SetActive
How do I use Set Active
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
8 | this.gameObject.SetActive(false); | 1 |
48 | RootOf3dButtons.SetActive(false); | 2 |
54 | RootOf3dButtons.SetActive(false); | 3 |
60 | RootOf3dButtons.SetActive(true); | 4 |
66 | RootOf3dButtons.SetActive(false); | 5 |
72 | RootOf3dButtons.SetActive(false); | 6 |
14 | this.gameObject.SetActive(false); | 7 |
10 | SetActive(true); | 8 |
15 | SetActive(false); | 9 |
20 | SetActive(true); | 10 |
File name: GUICustomAuth.cs
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46 public void SetStateAuthInput()
47 {
48 RootOf3dButtons.SetActive(false);
49 guiState = GuiState.AuthInput;
50 }
File name: GUICustomAuth.cs
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52 public void SetStateAuthHelp()
53 {
54 RootOf3dButtons.SetActive(false);
55 guiState = GuiState.AuthHelp;
56 }
File name: GUICustomAuth.cs
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58 public void SetStateAuthOrNot()
59 {
60 RootOf3dButtons.SetActive(true);
61 guiState = GuiState.AuthOrNot;
62 }
File name: GUICustomAuth.cs
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64 public void SetStateAuthFailed()
65 {
66 RootOf3dButtons.SetActive(false);
67 guiState = GuiState.AuthFailed;
68 }
File name: GUICustomAuth.cs
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70 public void ConnectWithNickname()
71 {
72 RootOf3dButtons.SetActive(false);
73
74 PhotonNetwork.AuthValues = null; // null by default but maybe set in a previous session.
75 PhotonNetwork.ConnectUsingSettings("1.0");
76
77 // PhotonNetwork.playerName gets set in GUIFriendFinding
78 // a UserID is not used in this case (no AuthValues set)
79 }
File name: ToHubButton.cs
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10 void Start ()
11 {
12 if (ButtonTexture == null)
13 {
14 this.gameObject.SetActive(false);
15 return;
16 }
17 DontDestroyOnLoad(this.gameObject);
18
19 }
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