WarningPhotonDisconnect









How do I use Warning Photon Disconnect
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PhotonEditor.cs Copy
336     // called in editor, opens wizard for initial setup, keeps scene PhotonViews up to date and closes connections when compiling (to avoid issues)
337     private static void EditorUpdate()
338     {
339         if (dontCheckPunSetup || PhotonEditor.Current == null)
340         {
341             return;
342         }
343
344         // serverSetting is null when the file gets deleted. otherwise, the wizard should only run once and only if hosting option is not (yet) set
345         if (!PhotonEditor.Current.DisableAutoOpenWizard && PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
346         {
347             ShowRegistrationWizard();
348         }
349
350         // Workaround for TCP crash. Plus this surpresses any other recompile errors.
351         if (EditorApplication.isCompiling)
352         {
353             if (PhotonNetwork.connected)
354             {
355                 if (lastWarning > EditorApplication.timeSinceStartup - 3)
356                 {
357                     // Prevent error spam
358                     Debug.LogWarning(CurrentLang.WarningPhotonDisconnect);
359                     lastWarning = EditorApplication.timeSinceStartup;
360                 }
361
362                 PhotonNetwork.Disconnect();
363             }
364         }
365     }

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