SpawnBorders
How do I use Spawn Borders
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
259 | if (col.tag == "SpawnBorders" && enemyType != 4) | 1 |
23 | if (col.tag == "SpawnBorders") | 2 |
33 | if (col.tag == "SpawnBorders") | 3 |
23 | if (col.tag == "SpawnBorders") | 4 |
File name: Enemy.cs
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257 void OnTriggerExit(Collider col)
258 {
259 if (col.tag == "SpawnBorders" && enemyType != 4)
260 {
261 transform.gameObject.SetActive(false);
262 }
263 }
File name: EnemyBullet.cs
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21 void OnTriggerExit(Collider col)
22 {
23 if (col.tag == "SpawnBorders")
24 {
25 BulletIsOff();
26 }
27 }
File name: Bonus.cs
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31 void OnTriggerExit(Collider col)
32 {
33 if (col.tag == "SpawnBorders")
34 {
35 BonusIsOff();
36 }
37 }
File name: PlayerBullet.cs
Copy
21 void OnTriggerExit(Collider col)
22 {
23 if (col.tag == "SpawnBorders")
24 {
25 BulletIsOff();
26 }
27 }
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