Space
How do I use Space
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: JumpAndRunMovement.cs
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52 void UpdateJumping()
53 {
54 if( Input.GetKey( KeyCode.Space ) == true && m_IsGrounded == true )
55 {
56 m_Animator.SetTrigger( "IsJumping" );
57 m_Body.AddForce( Vector2.up * JumpForce );
58 m_PhotonView.RPC( "DoJump", PhotonTargets.Others );
59 }
60 }
File name: ChatGui.cs
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103 public void OnGUI()
104 {
105 if (!this.IsVisible)
106 {
107 return;
108 }
109
110 GUI.skin.label.wordWrap = true;
111 //GUI.skin.button.richText = true; // this allows toolbar buttons to have bold/colored text. nice to indicate new msgs
112 //GUILayout.Button("lala"); // as richText, html tags could be in text
113
114
115 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
116 {
117 if ("ChatInput".Equals(GUI.GetNameOfFocusedControl()))
118 {
119 // focus on input -> submit it
120 GuiSendsMsg();
121 return; // showing the now modified list would result in an error. to avoid this, we just skip this single frame
122 }
123 else
124 {
125 // assign focus to input
126 GUI.FocusControl("ChatInput");
127 }
128 }
129
130 GUI.SetNextControlName("");
131 GUILayout.BeginArea(this.GuiRect);
132
133 GUILayout.FlexibleSpace();
134
135 if (this.chatClient.State != ChatState.ConnectedToFrontEnd)
136 {
137 GUILayout.Label("Not in chat yet.");
138 }
139 else
140 {
141 List
142 int countOfPublicChannels = channels.Count;
143 channels.AddRange(this.chatClient.PrivateChannels.Keys);
144
145 if (channels.Count > 0)
146 {
147 int previouslySelectedChannelIndex = this.selectedChannelIndex;
148 int channelIndex = channels.IndexOf(this.selectedChannelName);
149 this.selectedChannelIndex = (channelIndex >= 0) ? channelIndex : 0;
150
151 this.selectedChannelIndex = GUILayout.Toolbar(this.selectedChannelIndex, channels.ToArray(), GUILayout.ExpandWidth(false));
152 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
153
154 this.doingPrivateChat = (this.selectedChannelIndex >= countOfPublicChannels);
155 this.selectedChannelName = channels[this.selectedChannelIndex];
156
157 if (this.selectedChannelIndex != previouslySelectedChannelIndex)
158 {
159 // changed channel -> scroll down, if private: pre-fill "to" field with target user's name
160 this.scrollPos.y = float.MaxValue;
161 if (this.doingPrivateChat)
162 {
163 string[] pieces = this.selectedChannelName.Split(new char[] {':'}, 3);
164 this.userIdInput = pieces[1];
165 }
166 }
167
168 GUILayout.Label(ChatGui.WelcomeText);
169
170 if (this.chatClient.TryGetChannel(selectedChannelName, this.doingPrivateChat, out this.selectedChannel))
171 {
172 for (int i = 0; i < this.selectedChannel.Messages.Count; i++)
173 {
174 string sender = this.selectedChannel.Senders[i];
175 object message = this.selectedChannel.Messages[i];
176 GUILayout.Label(string.Format("{0}: {1}", sender, message));
177 }
178 }
179
180 GUILayout.EndScrollView();
181 }
182 }
183
184
185 GUILayout.BeginHorizontal();
186 if (doingPrivateChat)
187 {
188 GUILayout.Label("to:", GUILayout.ExpandWidth(false));
189 GUI.SetNextControlName("WhisperTo");
190 this.userIdInput = GUILayout.TextField(this.userIdInput, GUILayout.MinWidth(100), GUILayout.ExpandWidth(false));
191 string focussed = GUI.GetNameOfFocusedControl();
192 if (focussed.Equals("WhisperTo"))
193 {
194 if (this.userIdInput.Equals("username"))
195 {
196 this.userIdInput = "";
197 }
198 }
199 else if (string.IsNullOrEmpty(this.userIdInput))
200 {
201 this.userIdInput = "username";
202 }
203
204 }
205 GUI.SetNextControlName("ChatInput");
206 inputLine = GUILayout.TextField(inputLine);
207 if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
208 {
209 GuiSendsMsg();
210 }
211 GUILayout.EndHorizontal();
212 GUILayout.EndArea();
213 }
File name: GUICustomAuth.cs
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81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: HubGui.cs
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28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: DemoMecanimGUI.cs
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61 public void OnGUI()
62 {
63 GUI.skin = Skin;
64
65 string[] synchronizeTypeContent = new string[] { "Disabled", "Discrete", "Continuous" };
66
67 GUILayout.BeginArea( new Rect( Screen.width - 200 * m_FoundPlayerSlideIn - 400 * m_SlideIn, 0, 600, Screen.height ), GUI.skin.box );
68 {
69 GUILayout.Label( "Mecanim Demo", GUI.skin.customStyles[ 0 ] );
70
71 GUI.color = Color.white;
72 string label = "Settings";
73
74 if( m_IsOpen == true )
75 {
76 label = "Close";
77 }
78
79 if( GUILayout.Button( label, GUILayout.Width( 110 ) ) )
80 {
81 m_IsOpen = !m_IsOpen;
82 }
83
84 string parameters = "";
85
86 if( m_AnimatorView != null )
87 {
88 parameters += "Send Values:\n";
89
90 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
91 {
92 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
93
94 try
95 {
96 switch( parameter.Type )
97 {
98 case PhotonAnimatorView.ParameterType.Bool:
99 parameters += parameter.Name + " (" + ( m_AnimatorView.GetComponent
100 break;
101 case PhotonAnimatorView.ParameterType.Int:
102 parameters += parameter.Name + " (" + m_AnimatorView.GetComponent
103 break;
104 case PhotonAnimatorView.ParameterType.Float:
105 parameters += parameter.Name + " (" + m_AnimatorView.GetComponent
106 break;
107 }
108 }
109 catch
110 {
111 Debug.Log( "derrrr for " + parameter.Name );
112 }
113 }
114 }
115
116 if( m_RemoteAnimator != null )
117 {
118 parameters += "\nReceived Values:\n";
119
120 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
121 {
122 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
123
124 try
125 {
126 switch( parameter.Type )
127 {
128 case PhotonAnimatorView.ParameterType.Bool:
129 parameters += parameter.Name + " (" + ( m_RemoteAnimator.GetBool( parameter.Name ) ? "True" : "False" ) + ")\n";
130 break;
131 case PhotonAnimatorView.ParameterType.Int:
132 parameters += parameter.Name + " (" + m_RemoteAnimator.GetInteger( parameter.Name ) + ")\n";
133 break;
134 case PhotonAnimatorView.ParameterType.Float:
135 parameters += parameter.Name + " (" + m_RemoteAnimator.GetFloat( parameter.Name ).ToString( "0.00" ) + ")\n";
136 break;
137 }
138 }
139 catch
140 {
141 Debug.Log( "derrrr for " + parameter.Name );
142 }
143 }
144 }
145
146 GUIStyle style = new GUIStyle( GUI.skin.label );
147 style.alignment = TextAnchor.UpperLeft;
148
149 GUI.color = new Color( 1f, 1f, 1f, 1 - m_SlideIn );
150 GUI.Label( new Rect( 10, 100, 600, Screen.height ), parameters, style );
151
152 if( m_AnimatorView != null )
153 {
154 GUI.color = new Color( 1f, 1f, 1f, m_SlideIn );
155
156 GUILayout.Space( 20 );
157 GUILayout.Label( "Synchronize Parameters" );
158
159 for( int i = 0; i < m_AnimatorView.GetSynchronizedParameters().Count; ++i )
160 {
161 GUILayout.BeginHorizontal();
162 {
163 PhotonAnimatorView.SynchronizedParameter parameter = m_AnimatorView.GetSynchronizedParameters()[ i ];
164
165 GUILayout.Label( parameter.Name, GUILayout.Width( 100 ), GUILayout.Height( 36 ) );
166
167 int selectedValue = (int)parameter.SynchronizeType;
168 int newValue = GUILayout.Toolbar( selectedValue, synchronizeTypeContent );
169
170 if( newValue != selectedValue )
171 {
172 m_AnimatorView.SetParameterSynchronized( parameter.Name, parameter.Type, (PhotonAnimatorView.SynchronizeType)newValue );
173 }
174 }
175 GUILayout.EndHorizontal();
176 }
177 }
178 }
179 GUILayout.EndArea();
180 }
File name: PickupCamera.cs
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198 void SetUpRotation( Vector3 centerPos, Vector3 headPos )
199 {
200 // Now it's getting hairy. The devil is in the details here, the big issue is jumping of course.
201 // * When jumping up and down we don't want to center the guy in screen space.
202 // This is important to give a feel for how high you jump and avoiding large camera movements.
203 //
204 // * At the same time we dont want him to ever go out of screen and we want all rotations to be totally smooth.
205 //
206 // So here is what we will do:
207 //
208 // 1. We first find the rotation around the y axis. Thus he is always centered on the y-axis
209 // 2. When grounded we make him be centered
210 // 3. When jumping we keep the camera rotation but rotate the camera to get him back into view if his head is above some threshold
211 // 4. When landing we smoothly interpolate towards centering him on screen
212 Vector3 cameraPos = cameraTransform.position;
213 Vector3 offsetToCenter = centerPos - cameraPos;
214
215 // Generate base rotation only around y-axis
216 Quaternion yRotation = Quaternion.LookRotation( new Vector3( offsetToCenter.x, 0, offsetToCenter.z ) );
217
218 Vector3 relativeOffset = Vector3.forward * distance + Vector3.down * height;
219 cameraTransform.rotation = yRotation * Quaternion.LookRotation( relativeOffset );
220
221 // Calculate the projected center position and top position in world space
222 Ray centerRay = m_CameraTransformCamera.ViewportPointToRay( new Vector3( 0.5f, 0.5f, 1 ) );
223 Ray topRay = m_CameraTransformCamera.ViewportPointToRay( new Vector3( 0.5f, clampHeadPositionScreenSpace, 1 ) );
224
225 Vector3 centerRayPos = centerRay.GetPoint( distance );
226 Vector3 topRayPos = topRay.GetPoint( distance );
227
228 float centerToTopAngle = Vector3.Angle( centerRay.direction, topRay.direction );
229
230 float heightToAngle = centerToTopAngle / ( centerRayPos.y - topRayPos.y );
231
232 float extraLookAngle = heightToAngle * ( centerRayPos.y - centerPos.y );
233 if( extraLookAngle < centerToTopAngle )
234 {
235 extraLookAngle = 0;
236 }
237 else
238 {
239 extraLookAngle = extraLookAngle - centerToTopAngle;
240 cameraTransform.rotation *= Quaternion.Euler( -extraLookAngle, 0, 0 );
241 }
242 }
File name: IELdemo.cs
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59 public void OnGUI()
60 {
61 GUILayout.Space(10);
62 if (PhotonNetwork.isMasterClient)
63 {
64 GUILayout.Label("Move the cubes with the left and right keys. Run another client to check movement (smoothing) behaviour.");
65 GUILayout.Label("Ping: " + PhotonNetwork.GetPing());
66 }
67 else if (PhotonNetwork.isNonMasterClientInRoom)
68 {
69 GUILayout.Label("Check how smooth the movement is");
70 GUILayout.Label("Ping: " + PhotonNetwork.GetPing());
71 }
72 else
73 {
74 GUILayout.Label("Not connected..." + PhotonNetwork.connectionStateDetailed);
75 }
76 }
File name: ThirdPersonCamera.cs
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190 void SetUpRotation( Vector3 centerPos, Vector3 headPos )
191 {
192 // Now it's getting hairy. The devil is in the details here, the big issue is jumping of course.
193 // * When jumping up and down we don't want to center the guy in screen space.
194 // This is important to give a feel for how high you jump and avoiding large camera movements.
195 //
196 // * At the same time we dont want him to ever go out of screen and we want all rotations to be totally smooth.
197 //
198 // So here is what we will do:
199 //
200 // 1. We first find the rotation around the y axis. Thus he is always centered on the y-axis
201 // 2. When grounded we make him be centered
202 // 3. When jumping we keep the camera rotation but rotate the camera to get him back into view if his head is above some threshold
203 // 4. When landing we smoothly interpolate towards centering him on screen
204 Vector3 cameraPos = cameraTransform.position;
205 Vector3 offsetToCenter = centerPos - cameraPos;
206
207 // Generate base rotation only around y-axis
208 Quaternion yRotation = Quaternion.LookRotation( new Vector3( offsetToCenter.x, 0, offsetToCenter.z ) );
209
210 Vector3 relativeOffset = Vector3.forward * distance + Vector3.down * height;
211 cameraTransform.rotation = yRotation * Quaternion.LookRotation( relativeOffset );
212
213 // Calculate the projected center position and top position in world space
214 Ray centerRay = m_CameraTransformCamera.ViewportPointToRay( new Vector3( 0.5f, 0.5f, 1 ) );
215 Ray topRay = m_CameraTransformCamera.ViewportPointToRay( new Vector3( 0.5f, clampHeadPositionScreenSpace, 1 ) );
216
217 Vector3 centerRayPos = centerRay.GetPoint( distance );
218 Vector3 topRayPos = topRay.GetPoint( distance );
219
220 float centerToTopAngle = Vector3.Angle( centerRay.direction, topRay.direction );
221
222 float heightToAngle = centerToTopAngle / ( centerRayPos.y - topRayPos.y );
223
224 float extraLookAngle = heightToAngle * ( centerRayPos.y - centerPos.y );
225 if( extraLookAngle < centerToTopAngle )
226 {
227 extraLookAngle = 0;
228 }
229 else
230 {
231 extraLookAngle = extraLookAngle - centerToTopAngle;
232 cameraTransform.rotation *= Quaternion.Euler( -extraLookAngle, 0, 0 );
233 }
234 }
File name: WorkerMenu.cs
Copy
65 public void OnGUI()
66 {
67 if (this.Skin != null)
68 {
69 GUI.skin = this.Skin;
70 }
71
72 if (!PhotonNetwork.connected)
73 {
74 if (PhotonNetwork.connecting)
75 {
76 GUILayout.Label("Connecting to: " + PhotonNetwork.ServerAddress);
77 }
78 else
79 {
80 GUILayout.Label("Not connected. Check console output. Detailed connection state: " + PhotonNetwork.connectionStateDetailed + " Server: " + PhotonNetwork.ServerAddress);
81 }
82
83 if (this.connectFailed)
84 {
85 GUILayout.Label("Connection failed. Check setup and use Setup Wizard to fix configuration.");
86 GUILayout.Label(String.Format("Server: {0}", new object[] {PhotonNetwork.ServerAddress}));
87 GUILayout.Label("AppId: " + PhotonNetwork.PhotonServerSettings.AppID);
88
89 if (GUILayout.Button("Try Again", GUILayout.Width(100)))
90 {
91 this.connectFailed = false;
92 PhotonNetwork.ConnectUsingSettings("0.9");
93 }
94 }
95
96 return;
97 }
98
99 Rect content = new Rect((Screen.width - WidthAndHeight.x)/2, (Screen.height - WidthAndHeight.y)/2, WidthAndHeight.x, WidthAndHeight.y);
100 GUI.Box(content,"Join or Create Room");
101 GUILayout.BeginArea(content);
102
103 GUILayout.Space(40);
104
105 // Player name
106 GUILayout.BeginHorizontal();
107 GUILayout.Label("Player name:", GUILayout.Width(150));
108 PhotonNetwork.playerName = GUILayout.TextField(PhotonNetwork.playerName);
109 GUILayout.Space(158);
110 if (GUI.changed)
111 {
112 // Save name
113 PlayerPrefs.SetString("playerName", PhotonNetwork.playerName);
114 }
115 GUILayout.EndHorizontal();
116
117 GUILayout.Space(15);
118
119 // Join room by title
120 GUILayout.BeginHorizontal();
121 GUILayout.Label("Roomname:", GUILayout.Width(150));
122 this.roomName = GUILayout.TextField(this.roomName);
123
124 if (GUILayout.Button("Create Room", GUILayout.Width(150)))
125 {
126 PhotonNetwork.CreateRoom(this.roomName, new RoomOptions() { maxPlayers = 10 }, null);
127 }
128
129 GUILayout.EndHorizontal();
130
131 // Create a room (fails if exist!)
132 GUILayout.BeginHorizontal();
133 GUILayout.FlexibleSpace();
134 //this.roomName = GUILayout.TextField(this.roomName);
135 if (GUILayout.Button("Join Room", GUILayout.Width(150)))
136 {
137 PhotonNetwork.JoinRoom(this.roomName);
138 }
139
140 GUILayout.EndHorizontal();
141
142
143 if (!string.IsNullOrEmpty(this.ErrorDialog))
144 {
145 GUILayout.Label(this.ErrorDialog);
146
147 if (timeToClearDialog < Time.time)
148 {
149 timeToClearDialog = 0;
150 this.ErrorDialog = "";
151 }
152 }
153
154 GUILayout.Space(15);
155
156 // Join random room
157 GUILayout.BeginHorizontal();
158
159 GUILayout.Label(PhotonNetwork.countOfPlayers + " users are online in " + PhotonNetwork.countOfRooms + " rooms.");
160 GUILayout.FlexibleSpace();
161 if (GUILayout.Button("Join Random", GUILayout.Width(150)))
162 {
163 PhotonNetwork.JoinRandomRoom();
164 }
165
166
167 GUILayout.EndHorizontal();
168
169 GUILayout.Space(15);
170 if (PhotonNetwork.GetRoomList().Length == 0)
171 {
172 GUILayout.Label("Currently no games are available.");
173 GUILayout.Label("Rooms will be listed here, when they become available.");
174 }
175 else
176 {
177 GUILayout.Label(PhotonNetwork.GetRoomList().Length + " rooms available:");
178
179 // Room listing: simply call GetRoomList: no need to fetch/poll whatever!
180 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
181 foreach (RoomInfo roomInfo in PhotonNetwork.GetRoomList())
182 {
183 GUILayout.BeginHorizontal();
184 GUILayout.Label(roomInfo.name + " " + roomInfo.playerCount + "/" + roomInfo.maxPlayers);
185 if (GUILayout.Button("Join", GUILayout.Width(150)))
186 {
187 PhotonNetwork.JoinRoom(roomInfo.name);
188 }
189
190 GUILayout.EndHorizontal();
191 }
192
193 GUILayout.EndScrollView();
194 }
195
196 GUILayout.EndArea();
197 }
File name: PhotonConverter.cs
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351 static int ConvertNetworkView(NetworkView[] netViews, bool isScene)
352 {
353 for (int i = netViews.Length - 1; i >= 0; i--)
354 {
355 NetworkView netView = netViews[i];
356 PhotonView view = netView.gameObject.AddComponent
357 if (isScene)
358 {
359 //Get scene ID
360 string str = netView.viewID.ToString().Replace("SceneID: ", "");
361 int firstSpace = str.IndexOf(" ");
362 str = str.Substring(0, firstSpace);
363 int oldViewID = int.Parse(str);
364
365 view.viewID = oldViewID;
366 EditorUtility.SetDirty(view);
367 EditorUtility.SetDirty(view.gameObject);
368 }
369 view.observed = netView.observed;
370 if (netView.stateSynchronization == NetworkStateSynchronization.Unreliable)
371 {
372 view.synchronization = ViewSynchronization.Unreliable;
373 }
374 else if (netView.stateSynchronization == NetworkStateSynchronization.ReliableDeltaCompressed)
375 {
376 view.synchronization = ViewSynchronization.ReliableDeltaCompressed;
377 }
378 else
379 {
380 view.synchronization = ViewSynchronization.Off;
381 }
382 DestroyImmediate(netView, true);
383 }
384 AssetDatabase.Refresh();
385 AssetDatabase.SaveAssets();
386
387 return netViews.Length;
388 }
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