UpdateIsGrounded









How do I use Update Is Grounded
Below are practical examples compiled from projects for learning and reference purposes

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File name: JumpAndRunMovement.cs Copy
22     void Update()
23     {
24         UpdateIsGrounded();
25         UpdateIsRunning();
26         UpdateFacingDirection();
27     }
File name: JumpAndRunMovement.cs Copy
94     void UpdateIsGrounded()
95     {
96         Vector2 position = new Vector2( transform.position.x, transform.position.y );
97
98         RaycastHit2D hit = Physics2D.Raycast( position, -Vector2.up, 0.1f, 1 << LayerMask.NameToLayer( "Ground" ) );
99
100         m_IsGrounded = hit.collider != null;
101         m_Animator.SetBool( "IsGrounded", m_IsGrounded );
102     }

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