SetIsMusicOn
How do I use Set Is Music On
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
58 | data.SetIsMusicOn (isMusicOn); | 1 |
82 | data.SetIsMusicOn(isMusicOn); | 2 |
130 | public void SetIsMusicOn(bool isMusicOn){ | 3 |
65 | data.SetIsMusicOn (isMusicOn); | 4 |
90 | data.SetIsMusicOn(isMusicOn); | 5 |
139 | public void SetIsMusicOn(bool isMusicOn){ | 6 |
File name: GameController.cs
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42 void InitializeGameVariables(){
43 Load ();
44
45 if (data != null) {
46 isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
47 } else {
48 isGameStartedFirstTime = true;
49 }
50
51 if (isGameStartedFirstTime) {
52 isGameStartedFirstTime = false;
53 isMusicOn = true;
54 coins = 0;
55 weaponLevel = 1;
56 data = new GameData ();
57 data.SetIsGameStartedFirstTime (isGameStartedFirstTime);
58 data.SetIsMusicOn (isMusicOn);
59 data.SetCoins (coins);
60 data.SetWeaponLevel (weaponLevel);
61 Save ();
62
63 Load ();
64 } else {
65 isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
66 isMusicOn = data.GetIsMusicOn ();
67 coins = data.GetCoins ();
68 weaponLevel = data.GetWeaponLevel ();
69 }
70 }
File name: GameController.cs
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73 public void Save(){
74 FileStream file = null;
75
76 try{
77 BinaryFormatter bf = new BinaryFormatter();
78 file = File.Create(Application.persistentDataPath + "/data.dat");
79
80 if(file != null){
81 data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
82 data.SetIsMusicOn(isMusicOn);
83 data.SetCoins (coins);
84 data.SetWeaponLevel (weaponLevel);
85 bf.Serialize(file, data);
86 }
87
88 }catch(Exception e){
89 Debug.LogException (e, this);
90 }finally{
91 if(file != null){
92 file.Close ();
93 }
94 }
95 }
File name: GameController.cs
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130 public void SetIsMusicOn(bool isMusicOn){
131 this.isMusicOn = isMusicOn;
132 }
File name: GameController.cs
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38 void InitializeGameVariables(){
39 Load ();
40
41
42 if (data != null) {
43 isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
44 } else {
45 isGameStartedFirstTime = true;
46 }
47
48 if (isGameStartedFirstTime) {
49 isGameStartedFirstTime = false;
50 isMusicOn = true;
51 levels = new bool[15];
52 highscore = new int[levels.Length];
53
54 levels [0] = true;
55 for (int i = 1; i < levels.Length; i++) {
56 levels [i] = false;
57 }
58
59 for (int i = 0; i < highscore.Length; i++) {
60 highscore [i] = 0;
61 }
62
63 data = new GameData ();
64
65 data.SetIsMusicOn (isMusicOn);
66 data.SetIsGameStartedFirstTime (isGameStartedFirstTime);
67 data.SetHighScore (highscore);
68 data.SetLevels (levels);
69
70 Save ();
71
72 Load ();
73 } else {
74 isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
75 isMusicOn = data.GetIsMusicOn ();
76 highscore = data.GetHighScore ();
77 levels = data.GetLevels ();
78 }
79
80 }
File name: GameController.cs
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82 public void Save(){
83 FileStream file = null;
84
85 try{
86 BinaryFormatter bf = new BinaryFormatter();
87 file = File.Create(Application.persistentDataPath + "/data.dat");
88
89 if(data != null){
90 data.SetIsMusicOn(isMusicOn);
91 data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
92 data.SetHighScore(highscore);
93 data.SetLevels(levels);
94 bf.Serialize(file, data);
95 }
96
97 }catch(Exception e){
98 Debug.LogException (e, this);
99 }finally{
100 if(file != null){
101 file.Close ();
102 }
103 }
104 }
File name: GameController.cs
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139 public void SetIsMusicOn(bool isMusicOn){
140 this.isMusicOn = isMusicOn;
141 }
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