UpdateRotateMovement









How do I use Update Rotate Movement
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: RPGMovement.cs Copy
30     void Update()
31     {
32         if( m_PhotonView.isMine == true )
33         {
34             ResetSpeedValues();
35
36             UpdateRotateMovement();
37
38             UpdateForwardMovement();
39             UpdateBackwardMovement();
40             UpdateStrafeMovement();
41
42             MoveCharacterController();
43             ApplyGravityToCharacterController();
44
45             ApplySynchronizedValues();
46         }
47
48         UpdateAnimation();
49     }
File name: RPGMovement.cs Copy
135     void UpdateRotateMovement()
136     {
137         if( Input.GetKey( KeyCode.A ) == true )
138         {
139             m_CurrentTurnSpeed = -RotateSpeed;
140             transform.Rotate( 0, -RotateSpeed * Time.deltaTime, 0 );
141         }
142
143         if( Input.GetKey( KeyCode.D ) == true )
144         {
145             m_CurrentTurnSpeed = RotateSpeed;
146             transform.Rotate( 0, RotateSpeed * Time.deltaTime, 0 );
147         }
148     }

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