Uninitialized









How do I use Uninitialized
Below are practical examples compiled from projects for learning and reference purposes

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File name: PhotonEditor.cs Copy
138     {
139         Uninitialized,
140
141         Main,
142
143         Setup
144     }
File name: PhotonEditor.cs Copy
390     protected virtual void OnGUI()
391     {
392         PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.
393
394         GUI.SetNextControlName("");
395         this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
396
397         if (this.guiState == GUIState.Uninitialized)
398         {
399             this.ReApplySettingsToWindow();
400             this.guiState = (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet) ? GUIState.Setup : GUIState.Main;
401         }
402
403         if (this.guiState == GUIState.Main)
404         {
405             this.OnGuiMainWizard();
406         }
407         else
408         {
409             this.OnGuiRegisterCloudApp();
410         }
411
412         GUILayout.EndScrollView();
413
414         if (oldGuiState != this.photonSetupState)
415         {
416             GUI.FocusControl("");
417         }
418     }
File name: ChatClient.cs Copy
80         public ChatClient(IChatClientListener listener)
81         {
82             this.listener = listener;
83             this.State = ChatState.Uninitialized;
84
85             this.PublicChannels = new Dictionary();
86             this.PrivateChannels = new Dictionary();
87         }

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