1 using UnityEngine;
2 using
System.Collections;
3
4 public
class HUDController : MonoBehaviour {
5
6     
public GUIText Score;
7     
public GUIText BallsLeftText;
8     
public GUIText ScoreText;
9     
public GUITexture Logomarca;
10     
public GUIText BallsLeft;
11
12     
// Use this for initialization
13     
void Start () {
14         
int scWidth = Screen.width;
15
16         
if (scWidth > 1200) {
17             Score.transform.position =
new Vector3 (Score.transform.position.x-0.05f, Score.transform.position.y, Score.transform.position.z);
18             Score.fontSize =
80;
19             ScoreText.transform.position =
new Vector3 (ScoreText.transform.position.x-0.02f, ScoreText.transform.position.y, ScoreText.transform.position.z);
20             ScoreText.fontSize =
140;
21             BallsLeft.transform.position =
new Vector3 (BallsLeft.transform.position.x-0.05f, BallsLeft.transform.position.y, BallsLeft.transform.position.z);
22             BallsLeft.fontSize =
80;
23             BallsLeftText.transform.position =
new Vector3 (BallsLeftText.transform.position.x-0.02f, BallsLeftText.transform.position.y, BallsLeftText.transform.position.z);
24             BallsLeftText.fontSize =
140;
25         }
26
27             
//(Screen.height / defaultScreenSize) * defaultFontSize
28
29     
// GUI.Label (new Rect (scWidth/2.6f, scHeigth/7, scWidth/4, scHeigth/4), msgTexture);
30     }
31     
32     
// Update is called once per frame
33     
void Update () {
34     
35     }
36 }


Use this for initialization

(Screen.height defaultScreenSize) * defaultFontSize

GUI.Label (new Rect (scWidth2.6f, scHeigth7, scWidth4, scHeigth4), msgTexture);

Update is called once per frame




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