Results
How do I use Results
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: ChatGui.cs
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317 public void OnSubscribed(string[] channels, bool[] results)
318 {
319
320 // this demo can automatically send a "hi" to subscribed channels. in a game you usually only send user's input!!
321 if (this.DemoPublishOnSubscribe)
322 {
323 foreach (string channel in channels)
324 {
325 this.chatClient.PublishMessage(channel, "says 'hi' in OnSubscribed(). "); // you don't HAVE to send a msg on join but you could.
326 }
327 }
328 }
File name: ChatClient.cs
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735 private void HandleSubscribeEvent(EventData eventData)
736 {
737 var channelsInResponse = (string[])eventData.Parameters[ChatParameterCode.Channels];
738 var results = (bool[])eventData.Parameters[ChatParameterCode.SubscribeResults];
739
740 for (int i = 0; i < channelsInResponse.Length; i++)
741 {
742 if (results[i])
743 {
744 string channelName = channelsInResponse[i];
745 if (!this.PublicChannels.ContainsKey(channelName))
746 {
747 ChatChannel channel = new ChatChannel(channelName);
748 this.PublicChannels.Add(channel.Name, channel);
749 }
750 }
751 }
752
753 this.listener.OnSubscribed(channelsInResponse, results);
754 }
File name: Hud.cs
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29 protected override void Start()
30 {
31 base.Start();
32
33 GameService.OnGameStartSignal.AddListener(OnGameStart);
34 GameService.OnGameResultSignal.AddListener(UpdateGameScore);
35 GameService.OnGameQuitSignal.AddListener(Hide);
36 }
File name: Hud.cs
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38 protected override void OnDestroy()
39 {
40 base.OnDestroy();
41
42 GameService.OnGameStartSignal.RemoveListener(OnGameStart);
43 GameService.OnGameResultSignal.RemoveListener(UpdateGameScore);
44 GameService.OnGameQuitSignal.RemoveListener(Hide);
45 }
File name: Result.cs
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23 protected override void Start()
24 {
25 base.Start();
26
27 GameService.OnGameResultSignal.AddListener(OnGameResult);
28 NetworkService.OnNewGameStartedSignal.AddListener(OnNewGame);
29 NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
30 }
File name: Result.cs
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32 protected override void OnDestroy()
33 {
34 base.OnDestroy();
35
36 GameService.OnGameResultSignal.RemoveListener(OnGameResult);
37 NetworkService.OnNewGameStartedSignal.RemoveListener(OnNewGame);
38 NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
39 }
File name: Game.cs
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86 protected override void Awake()
87 {
88 base.Awake();
89
90 OnGameStartSignal = new Signal
91 OnGameResultSignal = new Signal
92 OnGameQuitSignal = new Signal();
93
94 ServiceLocator.AddService
95 }
File name: Game.cs
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169 private void OnBoardChange(Seed player, int row, int col)
170 {
171 Seed nextPlayer = Seed.Empty;
172
173 if (board.HasWon(player))
174 {
175 switch (player)
176 {
177 case Seed.Cross:
178 CurrentState = GameState.CrossWin;
179 Player1.Score++;
180 break;
181 case Seed.Nought:
182 CurrentState = GameState.NoughtWin;
183 Player2.Score++;
184 break;
185 }
186
187 OnGameResultSignal.Dispatch(this);
188 }
189 else if (board.IsDraw())
190 {
191 CurrentState = GameState.Draw;
192 OnGameResultSignal.Dispatch(this);
193 }
194 else
195 {
196 nextPlayer = player == Seed.Cross ? Seed.Nought : Seed.Cross;
197 }
198
199 board.SetPlayer(nextPlayer);
200
201 if (NetworkService.IsConnected && player == Player1.Type)
202 {
203 board.SetPlayer(Seed.Empty);
204 NetworkService.SendBoardChange(player, row, col);
205 }
206 }
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