WorkerMenu
How do I use Worker Menu
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: WorkerInGame.cs
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13 public void Awake()
14 {
15 // in case we started this demo with the wrong scene being active, simply load the menu scene
16 if (!PhotonNetwork.connected)
17 {
18 Application.LoadLevel(WorkerMenu.SceneNameMenu);
19 return;
20 }
21
22 // we're in a room. spawn a character for the local player. it gets synced by using PhotonNetwork.Instantiate
23 PhotonNetwork.Instantiate(this.playerPrefab.name, transform.position, Quaternion.identity, 0);
24 }
File name: WorkerInGame.cs
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58 public void OnLeftRoom()
59 {
60 Debug.Log("OnLeftRoom (local)");
61
62 // back to main menu
63 Application.LoadLevel(WorkerMenu.SceneNameMenu);
64 }
File name: WorkerInGame.cs
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66 public void OnDisconnectedFromPhoton()
67 {
68 Debug.Log("OnDisconnectedFromPhoton");
69
70 // back to main menu
71 Application.LoadLevel(WorkerMenu.SceneNameMenu);
72 }
File name: WorkerInGame.cs
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89 public void OnFailedToConnectToPhoton()
90 {
91 Debug.Log("OnFailedToConnectToPhoton");
92
93 // back to main menu
94 Application.LoadLevel(WorkerMenu.SceneNameMenu);
95 }
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