SendBoardChange









How do I use Send Board Change
Below are practical examples compiled from projects for learning and reference purposes

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File name: NetworkAdapter.cs Copy
130         public void SendBoardChange(Seed seed, int row, int col)
131         {
132             if (PhotonNetwork.room != null && PhotonNetwork.room.playerCount == 2)
133             {
134                 photonView.RPC("OnRemoteBoardChange", PhotonTargets.OthersBuffered, (int)seed, row, col);
135             }
136         }
File name: Game.cs Copy
169         private void OnBoardChange(Seed player, int row, int col)
170         {
171             Seed nextPlayer = Seed.Empty;
172
173             if (board.HasWon(player))
174             {
175                 switch (player)
176                 {
177                     case Seed.Cross:
178                         CurrentState = GameState.CrossWin;
179                         Player1.Score++;
180                         break;
181                     case Seed.Nought:
182                         CurrentState = GameState.NoughtWin;
183                         Player2.Score++;
184                         break;
185                 }
186
187                 OnGameResultSignal.Dispatch(this);
188             }
189             else if (board.IsDraw())
190             {
191                 CurrentState = GameState.Draw;
192                 OnGameResultSignal.Dispatch(this);
193             }
194             else
195             {
196                 nextPlayer = player == Seed.Cross ? Seed.Nought : Seed.Cross;
197             }
198
199             board.SetPlayer(nextPlayer);
200
201             if (NetworkService.IsConnected && player == Player1.Type)
202             {
203                 board.SetPlayer(Seed.Empty);
204                 NetworkService.SendBoardChange(player, row, col);
205             }
206         }

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