ShootingStart









How do I use Shooting Start
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: Enemy.cs Copy
66     public void Activation(Vector3 revealPosition, Vector3 _moveDirection)
67     {
68         transform.position = revealPosition;
69
70         if (enemyType == 2)
71         {
72             moveDirection = _moveDirection;
73             movingSpeed = 2;
74         }
75         else if (enemyType == 3)
76         {
77             movingSpeed = 1.2f;
78         }
79
80         life = lifeMax;
81
82         ShootingStart();
83     }
File name: Enemy.cs Copy
85     public void Activation()
86     {
87         ShootingStart();
88     }
File name: Enemy.cs Copy
115     void ShootingStart()
116     {
117         switch (enemyType)
118         {
119             case 1: StartCoroutine("ShootingRoutine_01"); break;
120             case 2: StartCoroutine("ShootingRoutine_02"); break;
121             case 3: StartCoroutine("ShootingRoutine_03"); break;
122             case 4: StartCoroutine("ShootingRoutine_04"); break;
123         }
124     }

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