SmoothingDelay









How do I use Smoothing Delay
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: SmoothSyncMovement.cs Copy
34     public void Update()
35     {
36         if (!photonView.isMine)
37         {
38             //Update remote player (smooth this, this looks good, at the cost of some accuracy)
39             transform.position = Vector3.Lerp(transform.position, correctPlayerPos, Time.deltaTime * this.SmoothingDelay);
40             transform.rotation = Quaternion.Lerp(transform.rotation, correctPlayerRot, Time.deltaTime * this.SmoothingDelay);
41         }
42     }

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