Stores









How do I use Stores
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: NetworkingPeer.cs Copy
968     public override bool OpJoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, Hashtable playerProperties, MatchmakingMode matchingType, TypedLobby typedLobby, string sqlLobbyFilter)
969     {
970         this.mRoomToGetInto = new Room(null, null);
971         this.mRoomToEnterLobby = null; // join random never stores the lobby. the following join will not affect the room lobby
972         // if typedLobby is null, the server will automatically use the active lobby or default, which is what we want anyways
973
974         this.mLastJoinType = JoinType.JoinRandomGame;
975         return base.OpJoinRandomRoom(expectedCustomRoomProperties, expectedMaxPlayers, playerProperties, matchingType, typedLobby, sqlLobbyFilter);
976     }

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