ShootBullet
How do I use Shoot Bullet
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
26 | ShootBullet (); | 1 |
30 | void ShootBullet(){ | 2 |
File name: PlayerShoot.cs
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24 void Update () {
25 if (GameplayController.instance.gameInProgress) {
26 ShootBullet ();
27 }
28 }
File name: PlayerShoot.cs
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30 void ShootBullet(){
31 if (GameController.instance != null) {
32 switch(GameController.instance.weaponLevel){
33 case 1:
34 time += Time.deltaTime;
35
36 if (time >= delay) {
37 time = 0;
38 Vector3[] position = new[] {
39 new Vector3 (transform.position.x - 0.15f, transform.position.y + 0.4f, 0),
40 new Vector3 (transform.position.x + 0.15f, transform.position.y + 0.4f, 0)
41 };
42
43 for (int i = 0; i < position.Length; i++) {
44 GameObject newBullet = Instantiate (bullet, position [i], Quaternion.identity) as GameObject;
45 newBullet.GetComponent
46 }
47
48 if (GameController.instance != null) {
49 if (GameController.instance.isMusicOn) {
50 transform.GetComponent
51 }
52 }
53 }
54 break;
55
56 case 2:
57 time += Time.deltaTime;
58
59 if (time >= delay) {
60 time = 0;
61 Vector3[] position = new[] {
62 new Vector3 (transform.position.x - 0.15f, transform.position.y + 0.4f, 0),
63 new Vector3 (transform.position.x + 0.15f, transform.position.y + 0.4f, 0),
64 new Vector3 (transform.position.x, transform.position.y + 0.4f, 0)
65 };
66
67 for (int i = 0; i < position.Length; i++) {
68 GameObject newBullet = Instantiate (bullet, position [i], Quaternion.identity) as GameObject;
69 newBullet.GetComponent
70 }
71
72 if (GameController.instance != null) {
73 if (GameController.instance.isMusicOn) {
74 transform.GetComponent
75 }
76 }
77 }
78 break;
79
80 case 3:
81 time += Time.deltaTime;
82
83 if (time >= delay) {
84 time = 0;
85 Vector3[] position = new[] {
86 new Vector3 (transform.position.x - 0.05f, transform.position.y + 0.4f, 0),
87 new Vector3 (transform.position.x - 0.15f, transform.position.y + 0.4f, 0),
88 new Vector3 (transform.position.x + 0.05f, transform.position.y + 0.4f, 0),
89 new Vector3 (transform.position.x + 0.15f, transform.position.y + 0.4f, 0)
90 };
91
92 for (int i = 0; i < position.Length; i++) {
93 GameObject newBullet = Instantiate (bullet, position [i], Quaternion.identity) as GameObject;
94 newBullet.GetComponent
95 }
96
97 if (GameController.instance != null) {
98 if (GameController.instance.isMusicOn) {
99 transform.GetComponent
100 }
101 }
102 }
103 break;
104
105 case 4:
106 time += Time.deltaTime;
107
108 if (time >= delay) {
109 time = 0;
110 Vector3[] position = new[] {
111 new Vector3 (transform.position.x - 0.10f, transform.position.y + 0.4f, 0),
112 new Vector3 (transform.position.x - 0.20f, transform.position.y + 0.4f, 0),
113 new Vector3 (transform.position.x + 0.10f, transform.position.y + 0.4f, 0),
114 new Vector3 (transform.position.x + 0.20f, transform.position.y + 0.4f, 0),
115 new Vector3 (transform.position.x, transform.position.y + 0.4f, 0)
116 };
117
118 for (int i = 0; i < position.Length; i++) {
119 GameObject newBullet = Instantiate (bullet, position [i], Quaternion.identity) as GameObject;
120 newBullet.GetComponent
121 }
122
123 if (GameController.instance != null) {
124 if (GameController.instance.isMusicOn) {
125 transform.GetComponent
126 }
127 }
128 }
129 break;
130
131 case 5:
132 time += Time.deltaTime;
133
134 if (time >= delay) {
135 time = 0;
136 Vector3[] position = new[] {
137 new Vector3 (transform.position.x - 0.05f, transform.position.y + 0.4f, 0),
138 new Vector3 (transform.position.x - 0.15f, transform.position.y + 0.4f, 0),
139 new Vector3 (transform.position.x - 0.25f, transform.position.y + 0.4f, 0),
140 new Vector3 (transform.position.x + 0.05f, transform.position.y + 0.4f, 0),
141 new Vector3 (transform.position.x + 0.15f, transform.position.y + 0.4f, 0),
142 new Vector3 (transform.position.x + 0.25f, transform.position.y + 0.4f, 0)
143 };
144
145 for (int i = 0; i < position.Length; i++) {
146 GameObject newBullet = Instantiate (bullet, position [i], Quaternion.identity) as GameObject;
147 newBullet.GetComponent
148 }
149
150 if (GameController.instance != null) {
151 if (GameController.instance.isMusicOn) {
152 transform.GetComponent
153 }
154 }
155 }
156 break;
157 }
158 }
159 }
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