UpdateRotation









How do I use Update Rotation
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: RPGCamera.cs Copy
30     void LateUpdate()
31     {
32         UpdateDistance();
33         UpdateZoom();
34         UpdatePosition();
35         UpdateRotation();
36     }
File name: RPGCamera.cs Copy
58     void UpdateRotation()
59     {
60         if( Input.GetMouseButton( 0 ) == true || Input.GetMouseButton( 1 ) == true )
61         {
62             transform.Rotate( 0, Input.GetAxis( "Mouse X" ) * TurnModifier, 0 );
63         }
64
65         if( Input.GetMouseButton( 1 ) == true && Target != null )
66         {
67             Target.rotation = Quaternion.Euler( 0, transform.rotation.eulerAngles.y, 0 );
68         }
69     }
File name: PhotonTransformView.cs Copy
47     void Update()
48     {
49         if( m_PhotonView == null || m_PhotonView.isMine == true || PhotonNetwork.connected == false )
50         {
51             return;
52         }
53
54         UpdatePosition();
55         UpdateRotation();
56         UpdateScale();
57     }
File name: PhotonTransformView.cs Copy
69     void UpdateRotation()
70     {
71         if( m_RotationModel.SynchronizeEnabled == false || m_ReceivedNetworkUpdate == false )
72         {
73             return;
74         }
75
76         transform.localRotation = m_RotationControl.GetRotation( transform.localRotation );
77     }

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