StartChat









How do I use Start Chat
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: NamePickGui.cs Copy
38     public void OnGUI()
39     {
40         // Enter-Key handling:
41         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42         {
43             if (!string.IsNullOrEmpty(this.InputLine))
44             {
45                 this.StartChat();
46                 return;
47             }
48         }
49
50
51         GUI.skin.label.wordWrap = true;
52         GUILayout.BeginArea(guiCenteredRect);
53
54
55         if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56         {
57             GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58             if (GUILayout.Button("Open Chat Dashboard"))
59             {
60                 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61             }
62             GUILayout.EndArea();
63             return;
64         }
65
66         GUILayout.Label(this.helpText);
67
68         GUILayout.BeginHorizontal();
69         GUI.SetNextControlName("NameInput");
70         this.InputLine = GUILayout.TextField(this.InputLine);
71         if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72         {
73             this.StartChat();
74         }
75         GUILayout.EndHorizontal();
76
77         GUILayout.EndArea();
78
79
80         GUI.FocusControl("NameInput");
81     }
File name: NamePickGui.cs Copy
83     private void StartChat()
84     {
85         this.chatComponent.UserName = this.InputLine;
86         this.chatComponent.enabled = true;
87         this.enabled = false;
88
89         PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, this.InputLine);
90     }

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