ShootingRoutine









How do I use Shooting Routine
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: Enemy.cs Copy
115     void ShootingStart()
116     {
117         switch (enemyType)
118         {
119             case 1: StartCoroutine("ShootingRoutine_01"); break;
120             case 2: StartCoroutine("ShootingRoutine_02"); break;
121             case 3: StartCoroutine("ShootingRoutine_03"); break;
122             case 4: StartCoroutine("ShootingRoutine_04"); break;
123         }
124     }
File name: Enemy.cs Copy
127     IEnumerator ShootingRoutine_01()
128     {
129         for (int i = 0; i < 2; i++)
130         {
131             yield return new WaitForSeconds(1f);
132             Enemy_01_ShootCircle();
133         }
134     }
File name: Enemy.cs Copy
169     IEnumerator ShootingRoutine_02()
170     {
171         while (true)
172         {
173             int bulletSpeed = 7;
174
175             yield return new WaitForSeconds(2f);
176
177             GameObject bullet = pools.GetPoolableObject("e_bullet");
178
179             if (bullet != null)
180             {
181                 bullet.SetActive(true);
182                 bullet.GetComponent().ShootMe(transform.position, new Vector3(0, 0, -1).normalized, bulletSpeed);
183             }
184         }
185     }
File name: Enemy.cs Copy
188     IEnumerator ShootingRoutine_03()
189     {
190         GameObject tempPlayer = GameObject.FindGameObjectWithTag("Player");
191
192         //if player didnt destroyed
193         if (tempPlayer != null)
194             player = tempPlayer.GetComponent();
195         else
196             player = transform;
197
198         GameObject bullet = null;
199         int bulletSpeed = 9;
200
201         while (true)
202         {
203             yield return new WaitForSeconds(1.5f);
204
205             bullet = pools.GetPoolableObject("e_bullet");
206
207             if (bullet != null)
208             {
209                 bullet.SetActive(true);
210                 bullet.GetComponent().ShootMe(transform.position, (player.position - transform.position).normalized, bulletSpeed);
211             }
212         }
213     }
File name: Enemy.cs Copy
216     IEnumerator ShootingRoutine_04()
217     {
218         yield return new WaitForSeconds(1f);
219         int bulletSpeed = 4;
220
221         GameObject bullet = pools.GetPoolableObject("e_bullet");
222
223         Vector3 direction = new Vector3(0,0,0);
224         int rCount = 1;
225
226         while (true)
227         {
228             if (rCount == 1)
229             {
230                 StartCoroutine("ShootingRoutine_01");
231                 rCount = 0;
232             }
233             else
234                 rCount++;
235
236             yield return new WaitForSeconds(0.3f);
237             for (int i = 0; i < 64; i++)
238             {
239                 bullet = pools.GetPoolableObject("e_bullet");
240
241                 if (bullet == null)
242                 {
243                     continue;
244                 }
245
246                 yield return new WaitForSeconds(0.1f);
247
248                 direction = new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f));
249
250                 bullet.SetActive(true);
251                 bullet.GetComponent().ShootMe(transform.position, direction.normalized, bulletSpeed);
252
253             }
254         }
255     }

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