StreamQueue
How do I use Stream Queue
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PhotonAnimatorView.cs
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85 void Awake()
86 {
87 m_PhotonView = GetComponent
88 m_StreamQueue = new PhotonStreamQueue( 120 );
89
90 m_Animator = GetComponent
91 }
File name: PhotonAnimatorView.cs
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234 void SerializeDataContinuously()
235 {
236 if( m_Animator == null )
237 {
238 return;
239 }
240
241 for( int i = 0; i < m_SynchronizeLayers.Count; ++i )
242 {
243 if( m_SynchronizeLayers[ i ].SynchronizeType == SynchronizeType.Continuous )
244 {
245 m_StreamQueue.SendNext( m_Animator.GetLayerWeight( m_SynchronizeLayers[ i ].LayerIndex ) );
246 }
247 }
248
249 for( int i = 0; i < m_SynchronizeParameters.Count; ++i )
250 {
251 SynchronizedParameter parameter = m_SynchronizeParameters[ i ];
252
253 if( parameter.SynchronizeType == SynchronizeType.Continuous )
254 {
255
256 switch( parameter.Type )
257 {
258 case ParameterType.Bool:
259 m_StreamQueue.SendNext( m_Animator.GetBool( parameter.Name ) );
260 break;
261 case ParameterType.Float:
262 m_StreamQueue.SendNext( m_Animator.GetFloat( parameter.Name ) );
263 break;
264 case ParameterType.Int:
265 m_StreamQueue.SendNext( m_Animator.GetInteger( parameter.Name ) );
266 break;
267 case ParameterType.Trigger:
268
269 break;
270 }
271 }
272 }
273 }
File name: PhotonAnimatorView.cs
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275 void DeserializeDataContinuously()
276 {
277 if( m_StreamQueue.HasQueuedObjects() == false )
278 {
279 return;
280 }
281
282 for( int i = 0; i < m_SynchronizeLayers.Count; ++i )
283 {
284 if( m_SynchronizeLayers[ i ].SynchronizeType == SynchronizeType.Continuous )
285 {
286 m_Animator.SetLayerWeight( m_SynchronizeLayers[ i ].LayerIndex, (float)m_StreamQueue.ReceiveNext() );
287 }
288 }
289
290 for( int i = 0; i < m_SynchronizeParameters.Count; ++i )
291 {
292 SynchronizedParameter parameter = m_SynchronizeParameters[ i ];
293
294 if( parameter.SynchronizeType == SynchronizeType.Continuous )
295 {
296 switch( parameter.Type )
297 {
298 case ParameterType.Bool:
299 m_Animator.SetBool( parameter.Name, (bool)m_StreamQueue.ReceiveNext() );
300 break;
301 case ParameterType.Float:
302 m_Animator.SetFloat( parameter.Name, (float)m_StreamQueue.ReceiveNext() );
303 break;
304 case ParameterType.Int:
305 m_Animator.SetInteger( parameter.Name, (int)m_StreamQueue.ReceiveNext() );
306 break;
307 case ParameterType.Trigger:
308
309 break;
310 }
311 }
312 }
313 }
File name: PhotonAnimatorView.cs
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432 void OnPhotonSerializeView( PhotonStream stream, PhotonMessageInfo info )
433 {
434 if( m_Animator == null )
435 {
436 return;
437 }
438
439 if( stream.isWriting == true )
440 {
441 if( m_WasSynchronizeTypeChanged == true )
442 {
443 m_StreamQueue.Reset();
444 SerializeSynchronizationTypeState( stream );
445
446 m_WasSynchronizeTypeChanged = false;
447 }
448
449 m_StreamQueue.Serialize( stream );
450 SerializeDataDiscretly( stream );
451 }
452 else
453 {
454#if PHOTON_DEVELOP
455 if( ReceivingSender != null )
456 {
457 ReceivingSender.OnPhotonSerializeView( stream, info );
458 }
459 else
460#endif
461 {
462 if( stream.PeekNext() is byte[] )
463 {
464 DeserializeSynchronizationTypeState( stream );
465 }
466
467 m_StreamQueue.Deserialize( stream );
468 DeserializeDataDiscretly( stream );
469 }
470 }
471 }
File name: PhotonStreamQueue.cs
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32 public PhotonStreamQueue( int sampleRate )
33 {
34 m_SampleRate = sampleRate;
35 }
File name: PhotonStreamQueue.cs
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37 void BeginWritePackage()
38 {
39 //If not enough time has passed since the last sample, we don't want to write anything
40 if( Time.realtimeSinceStartup < m_LastSampleTime + 1f / m_SampleRate )
41 {
42 m_IsWriting = false;
43 return;
44 }
45
46 if( m_SampleCount == 1 )
47 {
48 m_ObjectsPerSample = m_Objects.Count;
49 //Debug.Log( "Setting m_ObjectsPerSample to " + m_ObjectsPerSample );
50 }
51 else if( m_SampleCount > 1 )
52 {
53 if( m_Objects.Count / m_SampleCount != m_ObjectsPerSample )
54 {
55 Debug.LogWarning( "The number of objects sent via a PhotonStreamQueue has to be the same each frame" );
56 Debug.LogWarning( "Objects in List: " + m_Objects.Count + " / Sample Count: " + m_SampleCount + " = " + ( m_Objects.Count / m_SampleCount ) + " != " + m_ObjectsPerSample );
57 }
58 }
59
60 /*if( m_SampleCount > 1 )
61 {
62 Debug.Log( "Check: " + m_Objects.Count + " / " + m_SampleCount + " = " + ( m_Objects.Count / m_SampleCount ) + " = " + m_ObjectsPerSample );
63 }*/
64
65 m_IsWriting = true;
66 m_SampleCount++;
67 m_LastSampleTime = Time.realtimeSinceStartup;
68
69 }
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