TransferOwnershipOnRequest
How do I use Transfer Ownership On Request
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
14 | if (this.TransferOwnershipOnRequest) | 1 |
28 | string label = TransferOwnershipOnRequest ? "passing objects" : "rejecting to pass"; | 2 |
File name: DemoOwnershipGui.cs
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8 public void OnOwnershipRequest(object[] viewAndPlayer)
9 {
10 PhotonView view = viewAndPlayer[0] as PhotonView;
11 PhotonPlayer requestingPlayer = viewAndPlayer[1] as PhotonPlayer;
12
13 Debug.Log("OnOwnershipRequest(): Player " + requestingPlayer + " requests ownership of: " + view + ".");
14 if (this.TransferOwnershipOnRequest)
15 {
16 view.TransferOwnership(requestingPlayer.ID);
17 }
18 }
File name: DemoOwnershipGui.cs
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23 public void OnGUI()
24 {
25 GUI.skin = this.Skin;
26 GUILayout.BeginArea(new Rect(Screen.width - 200, 0, 200, Screen.height));
27 {
28 string label = TransferOwnershipOnRequest ? "passing objects" : "rejecting to pass";
29 if (GUILayout.Button(label))
30 {
31 this.TransferOwnershipOnRequest = !this.TransferOwnershipOnRequest;
32 }
33 }
34 GUILayout.EndArea();
35
36
37
38 if (PhotonNetwork.inRoom)
39 {
40 int playerNr = PhotonNetwork.player.ID;
41 string playerIsMaster = PhotonNetwork.player.isMasterClient ? "(master) " : "";
42 string playerColor = PlayerVariables.GetColorName(PhotonNetwork.player.ID);
43 GUILayout.Label(string.Format("player {0}, {1} {2}(you)", playerNr, playerColor, playerIsMaster));
44
45 foreach (PhotonPlayer otherPlayer in PhotonNetwork.otherPlayers)
46 {
47 playerNr = otherPlayer.ID;
48 playerIsMaster = otherPlayer.isMasterClient ? "(master)" : "";
49 playerColor = PlayerVariables.GetColorName(otherPlayer.ID);
50 GUILayout.Label(string.Format("player {0}, {1} {2}", playerNr, playerColor, playerIsMaster));
51 }
52
53 if (PhotonNetwork.inRoom && PhotonNetwork.otherPlayers.Length == 0)
54 {
55 GUILayout.Label("Join more clients to switch object-control.");
56 }
57 }
58 else
59 {
60 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
61 }
62 }
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