Api
How do I use Api
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: HubGui.cs
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28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: PhotonConverter.cs
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160 static void ConvertScripts(List161 {
162 bool ignoreWarningIsLogged = false;
163
164 foreach (string script in scriptPathList)
165 {
166 if (script.Contains("PhotonNetwork")) //Don't convert this file (and others)
167 {
168 if (!ignoreWarningIsLogged)
169 {
170 ignoreWarningIsLogged = true;
171 Debug.LogWarning("Conversion to PUN ignores all files with \"PhotonNetwork\" in their file-path.\nCheck: " + script);
172 }
173 continue;
174 }
175 if (script.Contains("Image Effects"))
176 {
177 continue;
178 }
179
180 ConvertToPhotonAPI(script);
181 }
182
183 foreach (string script in scriptPathList)
184 {
185 AssetDatabase.ImportAsset(script, ImportAssetOptions.ForceUpdate);
186 }
187 }
File name: PhotonConverter.cs
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189 static void ConvertToPhotonAPI(string file)
190 {
191 string text = File.ReadAllText(file);
192
193 bool isJS = file.Contains(".js");
194
195 file = file.Replace("\\", "/"); // Get Class name for JS
196 string className = file.Substring(file.LastIndexOf("/")+1);
197 className = className.Substring(0, className.IndexOf("."));
198
199
200 //REGEXP STUFF
201 //Valid are: Space { } , /n /r
202 //string NOT_VAR = @"([^A-Za-z0-9_\[\]\.]+)";
203 string NOT_VAR_WITH_DOT = @"([^A-Za-z0-9_]+)";
204
205 //string VAR_NONARRAY = @"[^A-Za-z0-9_]";
206
207
208 //NetworkView
209 {
210 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkView" + NOT_VAR_WITH_DOT, "$1PhotonView$2");
211 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
212 text = PregReplace(text, NOT_VAR_WITH_DOT + "stateSynchronization" + NOT_VAR_WITH_DOT, "$1synchronization$2");
213 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkStateSynchronization" + NOT_VAR_WITH_DOT, "$1ViewSynchronization$2"); // map Unity enum to ours
214 //.RPC
215 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode.Server" + NOT_VAR_WITH_DOT, "$1PhotonTargets.MasterClient$2");
216 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode" + NOT_VAR_WITH_DOT, "$1PhotonTargets$2");
217 }
218
219 //NetworkMessageInfo: 100%
220 {
221 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkMessageInfo" + NOT_VAR_WITH_DOT, "$1PhotonMessageInfo$2");
222 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
223 }
224
225 //NetworkViewID:
226 {
227 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkViewID" + NOT_VAR_WITH_DOT, "$1int$2"); //We simply use an int
228 }
229
230 //NetworkPlayer
231 {
232 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPlayer" + NOT_VAR_WITH_DOT, "$1PhotonPlayer$2");
233 }
234
235 //Network
236 {
237 //Monobehaviour callbacks
238 {
239 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerConnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerConnected$2");
240 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerDisconnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerDisconnected$2");
241 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnNetworkInstantiate" + NOT_VAR_WITH_DOT, "$1OnPhotonInstantiate$2");
242 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnSerializeNetworkView" + NOT_VAR_WITH_DOT, "$1OnPhotonSerializeView$2");
243 text = PregReplace(text, NOT_VAR_WITH_DOT + "BitStream" + NOT_VAR_WITH_DOT, "$1PhotonStream$2");
244
245 //Not completely the same meaning
246 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnServerInitialized" + NOT_VAR_WITH_DOT, "$1OnCreatedRoom$2");
247 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnConnectedToServer" + NOT_VAR_WITH_DOT, "$1OnJoinedRoom$2");
248
249 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnectToMasterServer" + NOT_VAR_WITH_DOT, "$1OnFailedToConnectToPhoton$2");
250 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnect" + NOT_VAR_WITH_DOT, "$1OnFailedToConnect_OBSELETE$2");
251 }
252
253 //Variables
254 {
255
256 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.connections" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList$2");
257 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
258 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isClient" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
259
260 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPeerType" + NOT_VAR_WITH_DOT, "$1ConnectionState$2");
261 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.peerType" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.connectionState$2");
262 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Server" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
263 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Client" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
264 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.playerList.Length" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList.Count$2");
265
266 /*DROPPED:
267 minimumAllocatableViewIDs
268 natFacilitatorIP is dropped
269 natFacilitatorPort is dropped
270 connectionTesterIP
271 connectionTesterPort
272 proxyIP
273 proxyPort
274 useProxy
275 proxyPassword
276 */
277 }
278
279 //Methods
280 {
281 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.InitializeServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.CreateRoom$2");
282 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.Connect" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.JoinRoom$2");
283 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetAveragePing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
284 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetLastPing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
285 /*DROPPED:
286 TestConnection
287 TestConnectionNAT
288 HavePublicAddress
289 */
290 }
291
292 //Overall
293 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network" + NOT_VAR_WITH_DOT, "$1PhotonNetwork$2");
294
295
296 //Changed methods
297 string ignoreMe = @"([A-Za-z0-9_\[\]\(\) ]+)";
298
299 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.GetPing\\(" + ignoreMe+"\\);", "$1PhotonNetwork.GetPing();");
300 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.CloseConnection\\(" + ignoreMe+","+ignoreMe+"\\);", "$1PhotonNetwork.CloseConnection($2);");
301
302 }
303
304 //General
305 {
306 if (text.Contains("Photon")) //Only use the PhotonMonoBehaviour if we use photonView and friends.
307 {
308 if (isJS)//JS
309 {
310 if (text.Contains("extends MonoBehaviour"))
311 text = PregReplace(text, "extends MonoBehaviour", "extends Photon.MonoBehaviour");
312 else
313 text = "class " + className + " extends Photon.MonoBehaviour {\n" + text + "\n}";
314 }
315 else //C#
316 text = PregReplace(text, ": MonoBehaviour", ": Photon.MonoBehaviour");
317 }
318 }
319
320 File.WriteAllText(file, text);
321 }
File name: Node.cs
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84 public int HeapIndex {
85 get {
86 return heapIndex;
87 }
88 set {
89 heapIndex = value;
90 }
91 }
File name: Maps.cs
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25 void Start()
26 {
27 int world = Data.getData(Data.KEY_WORLD_MAP);
28
29 for (int i = 0; i < 4; i++)
30 {
31 if (i >= world)
32 {
33 mapObjects[i].GetComponent
34 }
35 else
36 {
37 mapObjects[i].GetComponent
38 mapObjects[i].AddComponent
39 WorldMapClickListener mapClick = mapObjects[i].AddComponent
40 mapClick.mapIndex = i;
41 }
42 }
43
44 current = world - 1;
45 isUpdate = true;
46 transform.localPosition = new Vector3(-current * 8, transform.localPosition.y, transform.localPosition.z);
47
48 ARController.setBannerVisible(true);
49 }
File name: WorldMapClickListener.cs
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21 public override void OnTouchUp()
22 {
23 base.OnTouchUp();
24 if (!Maps.isDragged)
25 {
26 Attr.currentWorld = mapIndex;
27 Scenes.Load(Scenes.LEVEL);
28 }
29 Maps.isDragged = false;
30 }
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