SetIsMusicOn









How do I use Set Is Music On
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File name: GameController.cs Copy
42  void InitializeGameVariables(){
43   Load ();
44
45   if (data != null) {
46    isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
47   } else {
48    isGameStartedFirstTime = true;
49   }
50
51   if (isGameStartedFirstTime) {
52    isGameStartedFirstTime = false;
53    isMusicOn = true;
54    coins = 0;
55    weaponLevel = 1;
56    data = new GameData ();
57    data.SetIsGameStartedFirstTime (isGameStartedFirstTime);
58    data.SetIsMusicOn (isMusicOn);
59    data.SetCoins (coins);
60    data.SetWeaponLevel (weaponLevel);
61    Save ();
62
63    Load ();
64   } else {
65    isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
66    isMusicOn = data.GetIsMusicOn ();
67    coins = data.GetCoins ();
68    weaponLevel = data.GetWeaponLevel ();
69   }
70  }
File name: GameController.cs Copy
73  public void Save(){
74   FileStream file = null;
75
76   try{
77    BinaryFormatter bf = new BinaryFormatter();
78    file = File.Create(Application.persistentDataPath + "/data.dat");
79
80    if(file != null){
81     data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
82     data.SetIsMusicOn(isMusicOn);
83     data.SetCoins (coins);
84     data.SetWeaponLevel (weaponLevel);
85     bf.Serialize(file, data);
86    }
87
88   }catch(Exception e){
89    Debug.LogException (e, this);
90   }finally{
91    if(file != null){
92     file.Close ();
93    }
94   }
95  }
File name: GameController.cs Copy
130  public void SetIsMusicOn(bool isMusicOn){
131   this.isMusicOn = isMusicOn;
132  }
File name: GameController.cs Copy
38  void InitializeGameVariables(){
39   Load ();
40
41
42   if (data != null) {
43    isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
44   } else {
45    isGameStartedFirstTime = true;
46   }
47
48   if (isGameStartedFirstTime) {
49    isGameStartedFirstTime = false;
50    isMusicOn = true;
51    levels = new bool[15];
52    highscore = new int[levels.Length];
53
54    levels [0] = true;
55    for (int i = 1; i < levels.Length; i++) {
56     levels [i] = false;
57    }
58
59    for (int i = 0; i < highscore.Length; i++) {
60     highscore [i] = 0;
61    }
62
63    data = new GameData ();
64
65    data.SetIsMusicOn (isMusicOn);
66    data.SetIsGameStartedFirstTime (isGameStartedFirstTime);
67    data.SetHighScore (highscore);
68    data.SetLevels (levels);
69
70    Save ();
71
72    Load ();
73   } else {
74    isGameStartedFirstTime = data.GetIsGameStartedFirstTime ();
75    isMusicOn = data.GetIsMusicOn ();
76    highscore = data.GetHighScore ();
77    levels = data.GetLevels ();
78   }
79
80  }
File name: GameController.cs Copy
82  public void Save(){
83   FileStream file = null;
84
85   try{
86    BinaryFormatter bf = new BinaryFormatter();
87    file = File.Create(Application.persistentDataPath + "/data.dat");
88
89    if(data != null){
90     data.SetIsMusicOn(isMusicOn);
91     data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
92     data.SetHighScore(highscore);
93     data.SetLevels(levels);
94     bf.Serialize(file, data);
95    }
96
97   }catch(Exception e){
98    Debug.LogException (e, this);
99   }finally{
100    if(file != null){
101     file.Close ();
102    }
103   }
104  }
File name: GameController.cs Copy
139  public void SetIsMusicOn(bool isMusicOn){
140   this.isMusicOn = isMusicOn;
141  }

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