Zeros









How do I use Zeros
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: InstructionsScript.cs Copy
27  void OnGUI() {
28   if (this.gameScript.gameView == "instructions") {
29    GUI.skin = currentGUISkin;
30
31    this.gameScript.mainCamera.transform.eulerAngles = new Vector3 (120, 23, 0);
32
33    GUIStyle labelStyle = new GUIStyle(currentGUISkin.label);
34    labelStyle.alignment = TextAnchor.UpperLeft;
35    GUILayout.Label ("Instructions", "BigLabel");
36
37
38    scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width), GUILayout.Height(Mathf.Ceil(Screen.height * .80f)));
39
40    GUILayout.Label ("Object", "Subheader");
41
42    GUILayout.Label (@"The object of 2048-3D is to"
43                  + " slide numbered blocks in such a way"
44                  + " so that blocks with the same numbers collide"
45                  + " and combine into a new block that is twice"
46                  + " as much as the originals until"
47                  + " the number 2048 is reached.", labelStyle);
48
49    GUILayout.Label ("Moving the Blocks", "Subheader");
50
51    GUILayout.Label (@"You cannot move blocks individually, but must"
52                 + " move all blocks simultaneously in the same direction."
53                 + " Blocks can move forward, backward, up, down, left"
54     + " and right along the green connectors."
55           + " Simply swipe any part of the screen to move up,"
56     + " down, left or right (keyboard: arrow keys). To move the"
57     + " blocks forward and backward use the"
58     + " big red arrow keys at the bottom of the screen (keyboard: a and z keys)."
59     + " When moving, all blocks that can slide in the chosen direction will move."
60     + " Any block moving toward another block with the same number will collide "
61        + " and form a single block with twice the number as the originals", labelStyle);
62
63
64    GUILayout.Label ("New Blocks", "Subheader");
65
66    GUILayout.Label (@"After each move is"
67                 + " made a new block will appear randomly in an empty position."
68                 + " This block will have a number of either 2 or 4."
69        + " For an extra challenge, there is a game option you can"
70        + " set so that zeros can also be assinged to a new block."
71        + " Zeros act like any other number in that they can"
72        + " collide with other zeros to make a block twice as much "
73        + " (which is still zero).", labelStyle);
74
75
76
77    GUILayout.Label ("Scoring and Finishing", "Subheader");
78
79    GUILayout.Label(@"For every block collision that occurs you receive"
80                 + " the number of points of the newly"
81                 + " created block. If after making a move"
82                 + " all positions are filled and no new"
83                 + " moves are possible, the game ends."
84        + " A separate high score / highest block is kept for each"
85        + " distinct combination of game options", labelStyle);
86
87
88    GUILayout.Label ("Game Layout Options", "Subheader");
89
90    GUILayout.Label (@"When I first made this game there"
91            + " was only one game layout, a 3x3x3 cube."
92            + " After testing it a bit, it was way to easy"
93            + " so the zero option was added."
94            + " It was still way to easy "
95            + " (e.g. you could swipe without even looking and get pretty far)."
96            + " Therefore there are now several diffent game layouts that"
97            + " make the game more challenging and fun.", labelStyle);
98
99    GUILayout.Label ("Game Timer Option", "Subheader");
100
101    GUILayout.Label (@"To give yourself even more of a challenge"
102                     + " you can set game options to include a timer."
103                     + " If a timer is chosen you have a specific"
104                     + " amount of time to combined blocks to make the 64 block."
105                     + " If you run out of time the game is over."
106                     + " If you reach your target before the timer runs down you will"
107                     + " receive additional time to reach the next target."
108                     + " The time you received is as follows: \n"
109                     + " 64: option time + 5 seconds (because the first one is the hardest!)\n"
110                     + " 128: option time\n"
111                     + " 256: 2X option time\n"
112                     + " 512: 4X option time \n"
113                     + " 1024: 8X option time \n"
114                     + " you get the idea.", labelStyle);
115
116
117    GUILayout.Label ("Acknowledgements \nand Confessions", "Subheader");
118
119    GUILayout.Label (@"2048-3D is based upon the original" +
120                     " 2048 game designed by Gabriele Cirulli " +
121                     " \n\n" +
122                     " Sound effects by freeSFX http://www.freesfx.co.uk.\n\n" +
123                     " This game was designed using the Unity3D game engine.\n\n" +
124                     " FOR MORE PROJECTS VISIT:" +
125                     " https://code-projects.org/", labelStyle);
126
127
128    foreach (Touch touch in Input.touches) {
129     if (touch.phase == TouchPhase.Moved)
130     {
131      // dragging
132      this.scrollPosition.y += touch.deltaPosition.y;
133     }
134    }
135    GUILayout.EndScrollView();
136
137    if (GUILayout.Button ("Return to Menu")) {
138     this.gameScript.gameView = "menu";
139    }
140   }
141  }
File name: OptionsScript.cs Copy
38  public string GetOptionsKey() {
39
40   string optionsKey = "Board Type: " + this.board_type;
41
42   optionsKey += " / Use Zeros: ";
43   if (this.use_0) {
44    optionsKey += "Yes";
45   }
46   else {
47    optionsKey += "No";
48   }
49
50   optionsKey += " / Timer: ";
51   if (this.timer_duration == 0) {
52    optionsKey += "none";
53   }
54   else {
55    optionsKey += this.timer_duration.ToString () + " seconds";
56   }
57
58   return optionsKey;
59  }
File name: OptionsScript.cs Copy
168  void OnGUI() {
169   if (this.gameScript.gameView == "options") {
170    this.gameScript.mainCamera.transform.eulerAngles = new Vector3 (120, 23, 0);
171
172    GUI.skin = this.gameScript.currentGUISkin;
173
174    //check to see if any options changed
175    if (previous_use_0 != use_0) {
176     this.setOption ("use_0", this.use_0);
177     GameControllerScript.performRestart = true;
178    }
179
180    if (this.previous_board_type != this.board_type) {
181     this.setOption ("board_type", this.board_type);
182     GameControllerScript.performRestart = true;
183    }
184
185    if (previous_play_sounds != play_sounds) {
186     this.setOption ("play_sounds", this.play_sounds);
187    }
188
189    if (this.previous_timer_duration != this.timer_duration) {
190     this.setOption ("timer_duration", this.timer_duration);
191     GameControllerScript.performRestart = true;
192    }
193
194
195
196    //set the label
197    GUILayout.Label ("Options", "BigLabel");
198
199    scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(Screen.width), GUILayout.Height(Mathf.Ceil(Screen.height * .80f)));
200
201
202
203    //Sounds
204    GUILayout.BeginHorizontal ();
205    if (GUILayout.Toggle (this.play_sounds, "Play Sounds", currentGUISkin.toggle)) {
206     this.play_sounds = true;
207    }
208    else {
209     this.play_sounds = false;
210    }
211    GUILayout.Label ( "Play Sounds", "ToggleLabel");
212    GUILayout.EndHorizontal();
213
214
215    GUILayout.Label ("WARNING! Changing any of the following options will cause the game to reset!", "ToggleLabelWarning");
216
217    GUILayout.Label ("Game Board Type", "Subheader");
218    //Game Board Type
219    GUILayout.BeginHorizontal ();
220    if (GUILayout.Toggle (this.board_type == "Solid Cube", "Solid Cube", currentGUISkin.toggle)) {
221     this.board_type = "Solid Cube";
222    }
223    GUILayout.Label ( "Solid Cube (27 Blocks)", "ToggleLabel");
224    GUILayout.EndHorizontal();
225
226
227    GUILayout.BeginHorizontal ();
228    if (GUILayout.Toggle (this.board_type == "Hollow Cube", "Hollow Cube", currentGUISkin.toggle)) {
229     this.board_type = "Hollow Cube";
230    }
231    GUILayout.Label ( "Hollow Cube (26 Blocks)", "ToggleLabel");
232    GUILayout.EndHorizontal();
233
234
235    GUILayout.BeginHorizontal ();
236    if (GUILayout.Toggle (this.board_type == "Four Walls", "Four Walls", currentGUISkin.toggle)) {
237     this.board_type = "Four Walls";
238    }
239    GUILayout.Label ( "Four Walls (24 Blocks)", "ToggleLabel");
240    GUILayout.EndHorizontal();
241
242
243    GUILayout.BeginHorizontal ();
244    if (GUILayout.Toggle (this.board_type == "Box Outline", "Box Outline", currentGUISkin.toggle)) {
245     this.board_type = "Box Outline";
246    }
247    GUILayout.Label ( "Cube Outline (20 Blocks)", "ToggleLabel");
248    GUILayout.EndHorizontal();
249
250
251
252    GUILayout.BeginHorizontal ();
253    if (GUILayout.Toggle (this.board_type == "No Corners", "No Corners", currentGUISkin.toggle)) {
254     this.board_type = "No Corners";
255    }
256    GUILayout.Label ( "No Corners (19 Blocks)", "ToggleLabel");
257    GUILayout.EndHorizontal();
258
259
260    GUILayout.BeginHorizontal ();
261    if (GUILayout.Toggle (this.board_type == "No Corners/Center", "No Corners/Center", currentGUISkin.toggle)) {
262     this.board_type = "No Corners/Center";
263    }
264    GUILayout.Label ( "No Corners/Center (18 Blocks)", "ToggleLabel");
265    GUILayout.EndHorizontal();
266
267
268    //TIMER OPTIONS ####################################################
269    GUILayout.Label ("Timer", "Subheader");
270
271    foreach (int i in this.GetTimerDurationTimes())
272    {
273     GUILayout.BeginHorizontal ();
274     if (GUILayout.Toggle (this.timer_duration == i, "", currentGUISkin.toggle)) {
275      this.timer_duration = i;
276     }
277     GUILayout.Label (TimerDurationToString (i), "ToggleLabel");
278     GUILayout.EndHorizontal();
279    }
280
281
282
283
284    //Other OPTIONS ####################################################
285    GUILayout.Label ("Block Numbers", "Subheader");
286
287    //Use Zeros
288    GUILayout.BeginHorizontal ();
289    if (GUILayout.Toggle (use_0, "Use 0s (Note: Changing this will reset the current game!)", currentGUISkin.toggle)) {
290     use_0 = true;
291    }
292    else {
293     use_0 = false;
294    }
295    GUILayout.Label ( "Use Zeros", "ToggleLabel");
296    GUILayout.EndHorizontal();
297
298
299
300    foreach (Touch touch in Input.touches) {
301     if (touch.phase == TouchPhase.Moved)
302     {
303      // dragging
304      scrollPosition.y += touch.deltaPosition.y;
305     }
306    }
307
308    GUILayout.EndScrollView();
309
310    if (GUILayout.Button ("Return to Menu", "Button")) {
311     gameScript.gameView = "menu";
312    }
313   }
314  }

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