Returns









How do I use Returns
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File name: PhotonHandler.cs Copy
128     public static void StartFallbackSendAckThread()
129     {
130         if (sendThreadShouldRun)
131         {
132             return;
133         }
134
135         sendThreadShouldRun = true;
136         SupportClass.CallInBackground(FallbackSendAckThread); // thread will call this every 100ms until method returns false
137     }
File name: VSCode.cs Copy
403         static string AutodetectCodePath()
404         {
405             string[] possiblePaths =
406#if UNITY_EDITOR_OSX
407             {
408                 "/Applications/Visual Studio Code.app",
409                 "/Applications/Visual Studio Code - Insiders.app"
410             };
411#elif UNITY_EDITOR_WIN
412             {
413                 ProgramFilesx86() + Path.DirectorySeparatorChar + "Microsoft VS Code"
414                 + Path.DirectorySeparatorChar + "bin" + Path.DirectorySeparatorChar + "code.cmd",
415                 ProgramFilesx86() + Path.DirectorySeparatorChar + "Microsoft VS Code Insiders"
416                 + Path.DirectorySeparatorChar + "bin" + Path.DirectorySeparatorChar + "code-insiders.cmd"
417             };
418#else
419             {
420                 "/usr/bin/code",
421                 "/bin/code",
422                 "/usr/local/bin/code"
423             };
424#endif
425             for(int i = 0; i < possiblePaths.Length; i++)
426             {
427                 if(VSCodeExists(possiblePaths[i]))
428                 {
429                     return possiblePaths[i];
430                 }
431             }
432             PrintNotFound(possiblePaths[0]);
433             return possiblePaths[0]; //returns the default one, printing a warning message 'executable not found'
434         }

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