SetTeam









How do I use Set Team
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: OnCollideSwitchTeam.cs Copy
9     public void OnTriggerEnter(Collider other)
10     {
11         // it's ridiculously easy to switch teams. you only have to make sure you do it for your own characters
12         // (this trigger is called on all clients, when a user's character enters the trigger...)
13
14         // find a PhotonView and check if the character "isMine". Only then, set this client's player-team.
15         PhotonView otherPv = other.GetComponent();
16         if (otherPv != null && otherPv.isMine)
17         {
18             PhotonNetwork.player.SetTeam(this.TeamToSwitchTo);
19         }
20     }
File name: PickupDemoGui.cs Copy
15     public void OnGUI()
16     {
17         if (!PhotonNetwork.inRoom)
18         {
19             return;
20         }
21
22
23         if (this.ShowScores)
24         {
25             GUILayout.Label("Your Score: " + PhotonNetwork.player.GetScore());
26         }
27
28
29         if (this.ShowDropButton)
30         {
31             foreach (PickupItem item in PickupItem.DisabledPickupItems)
32             {
33                 if (item.PickupIsMine && item.SecondsBeforeRespawn <= 0)
34                 {
35                     if (GUILayout.Button("Drop " + item.name))
36                     {
37                         item.Drop(); // drops the item at the place where it originates
38                     }
39
40                     GameObject playerCharGo = PhotonNetwork.player.TagObject as GameObject;
41                     if (playerCharGo != null && GUILayout.Button("Drop here " + item.name))
42                     {
43                         // drop the item at some other place. next to the user's character would be fine...
44                         Vector3 random = Random.insideUnitSphere;
45                         random.y = 0;
46                         random = random.normalized;
47                         Vector3 itempos = playerCharGo.transform.position + this.DropOffset * random;
48
49                         item.Drop(itempos);
50                     }
51                 }
52             }
53         }
54
55
56         if (this.ShowTeams)
57         {
58             foreach (var teamName in PunTeams.PlayersPerTeam.Keys)
59             {
60                 GUILayout.Label("Team: " + teamName.ToString());
61                 List teamPlayers = PunTeams.PlayersPerTeam[teamName];
62                 foreach (PhotonPlayer player in teamPlayers)
63                 {
64                     GUILayout.Label(" " + player.ToStringFull() + " Score: " + player.GetScore());
65                 }
66             }
67
68             if (GUILayout.Button("to red"))
69             {
70                 PhotonNetwork.player.SetTeam(PunTeams.Team.red);
71             }
72             if (GUILayout.Button("to blue"))
73             {
74                 PhotonNetwork.player.SetTeam(PunTeams.Team.blue);
75             }
76         }
77     }
File name: PunTeams.cs Copy
96     public static void SetTeam(this PhotonPlayer player, PunTeams.Team team)
97     {
98         if (!PhotonNetwork.connectedAndReady)
99         {
100             Debug.LogWarning("JoinTeam was called in state: " + PhotonNetwork.connectionStateDetailed + ". Not connectedAndReady.");
101         }
102
103         PunTeams.Team currentTeam = PhotonNetwork.player.GetTeam();
104         if (currentTeam != team)
105         {
106             PhotonNetwork.player.SetCustomProperties(new Hashtable() {{PunTeams.TeamPlayerProp, (byte) team}});
107         }
108     }

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