RestartGame
How do I use Restart Game
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: BallControl.cs
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31 void RestartGame() {
32 ResetBall ();
33 Invoke ("GoBall", 1);
34 }
File name: GameManager.cs
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27 void OnGUI() {
28 GUI.skin = layout;
29 GUI.Label (new Rect (Screen.width / 2 - 150 - 12, 20, 100, 100), "" + PlayerScore1);
30 GUI.Label (new Rect (Screen.width / 2 + 150 + 12, 20, 100, 100), "" + PlayerScore2);
31
32 if (GUI.Button (new Rect (Screen.width / 2 - 60, 35, 120, 53), "RESTART")) {
33 PlayerScore1 = 0;
34 PlayerScore2 = 0;
35 theBall.SendMessage ("RestartGame", 0.5f, SendMessageOptions.RequireReceiver);
36 }
37
38 if (PlayerScore1 == 10) {
39 GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER ONE WINS");
40 theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
41 } else if (PlayerScore2 == 10) {
42 GUI.Label (new Rect (Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER TWO WINS");
43 theBall.SendMessage ("ResetBall", null, SendMessageOptions.RequireReceiver);
44 }
45 }
File name: SideWalls.cs
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7 void OnTriggerEnter2D(Collider2D hitInfo) {
8 if (hitInfo.name == "Ball")
9 {
10 string wallName = transform.name;
11 GameManager.Score (wallName);
12 hitInfo.gameObject.SendMessage ("RestartGame", 1, SendMessageOptions.RequireReceiver);
13 }
14 }
File name: GameManagerScript.cs
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44 public void RestartGame () {
45 StartCoroutine ("RestartGameCoroutine");
46 }
File name: GameManagerScript.cs
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48 public IEnumerator RestartGameCoroutine() {
49 player.gameObject.SetActive (false);
50 yield return new WaitForSeconds (0.5f);
51 player.transform.position = playerStartPoint;
52 groundGenerator.position = groundStartPoint;
53 player.gameObject.SetActive (true);
54 }
File name: GameplayController.cs
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242 public void RestartGame(){
243 SceneManager.LoadScene (SceneManager.GetActiveScene().buildIndex);
244 if(GameController.instance != null){
245 GameController.instance.currentLevel = prevLevel;
246 }
247 }
File name: GameManager.cs
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66 public void RestartGame() {
67 SceneManager.LoadScene("Gameplay");
68 }
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