ServerSettings
How do I use Server Settings
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: WorkerMenu.cs
Copy
65 public void OnGUI()
66 {
67 if (this.Skin != null)
68 {
69 GUI.skin = this.Skin;
70 }
71
72 if (!PhotonNetwork.connected)
73 {
74 if (PhotonNetwork.connecting)
75 {
76 GUILayout.Label("Connecting to: " + PhotonNetwork.ServerAddress);
77 }
78 else
79 {
80 GUILayout.Label("Not connected. Check console output. Detailed connection state: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.ServerAddress);
81 }
82
83 if (this.connectFailed)
84 {
85 GUILayout.Label("Connection failed. Check setup and use Setup Wizard to fix configuration.");
86 GUILayout.Label(String.Format("Server: {0}", new object[] {PhotonNetwork.ServerAddress}));
87 GUILayout.Label("AppId: " + PhotonNetwork.PhotonServerSettings.AppID);
88
89 if (GUILayout.Button("Try Again", GUILayout.Width(100)))
90 {
91 this.connectFailed = false;
92 PhotonNetwork.ConnectUsingSettings("0.9");
93 }
94 }
95
96 return;
97 }
98
99 Rect content = new Rect((Screen.width - WidthAndHeight.x)/2, (Screen.height - WidthAndHeight.y)/2, WidthAndHeight.x, WidthAndHeight.y);
100 GUI.Box(content,"Join or Create Room");
101 GUILayout.BeginArea(content);
102
103 GUILayout.Space(40);
104
105 // Player name
106 GUILayout.BeginHorizontal();
107 GUILayout.Label("Player name:", GUILayout.Width(150));
108 PhotonNetwork.playerName = GUILayout.TextField(PhotonNetwork.playerName);
109 GUILayout.Space(158);
110 if (GUI.changed)
111 {
112 // Save name
113 PlayerPrefs.SetString("playerName", PhotonNetwork.playerName);
114 }
115 GUILayout.EndHorizontal();
116
117 GUILayout.Space(15);
118
119 // Join room by title
120 GUILayout.BeginHorizontal();
121 GUILayout.Label("Roomname:", GUILayout.Width(150));
122 this.roomName = GUILayout.TextField(this.roomName);
123
124 if (GUILayout.Button("Create Room", GUILayout.Width(150)))
125 {
126 PhotonNetwork.CreateRoom(this.roomName, new RoomOptions() { maxPlayers = 10 }, null);
127 }
128
129 GUILayout.EndHorizontal();
130
131 // Create a room (fails if exist!)
132 GUILayout.BeginHorizontal();
133 GUILayout.FlexibleSpace();
134 //this.roomName = GUILayout.TextField(this.roomName);
135 if (GUILayout.Button("Join Room", GUILayout.Width(150)))
136 {
137 PhotonNetwork.JoinRoom(this.roomName);
138 }
139
140 GUILayout.EndHorizontal();
141
142
143 if (!string.IsNullOrEmpty(this.ErrorDialog))
144 {
145 GUILayout.Label(this.ErrorDialog);
146
147 if (timeToClearDialog < Time.time)
148 {
149 timeToClearDialog = 0;
150 this.ErrorDialog = "";
151 }
152 }
153
154 GUILayout.Space(15);
155
156 // Join random room
157 GUILayout.BeginHorizontal();
158
159 GUILayout.Label(PhotonNetwork.countOfPlayers + " users are online in " + PhotonNetwork.countOfRooms + " rooms.");
160 GUILayout.FlexibleSpace();
161 if (GUILayout.Button("Join Random", GUILayout.Width(150)))
162 {
163 PhotonNetwork.JoinRandomRoom();
164 }
165
166
167 GUILayout.EndHorizontal();
168
169 GUILayout.Space(15);
170 if (PhotonNetwork.GetRoomList().Length == 0)
171 {
172 GUILayout.Label("Currently no games are available.");
173 GUILayout.Label("Rooms will be listed here, when they become available.");
174 }
175 else
176 {
177 GUILayout.Label(PhotonNetwork.GetRoomList().Length + " rooms available:");
178
179 // Room listing: simply call GetRoomList: no need to fetch/poll whatever!
180 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
181 foreach (RoomInfo roomInfo in PhotonNetwork.GetRoomList())
182 {
183 GUILayout.BeginHorizontal();
184 GUILayout.Label(roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers);
185 if (GUILayout.Button("Join", GUILayout.Width(150)))
186 {
187 PhotonNetwork.JoinRoom(roomInfo.name);
188 }
189
190 GUILayout.EndHorizontal();
191 }
192
193 GUILayout.EndScrollView();
194 }
195
196 GUILayout.EndArea();
197 }
File name: PhotonEditor.cs
Copy
269 protected static void Inspect()
270 {
271 EditorGUIUtility.PingObject(PhotonNetwork.PhotonServerSettings);
272 Selection.activeObject = PhotonNetwork.PhotonServerSettings;
273 }
File name: PhotonEditor.cs
Copy
294 protected void InitPhotonSetupWindow()
295 {
296 this.minSize = MinSize;
297
298 this.SwitchMenuState(GUIState.Setup);
299 this.ReApplySettingsToWindow();
300
301 switch (PhotonEditor.Current.HostType)
302 {
303 case ServerSettings.HostingOption.PhotonCloud:
304 case ServerSettings.HostingOption.BestRegion:
305 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
306 break;
307 case ServerSettings.HostingOption.SelfHosted:
308 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
309 break;
310 case ServerSettings.HostingOption.NotSet:
311 default:
312 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
313 break;
314 }
315 }
File name: PhotonEditor.cs
Copy
336 // called in editor, opens wizard for initial setup, keeps scene PhotonViews up to date and closes connections when compiling (to avoid issues)
337 private static void EditorUpdate()
338 {
339 if (dontCheckPunSetup || PhotonEditor.Current == null)
340 {
341 return;
342 }
343
344 // serverSetting is null when the file gets deleted. otherwise, the wizard should only run once and only if hosting option is not (yet) set
345 if (!PhotonEditor.Current.DisableAutoOpenWizard && PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
346 {
347 ShowRegistrationWizard();
348 }
349
350 // Workaround for TCP crash. Plus this surpresses any other recompile errors.
351 if (EditorApplication.isCompiling)
352 {
353 if (PhotonNetwork.connected)
354 {
355 if (lastWarning > EditorApplication.timeSinceStartup - 3)
356 {
357 // Prevent error spam
358 Debug.LogWarning(CurrentLang.WarningPhotonDisconnect);
359 lastWarning = EditorApplication.timeSinceStartup;
360 }
361
362 PhotonNetwork.Disconnect();
363 }
364 }
365 }
File name: PhotonEditor.cs
Copy
367 // called in editor on change of play-mode (used to show a message popup that connection settings are incomplete)
368 private static void PlaymodeStateChanged()
369 {
370 if (dontCheckPunSetup || EditorApplication.isPlaying || !EditorApplication.isPlayingOrWillChangePlaymode)
371 {
372 return;
373 }
374
375 if (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
376 {
377 EditorUtility.DisplayDialog(CurrentLang.SetupWizardWarningTitle, CurrentLang.SetupWizardWarningMessage, CurrentLang.OkButton);
378 }
379 }
File name: PhotonEditor.cs
Copy
390 protected virtual void OnGUI()
391 {
392 PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.
393
394 GUI.SetNextControlName("");
395 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
396
397 if (this.guiState == GUIState.Uninitialized)
398 {
399 this.ReApplySettingsToWindow();
400 this.guiState = (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet) ? GUIState.Setup : GUIState.Main;
401 }
402
403 if (this.guiState == GUIState.Main)
404 {
405 this.OnGuiMainWizard();
406 }
407 else
408 {
409 this.OnGuiRegisterCloudApp();
410 }
411
412 GUILayout.EndScrollView();
413
414 if (oldGuiState != this.photonSetupState)
415 {
416 GUI.FocusControl("");
417 }
418 }
File name: PhotonEditor.cs
Copy
649 protected virtual void OnGuiSetupCloudAppId()
650 {
651 GUILayout.Label(CurrentLang.AppIdLabel);
652
653 GUILayout.BeginHorizontal();
654 this.cloudAppId = EditorGUILayout.TextField(this.cloudAppId);
655
656 open = GUILayout.Toggle(open, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth(false));
657
658 GUILayout.EndHorizontal();
659
660 if (open) GUILayout.Label(CurrentLang.AppIdInfoLabel);
661
662
663
664 EditorGUILayout.Separator();
665
666 GUILayout.Label(CurrentLang.CloudRegionLabel);
667
668 GUILayout.BeginHorizontal();
669 int toolbarValue = GUILayout.Toolbar((int)selectedRegion, CloudServerRegionNames); // the enum CloudRegionCode is converted into a string[] in init (toolbar can't use enum)
670 helpRegion = GUILayout.Toggle( helpRegion, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth( false ) );
671 GUILayout.EndHorizontal();
672
673
674 if (helpRegion) GUILayout.Label(CurrentLang.RegionalServersInfo);
675 PhotonEditor.selectedRegion = (CloudRegionCode)toolbarValue;
676
677 EditorGUILayout.Separator();
678
679 GUILayout.BeginHorizontal();
680 if (GUILayout.Button(CurrentLang.CancelButton))
681 {
682 GUIUtility.keyboardControl = 0;
683 this.ReApplySettingsToWindow();
684 }
685
686
687
688 if (GUILayout.Button(CurrentLang.SaveButton))
689 {
690 GUIUtility.keyboardControl = 0;
691 this.cloudAppId = this.cloudAppId.Trim();
692 PhotonEditor.Current.UseCloud(this.cloudAppId);
693
694 PhotonEditor.Current.PreferredRegion = PhotonEditor.selectedRegion;
695 PhotonEditor.Current.HostType = (PhotonEditor.Current.PreferredRegion == CloudRegionCode.none)
696 ? ServerSettings.HostingOption.BestRegion
697 : ServerSettings.HostingOption.PhotonCloud;
698 PhotonEditor.Save();
699
700 Inspect();
701 EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
702 }
703
704 GUILayout.EndHorizontal();
705
706
707
708 GUILayout.Space(20);
709
710 GUILayout.Label(CurrentLang.SetupOwnServerLabel);
711
712 if (GUILayout.Button(CurrentLang.SelfHostSettingsButton))
713 {
714 //this.photonAddress = ServerSettings.DefaultServerAddress;
715 //this.photonPort = ServerSettings.DefaultMasterPort;
716 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
717 }
718
719 EditorGUILayout.Separator();
720 GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
721 if (GUILayout.Button(CurrentLang.ComparisonPageButton))
722 {
723 Application.OpenURL(UrlCompare);
724 }
725 }
File name: PhotonEditor.cs
Copy
827 {
828 get
829 {
830 if (currentSettings == null)
831 {
832 // find out if ServerSettings can be instantiated (existing script check)
833 ScriptableObject serverSettingTest = CreateInstance("ServerSettings");
834 if (serverSettingTest == null)
835 {
836 Debug.LogError(CurrentLang.ServerSettingsMissingLabel);
837 return null;
838 }
839 DestroyImmediate(serverSettingTest);
840
841 // try to load settings from file
842 ReLoadCurrentSettings();
843
844 // if still not loaded, create one
845 if (currentSettings == null)
846 {
847 string settingsPath = Path.GetDirectoryName(PhotonNetwork.serverSettingsAssetPath);
848 if (!Directory.Exists(settingsPath))
849 {
850 Directory.CreateDirectory(settingsPath);
851 AssetDatabase.ImportAsset(settingsPath);
852 }
853
854 currentSettings = (ServerSettings)ScriptableObject.CreateInstance("ServerSettings");
855 if (currentSettings != null)
856 {
857 AssetDatabase.CreateAsset(currentSettings, PhotonNetwork.serverSettingsAssetPath);
858 }
859 else
860 {
861 Debug.LogError(CurrentLang.ServerSettingsMissingLabel);
862 }
863 }
864
865 // settings were loaded or created. set this editor's initial selected region now (will be changed in GUI)
866 if (currentSettings != null)
867 {
868 selectedRegion = currentSettings.PreferredRegion;
869 }
870 }
871
872 return currentSettings;
873 }
874
875 protected set
876 {
877 currentSettings = value;
878 }
879 }
File name: PhotonEditor.cs
Copy
886 public static void ReLoadCurrentSettings()
887 {
888 // this now warns developers if there are more than one settings files in resources folders. first will be used.
889 UnityEngine.Object[] settingFiles = Resources.LoadAll(PhotonNetwork.serverSettingsAssetFile, typeof(ServerSettings));
890 if (settingFiles != null && settingFiles.Length > 0)
891 {
892 PhotonEditor.Current = (ServerSettings)settingFiles[0];
893
894 if (settingFiles.Length > 1)
895 {
896 Debug.LogWarning(CurrentLang.MoreThanOneLabel + PhotonNetwork.serverSettingsAssetFile + CurrentLang.FilesInResourceFolderLabel + AssetDatabase.GetAssetPath(PhotonEditor.Current));
897 }
898 }
899 }
File name: PhotonEditor.cs
Copy
965 public static void ClearRpcList()
966 {
967 bool clearList = EditorUtility.DisplayDialog(CurrentLang.PUNNameReplaceTitle, CurrentLang.PUNNameReplaceLabel, CurrentLang.RPCListCleared, CurrentLang.CancelButton);
968 if (clearList)
969 {
970 PhotonEditor.Current.RpcList.Clear();
971 Debug.LogWarning(CurrentLang.ServerSettingsCleanedWarning);
972 }
973 }
Download file with original file name:ServerSettings
ServerSettings 133 lượt xem
Gõ tìm kiếm nhanh...