SynchronizedTurnSpeed
How do I use Synchronized Turn Speed
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: IdleRunJump.cs
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33 void Update ()
34 {
35 if( m_PhotonView.isMine == false && PhotonNetwork.connected == true )
36 {
37 return;
38 }
39
40 if (animator)
41 {
42 AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
43
44 if (stateInfo.IsName("Base Layer.Run"))
45 {
46 if (Input.GetButton("Fire1")) animator.SetBool("Jump", true);
47 }
48 else
49 {
50 animator.SetBool("Jump", false);
51 }
52
53 if(Input.GetButtonDown("Fire2") && animator.layerCount >= 2)
54 {
55 animator.SetBool("Hi", !animator.GetBool("Hi"));
56 }
57
58
59 float h = Input.GetAxis("Horizontal");
60 float v = Input.GetAxis("Vertical");
61
62 if( v < 0 )
63 {
64 v = 0;
65 }
66
67 animator.SetFloat( "Speed", h*h+v*v );
68 animator.SetFloat( "Direction", h, DirectionDampTime, Time.deltaTime );
69
70 float direction = animator.GetFloat( "Direction" );
71
72 float targetSpeedModifier = Mathf.Abs( v );
73
74 if( Mathf.Abs( direction ) > 0.2f )
75 {
76 targetSpeedModifier = TurnSpeedModifier;
77 }
78
79 m_SpeedModifier = Mathf.MoveTowards( m_SpeedModifier, targetSpeedModifier, Time.deltaTime * 25f );
80
81 Vector3 speed = transform.forward * SynchronizedMaxSpeed * m_SpeedModifier;
82 float turnSpeed = direction * SynchronizedTurnSpeed;
83
84 /*float moveDistance = Vector3.Distance( transform.position, m_LastPosition ) / Time.deltaTime;
85
86 if( moveDistance < 4f && turnSpeed == 0f )
87 {
88 speed = transform.forward * moveDistance;
89 }*/
90
91 //Debug.Log( moveDistance );
92 //Debug.Log( speed + " - " + speed.magnitude + " - " + speedModifier + " - " + h + " - " + v );
93
94 m_TransformView.SetSynchronizedValues( speed, turnSpeed );
95
96 //m_LastPosition = transform.position;
97 }
98 }
File name: PhotonTransformViewPositionControl.cs
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43 public void SetSynchronizedValues( Vector3 speed, float turnSpeed )
44 {
45 m_SynchronizedSpeed = speed;
46 m_SynchronizedTurnSpeed = turnSpeed;
47 }
File name: PhotonTransformViewPositionControl.cs
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132 public Vector3 GetExtrapolatedPositionOffset()
133 {
134 float timePassed = (float)( PhotonNetwork.time - m_LastSerializeTime );
135
136 if( m_Model.ExtrapolateIncludingRoundTripTime == true )
137 {
138 timePassed += (float)PhotonNetwork.GetPing() / 1000f;
139 }
140
141 Vector3 extrapolatePosition = Vector3.zero;
142
143 switch( m_Model.ExtrapolateOption )
144 {
145 case PhotonTransformViewPositionModel.ExtrapolateOptions.SynchronizeValues:
146 Quaternion turnRotation = Quaternion.Euler( 0, m_SynchronizedTurnSpeed * timePassed, 0 );
147 extrapolatePosition = turnRotation * ( m_SynchronizedSpeed * timePassed );
148 break;
149 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
150 Vector3 moveDirection = ( m_NetworkPosition - GetOldestStoredNetworkPosition() ).normalized;
151
152 extrapolatePosition = moveDirection * m_Model.ExtrapolateSpeed * timePassed;
153 break;
154 case PhotonTransformViewPositionModel.ExtrapolateOptions.EstimateSpeedAndTurn:
155 Vector3 moveDelta = ( m_NetworkPosition - GetOldestStoredNetworkPosition() ) * PhotonNetwork.sendRateOnSerialize;
156 extrapolatePosition = moveDelta * timePassed;
157 break;
158 }
159
160 return extrapolatePosition;
161 }
File name: PhotonTransformViewPositionControl.cs
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183 void SerializeData( Vector3 currentPosition, PhotonStream stream, PhotonMessageInfo info )
184 {
185 stream.SendNext( currentPosition );
186
187 if( m_Model.ExtrapolateOption == PhotonTransformViewPositionModel.ExtrapolateOptions.SynchronizeValues ||
188 m_Model.InterpolateOption == PhotonTransformViewPositionModel.InterpolateOptions.SynchronizeValues )
189 {
190 stream.SendNext( m_SynchronizedSpeed );
191 stream.SendNext( m_SynchronizedTurnSpeed );
192 }
193 }
File name: PhotonTransformViewPositionControl.cs
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195 void DeserializeData( PhotonStream stream, PhotonMessageInfo info )
196 {
197 m_OldNetworkPositions.Enqueue( m_NetworkPosition );
198
199 while( m_OldNetworkPositions.Count > m_Model.ExtrapolateNumberOfStoredPositions )
200 {
201 m_OldNetworkPositions.Dequeue();
202 }
203
204 m_NetworkPosition = (Vector3)stream.ReceiveNext();
205
206 if( m_Model.ExtrapolateOption == PhotonTransformViewPositionModel.ExtrapolateOptions.SynchronizeValues ||
207 m_Model.InterpolateOption == PhotonTransformViewPositionModel.InterpolateOptions.SynchronizeValues )
208 {
209 m_SynchronizedSpeed = (Vector3)stream.ReceiveNext();
210 m_SynchronizedTurnSpeed = (float)stream.ReceiveNext();
211 }
212 }
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