SerializeDataDiscretly









How do I use Serialize Data Discretly
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PhotonAnimatorView.cs Copy
315     void SerializeDataDiscretly( PhotonStream stream )
316     {
317         for( int i = 0; i < m_SynchronizeLayers.Count; ++i )
318         {
319             if( m_SynchronizeLayers[ i ].SynchronizeType == SynchronizeType.Discrete )
320             {
321                 stream.SendNext( m_Animator.GetLayerWeight( m_SynchronizeLayers[ i ].LayerIndex ) );
322             }
323         }
324
325         for( int i = 0; i < m_SynchronizeParameters.Count; ++i )
326         {
327             SynchronizedParameter parameter = m_SynchronizeParameters[ i ];
328
329             if( parameter.SynchronizeType == SynchronizeType.Discrete )
330             {
331                 switch( parameter.Type )
332                 {
333                 case ParameterType.Bool:
334                     stream.SendNext( m_Animator.GetBool( parameter.Name ) );
335                     break;
336                 case ParameterType.Float:
337                     stream.SendNext( m_Animator.GetFloat( parameter.Name ) );
338                     break;
339                 case ParameterType.Int:
340                     stream.SendNext( m_Animator.GetInteger( parameter.Name ) );
341                     break;
342                 case ParameterType.Trigger:
343
344                     break;
345                 }
346             }
347         }
348     }
File name: PhotonAnimatorView.cs Copy
350     void DeserializeDataDiscretly( PhotonStream stream )
351     {
352         for( int i = 0; i < m_SynchronizeLayers.Count; ++i )
353         {
354             if( m_SynchronizeLayers[ i ].SynchronizeType == SynchronizeType.Discrete )
355             {
356                 m_Animator.SetLayerWeight( m_SynchronizeLayers[ i ].LayerIndex, (float)stream.ReceiveNext() );
357             }
358         }
359
360         for( int i = 0; i < m_SynchronizeParameters.Count; ++i )
361         {
362             SynchronizedParameter parameter = m_SynchronizeParameters[ i ];
363
364             if( parameter.SynchronizeType == SynchronizeType.Discrete )
365             {
366                 switch( parameter.Type )
367                 {
368                 case ParameterType.Bool:
369                     if( stream.PeekNext() is bool == false )
370                     {
371                         return;
372                     }
373
374                     m_Animator.SetBool( parameter.Name, (bool)stream.ReceiveNext() );
375                     break;
376                 case ParameterType.Float:
377                     if( stream.PeekNext() is float == false )
378                     {
379                         return;
380                     }
381
382                     m_Animator.SetFloat( parameter.Name, (float)stream.ReceiveNext() );
383                     break;
384                 case ParameterType.Int:
385                     if( stream.PeekNext() is int == false )
386                     {
387                         return;
388                     }
389
390                     m_Animator.SetInteger( parameter.Name, (int)stream.ReceiveNext() );
391                     break;
392                 case ParameterType.Trigger:
393
394                     break;
395                 }
396             }
397         }
398     }
File name: PhotonAnimatorView.cs Copy
432     void OnPhotonSerializeView( PhotonStream stream, PhotonMessageInfo info )
433     {
434         if( m_Animator == null )
435         {
436             return;
437         }
438
439         if( stream.isWriting == true )
440         {
441             if( m_WasSynchronizeTypeChanged == true )
442             {
443                 m_StreamQueue.Reset();
444                 SerializeSynchronizationTypeState( stream );
445
446                 m_WasSynchronizeTypeChanged = false;
447             }
448
449             m_StreamQueue.Serialize( stream );
450             SerializeDataDiscretly( stream );
451         }
452         else
453         {
454#if PHOTON_DEVELOP
455             if( ReceivingSender != null )
456             {
457                 ReceivingSender.OnPhotonSerializeView( stream, info );
458             }
459             else
460#endif
461             {
462                 if( stream.PeekNext() is byte[] )
463                 {
464                     DeserializeSynchronizationTypeState( stream );
465                 }
466
467                 m_StreamQueue.Deserialize( stream );
468                 DeserializeDataDiscretly( stream );
469             }
470         }
471     }

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