Transfer









How do I use Transfer
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: DemoOwnershipGui.cs Copy
8     public void OnOwnershipRequest(object[] viewAndPlayer)
9     {
10         PhotonView view = viewAndPlayer[0] as PhotonView;
11         PhotonPlayer requestingPlayer = viewAndPlayer[1] as PhotonPlayer;
12
13         Debug.Log("OnOwnershipRequest(): Player " + requestingPlayer + " requests ownership of: " + view + ".");
14         if (this.TransferOwnershipOnRequest)
15         {
16             view.TransferOwnership(requestingPlayer.ID);
17         }
18     }
File name: DemoOwnershipGui.cs Copy
23     public void OnGUI()
24     {
25         GUI.skin = this.Skin;
26         GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
27         {
28             string label = TransferOwnershipOnRequest ? "passing objects" : "rejecting to pass";
29             if (GUILayout.Button(label))
30             {
31                 this.TransferOwnershipOnRequest = !this.TransferOwnershipOnRequest;
32             }
33         }
34         GUILayout.EndArea();
35
36
37
38         if (PhotonNetwork.inRoom)
39         {
40             int playerNr = PhotonNetwork.player.ID;
41             string playerIsMaster = PhotonNetwork.player.isMasterClient ? "(master) " : "";
42             string playerColor = PlayerVariables.GetColorName(PhotonNetwork.player.ID);
43             GUILayout.Label(string.Format("player {0}, {1} {2}(you)", playerNr, playerColor, playerIsMaster));
44
45             foreach (PhotonPlayer otherPlayer in PhotonNetwork.otherPlayers)
46             {
47                 playerNr = otherPlayer.ID;
48                 playerIsMaster = otherPlayer.isMasterClient ? "(master)" : "";
49                 playerColor = PlayerVariables.GetColorName(otherPlayer.ID);
50                 GUILayout.Label(string.Format("player {0}, {1} {2}", playerNr, playerColor, playerIsMaster));
51             }
52
53             if (PhotonNetwork.inRoom && PhotonNetwork.otherPlayers.Length == 0)
54             {
55                 GUILayout.Label("Join more clients to switch object-control.");
56             }
57         }
58         else
59         {
60             GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
61         }
62     }
File name: HubGui.cs Copy
28     void OnGUI()
29     {
30         GUI.skin = this.Skin;
31         GUILayout.Space(10);
32
33         GUILayout.BeginHorizontal();
34         GUILayout.Space(10);
35         scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37         GUILayout.Label("Basics", m_Headline);
38         if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39         {
40             demoDescription = "Demo Boxes\n\nUses ConnectAndJoinRandom script.\n(joins a random room or creates one)\n\nInstantiates simple prefab.\nSynchronizes positions without smoothing.";
41             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42         }
43         if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44         {
45             demoDescription = "Demo Worker\n\nJoins the default lobby and shows existing rooms.\nLets you create or join a room.\nInstantiates an animated character.\nSynchronizes position and animation state of character with smoothing.\nImplements simple in-room Chat via RPC calls.";
46             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47         }
48         if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49         {
50             demoDescription = "Movement Smoothing\n\nUses ConnectAndJoinRandom script.\nShows several basic ways to update positions of remote objects.";
51             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52         }
53
54         GUILayout.Label("Advanced", m_Headline);
55         if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56         {
57             demoDescription = "Ownership Transfer\n\nShows how to transfer the ownership of a PhotonView.\nThe owner will send position updates of the GameObject.\nTransfer can be edited per PhotonView and set to Fixed (no transfer), Request (owner has to agree) or Takeover (owner can't object).";
58             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59             this.webLink = new DemoBtn();
60         }
61         if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62         {
63             demoDescription = "Pickup, Teams, Scores\n\nUses ConnectAndJoinRandom script.\nImplements item pickup with RPCs.\nUses Custom Properties for Teams.\nCounts score per player and team.\nUses PhotonPlayer extension methods for easy Custom Property access.";
64             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65             this.webLink = new DemoBtn();
66         }
67
68         GUILayout.Label("Feature Demos", m_Headline);
69         if (GUILayout.Button("Chat", GUILayout.Width(280)))
70         {
71             demoDescription = "Chat\n\nUses the Chat API (now part of PUN).\nSimple UI.\nYou can enter any User ID.\nAutomatically subscribes some channels.\nAllows simple commands via text.\n\nRequires configuration of Chat App ID in scene.";
72             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73             this.webLink = new DemoBtn();
74         }
75         if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76         {
77             demoDescription = "RPG Movement\n\nDemonstrates how to use the PhotonTransformView component to synchronize position updates smoothly using inter- and extrapolation.\n\nThis demo also shows how to setup a Mecanim Animator to update animations automatically based on received position updates (without sending explicit animation updates).";
78             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79             this.webLink = new DemoBtn();
80         }
81         if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82         {
83             demoDescription = "Mecanim Animations\n\nThis demo shows how to use the PhotonAnimatorView component to easily synchronize Mecanim animations.\n\nIt also demonstrates another feature of the PhotonTransformView component which gives you more control how position updates are inter-/extrapolated by telling the component how fast the object moves and turns using SetSynchronizedValues().";
84             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85             this.webLink = new DemoBtn();
86         }
87         if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88         {
89             demoDescription = "2D Game Demo\n\nSynchronizes animations, positions and physics in a 2D scene.";
90             this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91             this.webLink = new DemoBtn();
92         }
93         if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94         {
95             demoDescription = "Friends & Authentication\n\nShows connect with or without (server-side) authentication.\n\nAuthentication requires minor server-side setup (in Dashboard).\n\nOnce connected, you can find (made up) friends.\nJoin a room just to see how that gets visible in friends list.";
96             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97             this.webLink = new DemoBtn();
98         }
99
100         GUILayout.Label("Tutorial", m_Headline);
101         if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102         {
103             demoDescription = "Marco Polo Tutorial\n\nFinal result you could get when you do the Marco Polo Tutorial.\nSlightly modified to be more compatible with this package.";
104             this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105             this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106         }
107         GUILayout.EndScrollView();
108
109         GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110         GUILayout.Label(demoDescription);
111         GUILayout.Space(10);
112         if (!string.IsNullOrEmpty(this.demoBtn.Text))
113         {
114             if (GUILayout.Button(this.demoBtn.Text))
115             {
116                 Application.LoadLevel(this.demoBtn.Link);
117             }
118         }
119         if (!string.IsNullOrEmpty(this.webLink.Text))
120         {
121             if (GUILayout.Button(this.webLink.Text))
122             {
123                 Application.OpenURL(this.webLink.Link);
124             }
125         }
126         GUILayout.EndVertical();
127
128
129         GUILayout.EndHorizontal();
130     }
File name: PhotonViewInspector.cs Copy
21     public override void OnInspectorGUI()
22     {
23         #if UNITY_3_5
24         EditorGUIUtility.LookLikeInspector();
25         #endif
26         //EditorGUI.indentLevel = 1;
27
28         m_Target = (PhotonView)this.target;
29         bool isProjectPrefab = EditorUtility.IsPersistent(m_Target.gameObject);
30
31         if( m_Target.ObservedComponents == null )
32         {
33             m_Target.ObservedComponents = new System.Collections.Generic.List();
34         }
35
36         if( m_Target.ObservedComponents.Count == 0 )
37         {
38             m_Target.ObservedComponents.Add( null );
39         }
40
41         EditorGUILayout.BeginHorizontal();
42         // Owner
43         if (isProjectPrefab)
44         {
45             EditorGUILayout.LabelField("Owner:", "Set at runtime");
46         }
47         else if (m_Target.isSceneView)
48         {
49             EditorGUILayout.LabelField("Owner", "Scene");
50         }
51         else
52         {
53             PhotonPlayer owner = m_Target.owner;
54             string ownerInfo = (owner != null) ? owner.name : "";
55
56             if (string.IsNullOrEmpty(ownerInfo))
57             {
58                 ownerInfo = "";
59             }
60
61             EditorGUILayout.LabelField("Owner", "[" + m_Target.ownerId + "] " + ownerInfo);
62         }
63
64         // ownership requests
65         EditorGUI.BeginDisabledGroup(Application.isPlaying);
66         m_Target.ownershipTransfer = (OwnershipOption)EditorGUILayout.EnumPopup(m_Target.ownershipTransfer, GUILayout.Width(100));
67         EditorGUI.EndDisabledGroup();
68
69         EditorGUILayout.EndHorizontal();
70
71
72         // View ID
73         if (isProjectPrefab)
74         {
75             EditorGUILayout.LabelField("View ID", "Set at runtime");
76         }
77         else if (EditorApplication.isPlaying)
78         {
79             EditorGUILayout.LabelField("View ID", m_Target.viewID.ToString());
80         }
81         else
82         {
83             int idValue = EditorGUILayout.IntField("View ID [1.."+(PhotonNetwork.MAX_VIEW_IDS-1)+"]", m_Target.viewID);
84             m_Target.viewID = idValue;
85         }
86
87
88
89         // Locally Controlled
90         if (EditorApplication.isPlaying)
91         {
92             string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
93             EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, m_Target.isMine);
94         }
95
96
97
98         //DrawOldObservedItem();
99         ConvertOldObservedItemToObservedList();
100
101
102         // ViewSynchronization (reliability)
103         if (m_Target.synchronization == ViewSynchronization.Off)
104         {
105             GUI.color = Color.grey;
106         }
107
108         EditorGUILayout.PropertyField( serializedObject.FindProperty( "synchronization" ), new GUIContent( "Observe option:" ) );
109
110         if( m_Target.synchronization != ViewSynchronization.Off &&
111             m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0 )
112         {
113             GUILayout.BeginVertical( GUI.skin.box );
114             GUILayout.Label( "Warning", EditorStyles.boldLabel );
115             GUILayout.Label( "Setting the synchronization option only makes sense if you observe something." );
116             GUILayout.EndVertical();
117         }
118
119         /*ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", m_Target.synchronization);
120         if (vsValue != m_Target.synchronization)
121         {
122             m_Target.synchronization = vsValue;
123             if (m_Target.synchronization != ViewSynchronization.Off && m_Target.observed == null)
124             {
125                 EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
126             }
127         }*/
128
129         DrawSpecificTypeSerializationOptions();
130
131         GUI.color = Color.white;
132         DrawObservedComponentsList();
133
134         // Cleanup: save and fix look
135         if (GUI.changed)
136         {
137             EditorUtility.SetDirty(m_Target);
138             PhotonViewHandler.HierarchyChange(); // TODO: check if needed
139         }
140
141         GUI.color = Color.white;
142         EditorGUIUtility.LookLikeControls();
143     }
File name: NetworkingPeer.cs Copy
1631     public void OnEvent(EventData photonEvent)
1632     {
1633         if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1634             Debug.Log(string.Format("OnEvent: {0}", photonEvent.ToString()));
1635
1636         int actorNr = -1;
1637         PhotonPlayer originatingPlayer = null;
1638
1639         if (photonEvent.Parameters.ContainsKey(ParameterCode.ActorNr))
1640         {
1641             actorNr = (int)photonEvent[ParameterCode.ActorNr];
1642             if (this.mActors.ContainsKey(actorNr))
1643             {
1644                 originatingPlayer = (PhotonPlayer)this.mActors[actorNr];
1645             }
1646             //else
1647             //{
1648             // // the actor sending this event is not in actorlist. this is usually no problem
1649             // if (photonEvent.Code != (byte)LiteOpCode.Join)
1650             // {
1651             // Debug.LogWarning("Received event, but we do not have this actor: " + actorNr);
1652             // }
1653             //}
1654         }
1655
1656         switch (photonEvent.Code)
1657         {
1658             case PunEvent.OwnershipRequest:
1659             {
1660                 int[] requestValues = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
1661                 int requestedViewId = requestValues[0];
1662                 int currentOwner = requestValues[1];
1663                 Debug.Log("Ev OwnershipRequest: " + photonEvent.Parameters.ToStringFull() + " ViewID: " + requestedViewId + " from: " + currentOwner + " Time: " + Environment.TickCount%1000);
1664
1665                 PhotonView requestedView = PhotonView.Find(requestedViewId);
1666                 if (requestedView == null)
1667                 {
1668                     Debug.LogWarning("Can't find PhotonView of incoming OwnershipRequest. ViewId not found: " + requestedViewId);
1669                     break;
1670                 }
1671
1672                 Debug.Log("Ev OwnershipRequest PhotonView.ownershipTransfer: " + requestedView.ownershipTransfer + " .ownerId: " + requestedView.ownerId + " isOwnerActive: " + requestedView.isOwnerActive + ". This client's player: " + PhotonNetwork.player.ToStringFull());
1673
1674                 switch (requestedView.ownershipTransfer)
1675                 {
1676                     case OwnershipOption.Fixed:
1677                         Debug.LogWarning("Ownership mode == fixed. Ignoring request.");
1678                         break;
1679                     case OwnershipOption.Takeover:
1680                         if (currentOwner == requestedView.ownerId)
1681                         {
1682                             // a takeover is successful automatically, if taken from current owner
1683                             requestedView.ownerId = actorNr;
1684                         }
1685                         break;
1686                     case OwnershipOption.Request:
1687                         if (currentOwner == PhotonNetwork.player.ID || PhotonNetwork.player.isMasterClient)
1688                         {
1689                             if ((requestedView.ownerId == PhotonNetwork.player.ID) || (PhotonNetwork.player.isMasterClient && !requestedView.isOwnerActive))
1690                             {
1691                                 SendMonoMessage(PhotonNetworkingMessage.OnOwnershipRequest, new object[] {requestedView, originatingPlayer});
1692                             }
1693                         }
1694                         break;
1695                     default:
1696                         break;
1697                 }
1698             }
1699                 break;
1700
1701             case PunEvent.OwnershipTransfer:
1702                 {
1703                     int[] transferViewToUserID = (int[]) photonEvent.Parameters[ParameterCode.CustomEventContent];
1704                     Debug.Log("Ev OwnershipTransfer. ViewID " + transferViewToUserID[0] + " to: " + transferViewToUserID[1] + " Time: " + Environment.TickCount%1000);
1705
1706                     int requestedViewId = transferViewToUserID[0];
1707                     int newOwnerId = transferViewToUserID[1];
1708
1709                     PhotonView pv = PhotonView.Find(requestedViewId);
1710                     pv.ownerId = newOwnerId;
1711
1712                     break;
1713                 }
1714             case EventCode.GameList:
1715                 {
1716                     this.mGameList = new Dictionary();
1717                     Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
1718                     foreach (DictionaryEntry game in games)
1719                     {
1720                         string gameName = (string)game.Key;
1721                         this.mGameList[gameName] = new RoomInfo(gameName, (Hashtable)game.Value);
1722                     }
1723                     mGameListCopy = new RoomInfo[mGameList.Count];
1724                     mGameList.Values.CopyTo(mGameListCopy, 0);
1725                     SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
1726                     break;
1727                 }
1728
1729             case EventCode.GameListUpdate:
1730                 {
1731                     Hashtable games = (Hashtable)photonEvent[ParameterCode.GameList];
1732                     foreach (DictionaryEntry room in games)
1733                     {
1734                         string gameName = (string)room.Key;
1735                         RoomInfo game = new RoomInfo(gameName, (Hashtable)room.Value);
1736                         if (game.removedFromList)
1737                         {
1738                             this.mGameList.Remove(gameName);
1739                         }
1740                         else
1741                         {
1742                             this.mGameList[gameName] = game;
1743                         }
1744                     }
1745                     this.mGameListCopy = new RoomInfo[this.mGameList.Count];
1746                     this.mGameList.Values.CopyTo(this.mGameListCopy, 0);
1747                     SendMonoMessage(PhotonNetworkingMessage.OnReceivedRoomListUpdate);
1748                     break;
1749                 }
1750
1751             case EventCode.QueueState:
1752                 // not used anymore
1753                 break;
1754
1755             case EventCode.AppStats:
1756                 // Debug.LogInfo("Received stats!");
1757                 this.mPlayersInRoomsCount = (int)photonEvent[ParameterCode.PeerCount];
1758                 this.mPlayersOnMasterCount = (int)photonEvent[ParameterCode.MasterPeerCount];
1759                 this.mGameCount = (int)photonEvent[ParameterCode.GameCount];
1760                 break;
1761
1762             case EventCode.Join:
1763                 // actorNr is fetched out of event above
1764                 Hashtable actorProperties = (Hashtable)photonEvent[ParameterCode.PlayerProperties];
1765                 if (originatingPlayer == null)
1766                 {
1767                     bool isLocal = this.mLocalActor.ID == actorNr;
1768                     this.AddNewPlayer(actorNr, new PhotonPlayer(isLocal, actorNr, actorProperties));
1769                     this.ResetPhotonViewsOnSerialize(); // This sets the correct OnSerializeState for Reliable OnSerialize
1770                 }
1771
1772                 if (actorNr == this.mLocalActor.ID)
1773                 {
1774                     // in this player's 'own' join event, we get a complete list of players in the room, so check if we know all players
1775                     int[] actorsInRoom = (int[])photonEvent[ParameterCode.ActorList];
1776                     foreach (int actorNrToCheck in actorsInRoom)
1777                     {
1778                         if (this.mLocalActor.ID != actorNrToCheck && !this.mActors.ContainsKey(actorNrToCheck))
1779                         {
1780                             this.AddNewPlayer(actorNrToCheck, new PhotonPlayer(false, actorNrToCheck, string.Empty));
1781                         }
1782                     }
1783
1784                     // joinWithCreateOnDemand can turn an OpJoin into creating the room. Then actorNumber is 1 and callback: OnCreatedRoom()
1785                     if (this.mLastJoinType == JoinType.JoinOrCreateOnDemand && this.mLocalActor.ID == 1)
1786                     {
1787                         SendMonoMessage(PhotonNetworkingMessage.OnCreatedRoom);
1788                     }
1789                     SendMonoMessage(PhotonNetworkingMessage.OnJoinedRoom); //Always send OnJoinedRoom
1790
1791                 }
1792                 else
1793                 {
1794                     SendMonoMessage(PhotonNetworkingMessage.OnPhotonPlayerConnected, this.mActors[actorNr]);
1795                 }
1796                 break;
1797
1798             case EventCode.Leave:
1799                 this.HandleEventLeave(actorNr);
1800                 break;
1801
1802             case EventCode.PropertiesChanged:
1803                 int targetActorNr = (int)photonEvent[ParameterCode.TargetActorNr];
1804                 Hashtable gameProperties = null;
1805                 Hashtable actorProps = null;
1806                 if (targetActorNr == 0)
1807                 {
1808                     gameProperties = (Hashtable)photonEvent[ParameterCode.Properties];
1809                 }
1810                 else
1811                 {
1812                     actorProps = (Hashtable)photonEvent[ParameterCode.Properties];
1813                 }
1814
1815                 this.ReadoutProperties(gameProperties, actorProps, targetActorNr);
1816                 break;
1817
1818             case PunEvent.RPC:
1819                 //ts: each event now contains a single RPC. execute this
1820                 // Debug.Log("Ev RPC from: " + originatingPlayer);
1821                 this.ExecuteRPC(photonEvent[ParameterCode.Data] as Hashtable, originatingPlayer);
1822                 break;
1823
1824             case PunEvent.SendSerialize:
1825             case PunEvent.SendSerializeReliable:
1826                 Hashtable serializeData = (Hashtable)photonEvent[ParameterCode.Data];
1827                 //Debug.Log(serializeData.ToStringFull());
1828
1829                 int remoteUpdateServerTimestamp = (int)serializeData[(byte)0];
1830                 short remoteLevelPrefix = -1;
1831                 short initialDataIndex = 1;
1832                 if (serializeData.ContainsKey((byte)1))
1833                 {
1834                     remoteLevelPrefix = (short)serializeData[(byte)1];
1835                     initialDataIndex = 2;
1836                 }
1837
1838                 for (short s = initialDataIndex; s < serializeData.Count; s++)
1839                 {
1840                     this.OnSerializeRead(serializeData[s] as Hashtable, originatingPlayer, remoteUpdateServerTimestamp, remoteLevelPrefix);
1841                 }
1842                 break;
1843
1844             case PunEvent.Instantiation:
1845                 this.DoInstantiate((Hashtable)photonEvent[ParameterCode.Data], originatingPlayer, null);
1846                 break;
1847
1848             case PunEvent.CloseConnection:
1849                 // MasterClient "requests" a disconnection from us
1850                 if (originatingPlayer == null || !originatingPlayer.isMasterClient)
1851                 {
1852                     Debug.LogError("Error: Someone else(" + originatingPlayer + ") then the masterserver requests a disconnect!");
1853                 }
1854                 else
1855                 {
1856                     PhotonNetwork.LeaveRoom();
1857                 }
1858
1859                 break;
1860
1861             case PunEvent.DestroyPlayer:
1862                 Hashtable evData = (Hashtable)photonEvent[ParameterCode.Data];
1863                 int targetPlayerId = (int)evData[(byte)0];
1864                 if (targetPlayerId >= 0)
1865                 {
1866                     this.DestroyPlayerObjects(targetPlayerId, true);
1867                 }
1868                 else
1869                 {
1870                     if (this.DebugOut >= DebugLevel.INFO) Debug.Log("Ev DestroyAll! By PlayerId: " + actorNr);
1871                     this.DestroyAll(true);
1872                 }
1873                 break;
1874
1875             case PunEvent.Destroy:
1876                 evData = (Hashtable)photonEvent[ParameterCode.Data];
1877                 int instantiationId = (int)evData[(byte)0];
1878                 // Debug.Log("Ev Destroy for viewId: " + instantiationId + " sent by owner: " + (instantiationId / PhotonNetwork.MAX_VIEW_IDS == actorNr) + " this client is owner: " + (instantiationId / PhotonNetwork.MAX_VIEW_IDS == this.mLocalActor.ID));
1879
1880
1881                 PhotonView pvToDestroy = null;
1882                 if (this.photonViewList.TryGetValue(instantiationId, out pvToDestroy))
1883                 {
1884                     this.RemoveInstantiatedGO(pvToDestroy.gameObject, true);
1885                 }
1886                 else
1887                 {
1888                     if (this.DebugOut >= DebugLevel.ERROR) Debug.LogError("Ev Destroy Failed. Could not find PhotonView with instantiationId " + instantiationId + ". Sent by actorNr: " + actorNr);
1889                 }
1890
1891                 break;
1892
1893             case PunEvent.AssignMaster:
1894                 evData = (Hashtable)photonEvent[ParameterCode.Data];
1895                 int newMaster = (int)evData[(byte)1];
1896                 this.SetMasterClient(newMaster, false);
1897                 break;
1898
1899             default:
1900                 if (photonEvent.Code < 200 && PhotonNetwork.OnEventCall != null)
1901                 {
1902                     object content = photonEvent[ParameterCode.Data];
1903                     PhotonNetwork.OnEventCall(photonEvent.Code, content, actorNr);
1904                 }
1905                 else
1906                 {
1907                     // actorNr might be null. it is fetched out of event on top of method
1908                     // Hashtable eventContent = (Hashtable) photonEvent[ParameterCode.Data];
1909                     // this.mListener.customEventAction(actorNr, eventCode, eventContent);
1910                     Debug.LogError("Error. Unhandled event: " + photonEvent);
1911                 }
1912                 break;
1913         }
1914
1915         this.externalListener.OnEvent(photonEvent);
1916     }
File name: NetworkingPeer.cs Copy
2649     internal protected void TransferOwnership(int viewID, int playerID)
2650     {
2651         Debug.Log("TransferOwnership() view " + viewID + " to: " + playerID + " Time: " + Environment.TickCount % 1000);
2652         //PhotonNetwork.networkingPeer.OpRaiseEvent(PunEvent.OwnershipTransfer, true, new int[] {viewID, playerID}, 0, EventCaching.DoNotCache, null, ReceiverGroup.All, 0);
2653         this.OpRaiseEvent(PunEvent.OwnershipTransfer, new int[] { viewID, playerID }, true, new RaiseEventOptions() { Receivers = ReceiverGroup.All }); // All sends to all via server (including self)
2654     }
File name: PhotonView.cs Copy
272     public void TransferOwnership(PhotonPlayer newOwner)
273     {
274         this.TransferOwnership(newOwner.ID);
275     }
File name: PhotonView.cs Copy
283     public void TransferOwnership(int newOwnerId)
284     {
285         PhotonNetwork.networkingPeer.TransferOwnership(this.viewID, newOwnerId);
286         this.ownerId = newOwnerId; // immediately switch ownership locally, to avoid more updates sent from this client.
287     }

Transfer 134 lượt xem

Gõ tìm kiếm nhanh...