UpdateJumping









How do I use Update Jumping
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: JumpAndRunMovement.cs Copy
29     void FixedUpdate()
30     {
31         if( m_PhotonView.isMine == false )
32         {
33             return;
34         }
35
36         UpdateMovement();
37         UpdateJumping();
38     }
File name: JumpAndRunMovement.cs Copy
52     void UpdateJumping()
53     {
54         if( Input.GetKey( KeyCode.Space ) == true && m_IsGrounded == true )
55         {
56             m_Animator.SetTrigger( "IsJumping" );
57             m_Body.AddForce( Vector2.up * JumpForce );
58             m_PhotonView.RPC( "DoJump", PhotonTargets.Others );
59         }
60     }

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