ShootOrPauseControls









How do I use Shoot Or Pause Controls
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PlayerControl.cs Copy
39     void Update()
40     {
41         ShootOrPauseControls();
42     }
File name: PlayerControl.cs Copy
49     void ShootOrPauseControls()
50     {
51         if (!SystemScr.paused)
52         {
53             if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))
54             {
55                 GameObject p_bullet = pools.GetPoolableObject("p_bullet");
56
57                 if (p_bullet != null && maxBulletsOnScreen > 0)
58                 {
59                     sounds.PlaySoundsPlayer(0);
60                     p_bullet.SetActive(true);
61                     p_bullet.GetComponent().ShootMe(transform.position);
62                 }
63             }
64         }
65         if (Input.GetKeyDown(KeyCode.Escape))
66         {
67             ui.Pause_btn();
68         }
69     }

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