Returns
How do I use Returns
Below are practical examples compiled from projects for learning and reference purposes
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File name: PhotonHandler.cs
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128 public static void StartFallbackSendAckThread()
129 {
130 if (sendThreadShouldRun)
131 {
132 return;
133 }
134
135 sendThreadShouldRun = true;
136 SupportClass.CallInBackground(FallbackSendAckThread); // thread will call this every 100ms until method returns false
137 }
File name: VSCode.cs
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403 static string AutodetectCodePath()
404 {
405 string[] possiblePaths =
406#if UNITY_EDITOR_OSX
407 {
408 "/Applications/Visual Studio Code.app",
409 "/Applications/Visual Studio Code - Insiders.app"
410 };
411#elif UNITY_EDITOR_WIN
412 {
413 ProgramFilesx86() + Path.DirectorySeparatorChar + "Microsoft VS Code"
414 + Path.DirectorySeparatorChar + "bin" + Path.DirectorySeparatorChar + "code.cmd",
415 ProgramFilesx86() + Path.DirectorySeparatorChar + "Microsoft VS Code Insiders"
416 + Path.DirectorySeparatorChar + "bin" + Path.DirectorySeparatorChar + "code-insiders.cmd"
417 };
418#else
419 {
420 "/usr/bin/code",
421 "/bin/code",
422 "/usr/local/bin/code"
423 };
424#endif
425 for(int i = 0; i < possiblePaths.Length; i++)
426 {
427 if(VSCodeExists(possiblePaths[i]))
428 {
429 return possiblePaths[i];
430 }
431 }
432 PrintNotFound(possiblePaths[0]);
433 return possiblePaths[0]; //returns the default one, printing a warning message 'executable not found'
434 }
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