StartFallbackSendAckThread









How do I use Start Fallback Send Ack Thread
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File name: PhotonHandler.cs Copy
24     public int updateIntervalOnSerialize; // time [ms] between consecutive RunViewUpdate calls (sending syncs, etc)
35     protected void Awake()
36     {
37         if (SP != null && SP != this && SP.gameObject != null)
38         {
39             GameObject.DestroyImmediate(SP.gameObject);
40         }
41
42         SP = this;
43         DontDestroyOnLoad(this.gameObject);
44
45         this.updateInterval = 1000 / PhotonNetwork.sendRate;
46         this.updateIntervalOnSerialize = 1000 / PhotonNetwork.sendRateOnSerialize;
47
48         PhotonHandler.StartFallbackSendAckThread();
49     }
File name: PhotonHandler.cs Copy
128     public static void StartFallbackSendAckThread()
129     {
130         if (sendThreadShouldRun)
131         {
132             return;
133         }
134
135         sendThreadShouldRun = true;
136         SupportClass.CallInBackground(FallbackSendAckThread); // thread will call this every 100ms until method returns false
137     }
File name: PhotonNetwork.cs Copy
712     {
713         get
714         {
715             return m_isMessageQueueRunning;
716         }
717
718         set
719         {
720             if (value) PhotonHandler.StartFallbackSendAckThread();
721             networkingPeer.IsSendingOnlyAcks = !value;
722             m_isMessageQueueRunning = value;
723         }
724     }

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