UnAllocateViewID
How do I use Un Allocate View I D
Below are practical examples compiled from projects for learning and reference purposes
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File name: PhotonNetwork.cs
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1988 public static void UnAllocateViewID(int viewID)
1989 {
1990 manuallyAllocatedViewIds.Remove(viewID);
1991
1992 if (networkingPeer.photonViewList.ContainsKey(viewID))
1993 {
1994 Debug.LogWarning(string.Format("UnAllocateViewID() should be called after the PhotonView was destroyed (GameObject.Destroy()). ViewID: {0} still found in: {1}", viewID, networkingPeer.photonViewList[viewID]));
1995 }
1996 }
File name: PhotonView.cs
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295 protected internal void OnDestroy()
296 {
297 if (!this.destroyedByPhotonNetworkOrQuit)
298 {
299 PhotonNetwork.networkingPeer.LocalCleanPhotonView(this);
300 }
301
302 if (!this.destroyedByPhotonNetworkOrQuit && !Application.isLoadingLevel)
303 {
304 if (this.instantiationId > 0)
305 {
306 // if this viewID was not manually assigned (and we're not shutting down or loading a level), you should use PhotonNetwork.Destroy() to get rid of GOs with PhotonViews
307 Debug.LogError("OnDestroy() seems to be called without PhotonNetwork.Destroy()?! GameObject: " + this.gameObject + " Application.isLoadingLevel: " + Application.isLoadingLevel);
308 }
309 else
310 {
311 // this seems to be a manually instantiated PV. if it's local, we could warn if the ID is not in the allocated-list
312 if (this.viewID <= 0)
313 {
314 Debug.LogWarning(string.Format("OnDestroy manually allocated PhotonView {0}. The viewID is 0. Was it ever (manually) set?", this));
315 }
316 else if (this.isMine && !PhotonNetwork.manuallyAllocatedViewIds.Contains(this.viewID))
317 {
318 Debug.LogWarning(string.Format("OnDestroy manually allocated PhotonView {0}. The viewID is local (isMine) but not in manuallyAllocatedViewIds list. Use UnAllocateViewID() after you destroyed the PV.", this));
319 }
320 }
321 }
322 }
File name: OnClickDestroy.cs
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39 public IEnumerator DestroyRpc()
40 {
41 GameObject.Destroy(this.gameObject);
42 yield return 0; // if you allow 1 frame to pass, the object's OnDestroy() method gets called and cleans up references.
43 PhotonNetwork.UnAllocateViewID(this.photonView.viewID);
44 }
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