ServerTimeInMilliSeconds









How do I use Server Time In Milli Seconds
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File name: NetworkingPeer.cs Copy
2228     internal Hashtable SendInstantiate(string prefabName, Vector3 position, Quaternion rotation, int group, int[] viewIDs, object[] data, bool isGlobalObject)
2229     {
2230         // first viewID is now also the gameobject's instantiateId
2231         int instantiateId = viewIDs[0]; // LIMITS PHOTONVIEWS&PLAYERS
2232
2233         //TODO: reduce hashtable key usage by using a parameter array for the various values
2234         Hashtable instantiateEvent = new Hashtable(); // This players info is sent via ActorID
2235         instantiateEvent[(byte)0] = prefabName;
2236
2237         if (position != Vector3.zero)
2238         {
2239             instantiateEvent[(byte)1] = position;
2240         }
2241
2242         if (rotation != Quaternion.identity)
2243         {
2244             instantiateEvent[(byte)2] = rotation;
2245         }
2246
2247         if (group != 0)
2248         {
2249             instantiateEvent[(byte)3] = group;
2250         }
2251
2252         // send the list of viewIDs only if there are more than one. else the instantiateId is the viewID
2253         if (viewIDs.Length > 1)
2254         {
2255             instantiateEvent[(byte)4] = viewIDs; // LIMITS PHOTONVIEWS&PLAYERS
2256         }
2257
2258         if (data != null)
2259         {
2260             instantiateEvent[(byte)5] = data;
2261         }
2262
2263         if (this.currentLevelPrefix > 0)
2264         {
2265             instantiateEvent[(byte)8] = this.currentLevelPrefix; // photonview's / object's level prefix
2266         }
2267
2268         instantiateEvent[(byte)6] = this.ServerTimeInMilliSeconds;
2269         instantiateEvent[(byte)7] = instantiateId;
2270
2271
2272         RaiseEventOptions options = new RaiseEventOptions();
2273         options.CachingOption = (isGlobalObject) ? EventCaching.AddToRoomCacheGlobal : EventCaching.AddToRoomCache;
2274
2275         this.OpRaiseEvent(PunEvent.Instantiation, instantiateEvent, true, options);
2276         return instantiateEvent;
2277     }
File name: NetworkingPeer.cs Copy
2835     internal void RPC(PhotonView view, string methodName, PhotonPlayer player, bool encrypt, params object[] parameters)
2836     {
2837         if (this.blockSendingGroups.Contains(view.group))
2838         {
2839             return; // Block sending on this group
2840         }
2841
2842         if (view.viewID < 1) //TODO: check why 0 should be illegal
2843         {
2844             Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2845         }
2846
2847         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2848         {
2849             Debug.Log("Sending RPC \"" + methodName + "\" to player[" + player + "]");
2850         }
2851
2852
2853         //ts: changed RPCs to a one-level hashtable as described in internal.txt
2854         Hashtable rpcEvent = new Hashtable();
2855         rpcEvent[(byte)0] = (int)view.viewID; // LIMITS PHOTONVIEWS&PLAYERS
2856         if (view.prefix > 0)
2857         {
2858             rpcEvent[(byte)1] = (short)view.prefix;
2859         }
2860         rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2861
2862         // send name or shortcut (if available)
2863         int shortcut = 0;
2864         if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2865         {
2866             rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2867         }
2868         else
2869         {
2870             rpcEvent[(byte)3] = methodName;
2871         }
2872
2873         if (parameters != null && parameters.Length > 0)
2874         {
2875             rpcEvent[(byte) 4] = (object[]) parameters;
2876         }
2877
2878         if (this.mLocalActor == player)
2879         {
2880             this.ExecuteRPC(rpcEvent, player);
2881         }
2882         else
2883         {
2884             RaiseEventOptions options = new RaiseEventOptions() { TargetActors = new int[] { player.ID }, Encrypt = encrypt };
2885             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2886         }
2887     }
File name: NetworkingPeer.cs Copy
2890     /// (byte)0 -> (int) ViewId (combined from actorNr and actor-unique-id)
2891     /// (byte)1 -> (short) prefix (level)
2895     /// (byte)5 -> (byte) method shortcut (alternative to name)
2899     internal void RPC(PhotonView view, string methodName, PhotonTargets target, bool encrypt, params object[] parameters)
2900     {
2901         if (this.blockSendingGroups.Contains(view.group))
2902         {
2903             return; // Block sending on this group
2904         }
2905
2906         if (view.viewID < 1)
2907         {
2908             Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2909         }
2910
2911         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2912             Debug.Log("Sending RPC \"" + methodName + "\" to " + target);
2913
2914
2915         //ts: changed RPCs to a one-level hashtable as described in internal.txt
2916         Hashtable rpcEvent = new Hashtable();
2917         rpcEvent[(byte)0] = (int)view.viewID; // LIMITS NETWORKVIEWS&PLAYERS
2918         if (view.prefix > 0)
2919         {
2920             rpcEvent[(byte)1] = (short)view.prefix;
2921         }
2922         rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2923
2924
2925         // send name or shortcut (if available)
2926         int shortcut = 0;
2927         if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2928         {
2929             rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2930         }
2931         else
2932         {
2933             rpcEvent[(byte)3] = methodName;
2934         }
2935
2936         if (parameters != null && parameters.Length > 0)
2937         {
2938             rpcEvent[(byte)4] = (object[])parameters;
2939         }
2940
2941         // Check scoping
2942         if (target == PhotonTargets.All)
2943         {
2944             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2945             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2946
2947             // Execute local
2948             this.ExecuteRPC(rpcEvent, this.mLocalActor);
2949         }
2950         else if (target == PhotonTargets.Others)
2951         {
2952             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2953             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2954         }
2955         else if (target == PhotonTargets.AllBuffered)
2956         {
2957             RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2958             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2959
2960             // Execute local
2961             this.ExecuteRPC(rpcEvent, this.mLocalActor);
2962         }
2963         else if (target == PhotonTargets.OthersBuffered)
2964         {
2965             RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2966             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2967         }
2968         else if (target == PhotonTargets.MasterClient)
2969         {
2970             if (this.mMasterClient == this.mLocalActor)
2971             {
2972                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2973             }
2974             else
2975             {
2976                 RaiseEventOptions options = new RaiseEventOptions() { Receivers = ReceiverGroup.MasterClient, Encrypt = encrypt };
2977                 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2978             }
2979         }
2980         else if (target == PhotonTargets.AllViaServer)
2981         {
2982             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, Encrypt = encrypt };
2983             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2984             if (PhotonNetwork.offlineMode)
2985             {
2986                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2987             }
2988         }
2989         else if (target == PhotonTargets.AllBufferedViaServer)
2990         {
2991             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2992             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2993             if (PhotonNetwork.offlineMode)
2994             {
2995                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2996             }
2997         }
2998         else
2999         {
3000             Debug.LogError("Unsupported target enum: " + target);
3001         }
3002     }
File name: NetworkingPeer.cs Copy
3147     public void RunViewUpdate()
3148     {
3149         if (!PhotonNetwork.connected || PhotonNetwork.offlineMode)
3150         {
3151             return;
3152         }
3153
3154         if (this.mActors == null ||
3155#if !PHOTON_DEVELOP
3156             this.mActors.Count <= 1
3157#endif
3158             )
3159         {
3160             return; // No need to send OnSerialize messages (these are never buffered anyway)
3161         }
3162
3163         dataPerGroupReliable.Clear();
3164         dataPerGroupUnreliable.Clear();
3165
3166         /* Format of the data hashtable:
3167          * Hasthable dataPergroup*
3168          * [(byte)0] = this.ServerTimeInMilliSeconds;
3169          * OPTIONAL: [(byte)1] = currentLevelPrefix;
3170          * + data
3171          */
3172
3173         foreach (KeyValuePair kvp in this.photonViewList)
3174         {
3175             PhotonView view = kvp.Value;
3176
3177             if (view.synchronization != ViewSynchronization.Off)
3178             {
3179                 // Fetch all sending photonViews
3180                 if (view.isMine)
3181                 {
3182                     #if UNITY_2_6_1 || UNITY_2_6 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5
3183                     if (!view.gameObject.active)
3184                     {
3185                         continue; // Only on actives
3186                     }
3187                     #else
3188                     if (!view.gameObject.activeInHierarchy)
3189                     {
3190                         continue; // Only on actives
3191                     }
3192                     #endif
3193
3194                     if (this.blockSendingGroups.Contains(view.group))
3195                     {
3196                         continue; // Block sending on this group
3197                     }
3198
3199                     // Run it trough its OnSerialize
3200                     Hashtable evData = this.OnSerializeWrite(view);
3201                     if (evData == null)
3202                     {
3203                         continue;
3204                     }
3205
3206                     if (view.synchronization == ViewSynchronization.ReliableDeltaCompressed || view.mixedModeIsReliable)
3207                     {
3208                         if (!evData.ContainsKey((byte)1) && !evData.ContainsKey((byte)2))
3209                         {
3210                             // Everything has been removed by compression, nothing to send
3211                         }
3212                         else
3213                         {
3214                             if (!dataPerGroupReliable.ContainsKey(view.group))
3215                             {
3216                                 dataPerGroupReliable[view.group] = new Hashtable();
3217                                 dataPerGroupReliable[view.group][(byte)0] = this.ServerTimeInMilliSeconds;
3218                                 if (currentLevelPrefix >= 0)
3219                                 {
3220                                     dataPerGroupReliable[view.group][(byte)1] = this.currentLevelPrefix;
3221                                 }
3222                             }
3223                             Hashtable groupHashtable = dataPerGroupReliable[view.group];
3224                             groupHashtable.Add((short)groupHashtable.Count, evData);
3225                         }
3226                     }
3227                     else
3228                     {
3229                         if (!dataPerGroupUnreliable.ContainsKey(view.group))
3230                         {
3231                             dataPerGroupUnreliable[view.group] = new Hashtable();
3232                             dataPerGroupUnreliable[view.group][(byte)0] = this.ServerTimeInMilliSeconds;
3233                             if (currentLevelPrefix >= 0)
3234                             {
3235                                 dataPerGroupUnreliable[view.group][(byte)1] = this.currentLevelPrefix;
3236                             }
3237                         }
3238                         Hashtable groupHashtable = dataPerGroupUnreliable[view.group];
3239                         groupHashtable.Add((short)groupHashtable.Count, evData);
3240                     }
3241                 }
3242                 else
3243                 {
3244                     // Debug.Log(" NO OBS on " + view.name + " " + view.owner);
3245                 }
3246             }
3247             else
3248             {
3249             }
3250         }
3251
3252         //Send the messages: every group is send in it's own message and unreliable and reliable are split as well
3253         RaiseEventOptions options = new RaiseEventOptions();
3254
3255#if PHOTON_DEVELOP
3256         options.Receivers = ReceiverGroup.All;
3257#endif
3258
3259         foreach (KeyValuePair kvp in dataPerGroupReliable)
3260         {
3261             options.InterestGroup = (byte)kvp.Key;
3262             this.OpRaiseEvent(PunEvent.SendSerializeReliable, kvp.Value, true, options);
3263         }
3264         foreach (KeyValuePair kvp in dataPerGroupUnreliable)
3265         {
3266             options.InterestGroup = (byte)kvp.Key;
3267             this.OpRaiseEvent(PunEvent.SendSerialize, kvp.Value, false, options);
3268         }
3269     }
File name: NetworkingPeer.cs Copy
3271     // calls OnPhotonSerializeView (through ExecuteOnSerialize)
3273     private Hashtable OnSerializeWrite(PhotonView view)
3274     {
3275         PhotonStream pStream = new PhotonStream( true, null );
3276         PhotonMessageInfo info = new PhotonMessageInfo( this.mLocalActor, this.ServerTimeInMilliSeconds, view );
3277
3278         // each view creates a list of values that should be sent
3279         view.SerializeView( pStream, info );
3280
3281         if( pStream.Count == 0 )
3282         {
3283             return null;
3284         }
3285
3286         object[] dataArray = pStream.data.ToArray();
3287
3288         if (view.synchronization == ViewSynchronization.UnreliableOnChange)
3289         {
3290             if (AlmostEquals(dataArray, view.lastOnSerializeDataSent))
3291             {
3292                 if (view.mixedModeIsReliable)
3293                 {
3294                     return null;
3295                 }
3296
3297                 view.mixedModeIsReliable = true;
3298                 view.lastOnSerializeDataSent = dataArray;
3299             }
3300             else
3301             {
3302                 view.mixedModeIsReliable = false;
3303                 view.lastOnSerializeDataSent = dataArray;
3304             }
3305         }
3306
3307         // EVDATA:
3308         // 0=View ID (an int, never compressed cause it's not in the data)
3309         // 1=data of observed type (different per type of observed object)
3310         // 2=compressed data (in this case, key 1 is empty)
3311         // 3=list of values that are actually null (if something was changed but actually IS null)
3312         Hashtable evData = new Hashtable();
3313         evData[(byte)0] = (int)view.viewID;
3314         evData[(byte)1] = dataArray; // this is the actual data (script or observed object)
3315
3316
3317         if (view.synchronization == ViewSynchronization.ReliableDeltaCompressed)
3318         {
3319             // compress content of data set (by comparing to view.lastOnSerializeDataSent)
3320             // the "original" dataArray is NOT modified by DeltaCompressionWrite
3321             // if something was compressed, the evData key 2 and 3 are used (see above)
3322             bool somethingLeftToSend = this.DeltaCompressionWrite(view, evData);
3323
3324             // buffer the full data set (for next compression)
3325             view.lastOnSerializeDataSent = dataArray;
3326
3327             if (!somethingLeftToSend)
3328             {
3329                 return null;
3330             }
3331         }
3332
3333         return evData;
3334     }
File name: PhotonNetwork.cs Copy
757     {
758         get
759         {
760             if (offlineMode)
761             {
762                 return Time.time;
763             }
764             else
765             {
766                 return ((double)(uint)networkingPeer.ServerTimeInMilliSeconds) / 1000.0f;
767             }
768         }
769     }
File name: ServerTime.cs Copy
8     void OnGUI()
9     {
10         GUILayout.BeginArea(new Rect(Screen.width/2-100, 0, 200,30));
11         GUILayout.Label(string.Format("Time Offset: {0}", PhotonNetwork.networkingPeer.ServerTimeInMilliSeconds - Environment.TickCount));
12         if (GUILayout.Button("fetch"))
13         {
14             PhotonNetwork.FetchServerTimestamp();
15         }
16         GUILayout.EndArea();
17     }

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