
34 winnerText.text = "WHITE";
35 } else if (white < black) {
36 winnerText.text = "BLACK";
37 } else {
38 winnerText.text = "NO ONE";
39 }
40 int maxGames = PlayerPrefs.GetInt(GameManager.GAME_MAX,0);
41 maxGamesText.text = "OUT OF " + maxGames + " GAMES";
42 GameManager.ResetScores();
43 }
File name: Info.cs
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19 void Update () {
20 resetSprite();
21
22 if (!isVisible)
23 {
24 isVisible = true;
25 gameObject.SetActive(true);
26 }
27 }
File name: Info.cs
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29 private void resetSprite()
30 {
31 gameObject.GetComponent
32 dis = 100 * Time.deltaTime;
33 rect.y -= dis;
34
35 updateRect();
36 }
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