TouchMoveCamera









How do I use Touch Move Camera
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: CameraFollow.cs Copy
30  void Update () {
31   if (GameplayController.instance.gameInProgress) {
32    if (isFollowing) {
33     if (GameObject.FindGameObjectWithTag ("Player Bullet") != null) {
34      MoveCameraFollow ();
35     }
36    } else {
37     if (!GameplayController.instance.player.GetChild (0).transform.GetComponent ().readyToShoot) {
38      MoveCameraBackToStart ();
39      AfterShotMoveAgain ();
40      allowToMove = false;
41     } else {
42      timeSinceShot = 0;
43      allowToMove = true;
44     }
45
46    }
47
48    if (Application.platform == RuntimePlatform.Android) {
49     TouchMoveCamera ();
50    } else if (Application.platform == RuntimePlatform.WindowsEditor) {
51     MoveCamera ();
52    }
53   }
54
55  }
File name: CameraFollow.cs Copy
91  void TouchMoveCamera(){
92   if(allowToMove){
93
94    /*if(Input.touchCount > 0){
95     Touch touch = Input.GetTouch (0);
96
97     Transform cam = gameObject.transform;
98
99
100     if(touch.phase == TouchPhase.Began){
101      cam = touch.position;
102     }else if(touch.phase == TouchPhase.Moved){
103
104     }
105    }*/
106
107    if(Input.touchCount > 0){
108     Touch touch = Input.GetTouch (0);
109
110     Transform cam = gameObject.transform;
111     if (touch.position.x > 300) {
112      if(touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Stationary){
113       camPos = touch.position;
114      }else if(touch.phase == TouchPhase.Moved){
115       cam.position = cam.position + (new Vector3 ((camPos.x - touch.position.x), 0, 0) * dragSpeed * Time.deltaTime);
116       float camX = cam.position.x;
117       camX = Mathf.Clamp (camX, leftBound.transform.position.x, rightBound.transform.position.x);
118       cam.position = new Vector3 (camX, cam.position.y, cam.position.z);
119      }
120     }
121
122    }
123
124   }
125  }

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