Resume
How do I use Resume
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
63 | public void resumeGame () { | 1 |
233 | public void ResumeButton(){ | 2 |
104 | Resume_btn(); | 3 |
116 | public void Resume_btn() | 4 |
275 | public void ResumeGame(){ | 5 |
49 | case 3://resume | 6 |
30 | gameScreen.resumeGame(); | 7 |
413 | resumeGame(); | 8 |
539 | public void resumeGame() | 9 |
61 | public void ResumeGame() { | 10 |
File name: GameManagerScript.cs
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63 public void resumeGame () {
64 pausePanel.SetActive (false);
65 scoreText.text = "Score: " + PlayerMoveScript.instance.scoreCount;
66 Time.timeScale = 1f;
67 }
File name: GameplayController.cs
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233 public void ResumeButton(){
234 pausePanel.SetActive (false);
235 Time.timeScale = 1;
236 gameInProgress = true;
237 }
File name: UIgame.cs
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100 public void Pause_btn()
101 {
102 if (SystemScr.paused)
103 {
104 Resume_btn();
105 }
106 else
107 {
108 sounds.PlaySoundsUI(false);
109
110 SystemScr.Pause(true);
111 GameScreen.SetActive(false);
112 PauseScreen.SetActive(true);
113 }
114 }
File name: UIgame.cs
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116 public void Resume_btn()
117 {
118 sounds.PlaySoundsUI(false);
119
120 SystemScr.Pause(false);
121 GameScreen.SetActive(true);
122 PauseScreen.SetActive(false);
123 OptionsScreen.SetActive(false);
124 }
File name: GameplayController.cs
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275 public void ResumeGame(){
276 Time.timeScale = 1;
277 gameInProgress = true;
278 pausePanel.SetActive (false);
279 }
File name: PauseLayerClickListener.cs
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29 public override void OnTouchUp()
30 {
31 if (InputController.Name != InputNames.DIALOG) return;
32 base.OnTouchUp();
33 switch (buttonIndex)
34 {
35 case 0://music
36 SoundManager.isMusic = !SoundManager.isMusic;
37 pauseLayer.changeSprite(0, SoundManager.isMusic);
38 break;
39 case 1://sound
40 SoundManager.isSound = !SoundManager.isSound;
41 pauseLayer.changeSprite(1, SoundManager.isSound);
42 break;
43 case 2://help
44
45 pauseLayer.gameObject.SetActive(false);
46 gameScreen.guideGame();
47
48 break;
49 case 3://resume
50 gameScreen.resumeGame();
51 break;
52 case 4://restart
53 Application.LoadLevel("GameScreen");
54 break;
55 case 5://menu
56 Application.LoadLevel("MapScreen");
57 SoundManager.LoadBgMusic("Sounds/menu", true);
58 break;
59 }
60 }
File name: CounterLayer.cs
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22 public void Update()
23 {
24 stateTime += Time.deltaTime;
25 if (isFinish)
26 {
27 if (stateTime >= 0.1f)
28 {
29 //play game
30 gameScreen.resumeGame();
31 InputController.Name = InputNames.GAMESCREEN;
32 Destroy(gameObject);
33 SoundManager.LoadBgMusic("Sounds/bg1", true);
34 }
35 }else if (stateTime >= 1)
36 {
37 stateTime = 0;
38 numberObject.GetComponent
39 number++;
40 if (number >= 3)
41 isFinish = true;
42 }
43 }
File name: GameScreen.cs
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379 public void LateUpdate()
380 {
381 if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
382 {
383 if (InputController.Name == InputNames.GAMESCREEN)
384 {
385 if (InputController.IsScreen)
386 {
387 if(Time.timeScale != 0)
388 animals.getAnimal(0).GetComponent
389 //createBuiTien(-1.2f, 1f);
390 }
391 }
392 }
393 else if (Input.GetMouseButtonUp(0))
394 {
395 InputController.IsScreen = true;
396 }
397 if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Backspace))
398 {
399 if (!isPrepare)
400 {
401 if (dialog != null && dialog.activeSelf && InputController.Name == InputNames.DIALOG)
402 {
403 dialog.GetComponent
404 pauseLayer.SetActive(true);
405 }else if (InputController.Name == InputNames.GAMESCREEN)
406 {
407 pauseGame();
408 dialog.GetComponent
409 pauseLayer.SetActive(false);
410 }
411 else if (pauseLayer.activeSelf)
412 {
413 resumeGame();
414 }
415 }
416 }
417 if (isPrepare)
418 {
419 isPrepare = false;
420
421 buttonSkills.setFonts(shopFont);
422 prepareGame();
423 }
424 }
File name: GameScreen.cs
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539 public void resumeGame()
540 {
541 InputController.Name = InputNames.GAMESCREEN;
542 animals.setRunning(true);
543 pauseLayer.SetActive(false);
544 background.setRuning(true);
545 isRunning = true;
546 revivalTask.setRunning(true);
547 setAnimationRunning(true);
548 setBulletRunning(true);
549 SoundManager.ResumeMusic("Sounds/bg1");
550 }
File name: GameManager.cs
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61 public void ResumeGame() {
62 Time.timeScale = 1f;
63 pausePanel.SetActive(false);
64 }
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