1 // Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
2 // Upgrade NOTE: replaced
'_ProjectorClip' with 'unity_ProjectorClip'
3
4 Shader
"Projector/Multiply" {
5     Properties {
6         _ShadowTex (
"Cookie", 2D) = "gray" {}
7         _FalloffTex (
"FallOff", 2D) = "white" {}
8     }
9     Subshader {
10         Tags {
"Queue"="Transparent"}
11         Pass {
12             ZWrite Off
13             ColorMask RGB
14             Blend DstColor Zero
15             Offset -
1, -1
16
17             CGPROGRAM
18             #pragma vertex vert
19             #pragma fragment frag
20             #pragma multi_compile_fog
21             #include
"UnityCG.cginc"
22             
23             
struct v2f {
24                 float4 uvShadow : TEXCOORD0;
25                 float4 uvFalloff : TEXCOORD1;
26                 UNITY_FOG_COORDS(
2)
27                 float4 pos : SV_POSITION;
28             };
29             
30             float4x4 unity_Projector;
31             float4x4 unity_ProjectorClip;
32             
33             v2f vert (float4 vertex : POSITION)
34             {
35                 v2f o;
36                 o.pos = mul (UNITY_MATRIX_MVP, vertex);
37                 o.uvShadow = mul (unity_Projector, vertex);
38                 o.uvFalloff = mul (unity_ProjectorClip, vertex);
39                 UNITY_TRANSFER_FOG(o,o.pos);
40                 
return o;
41             }
42             
43             sampler2D _ShadowTex;
44             sampler2D _FalloffTex;
45             
46             fixed4 frag (v2f i) : SV_Target
47             {
48                 fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
49                 texS.a =
1.0-texS.a;
50
51                 fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
52                 fixed4 res = lerp(fixed4(
1,1,1,0), texS, texF.a);
53
54                 UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(
1,1,1,1));
55                 
return res;
56             }
57             ENDCG
58         }
59     }
60 }


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