Conversion
How do I use Conversion
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PhotonConverter.cs
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18 public static void RunConversion()
19 {
20 //Ask if user has made a backup.
21 int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");
22 switch (option)
23 {
24 case 0:
25 break;
26 case 1:
27 return;
28 case 2:
29 PickFolderAndConvertScripts();
30 return;
31 default:
32 return;
33 }
34
35 //REAAAALY?
36 bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");
37 if (!result)
38 {
39 return;
40 }
41 Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");
42
43 //Ask to save current scene (optional)
44 EditorApplication.SaveCurrentSceneIfUserWantsTo();
45
46 EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);
47
48 //Convert NetworkViews to PhotonViews in Project prefabs
49 //Ask the user if we can move all prefabs to a resources folder
50 bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");
51
52
53 string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
54 foreach (string prefab in prefabs)
55 {
56 EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);
57
58 Object[] objs = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
59 int converted = 0;
60 foreach (Object obj in objs)
61 {
62 if (obj != null && obj.GetType() == typeof(GameObject))
63 converted += ConvertNetworkView(((GameObject)obj).GetComponents
64 }
65 if (movePrefabs && converted > 0)
66 {
67 //This prefab needs to be under the root of a Resources folder!
68 string path = prefab.Replace("\\", "/");
69 int lastSlash = path.LastIndexOf("/");
70 int resourcesIndex = path.LastIndexOf("/Resources/");
71 if (resourcesIndex != lastSlash - 10)
72 {
73 if (path.Contains("/Resources/"))
74 {
75 Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
76 }
77 //This prefab NEEDS to be placed under a resources folder
78 string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
79 EnsureFolder(resourcesFolder);
80 string newPath = resourcesFolder + path.Substring(lastSlash + 1);
81 string error = AssetDatabase.MoveAsset(prefab, newPath);
82 if (error != "")
83 Debug.LogError(error);
84 Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
85 }
86 }
87 }
88
89 //Convert NetworkViews to PhotonViews in scenes
90 string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
91 foreach (string sceneName in sceneFiles)
92 {
93 EditorApplication.OpenScene(sceneName);
94 EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);
95
96 int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
97 if (converted2 > 0)
98 {
99 //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
100 PhotonViewHandler.HierarchyChange(); //TODO: most likely this is triggered on change or on save
101
102 Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
103 EditorApplication.SaveScene(EditorApplication.currentScene);
104 }
105
106 }
107
108 //Convert C#/JS scripts (API stuff)
109 List
110
111 EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
112 ConvertScripts(scripts);
113
114 Output(EditorApplication.timeSinceStartup + " Completed conversion!");
115 EditorUtility.ClearProgressBar();
116
117 EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
118 }
File name: PhotonConverter.cs
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120 public static void PickFolderAndConvertScripts()
121 {
122 string folderPath = EditorUtility.OpenFolderPanel("Pick source folder to convert", Directory.GetCurrentDirectory(), "");
123 if (string.IsNullOrEmpty(folderPath))
124 {
125 EditorUtility.DisplayDialog("Script Conversion", "No folder was selected. No files were changed. Please start over.", "Ok.");
126 return;
127 }
128
129 bool result = EditorUtility.DisplayDialog("Script Conversion", "Scripts in this folder will be modified:\n\n" + folderPath + "\n\nMake sure you have backups of these scripts.\nConversion is not guaranteed to work!", "Backup done. Go!", "Abort");
130 if (!result)
131 {
132 return;
133 }
134
135 List
136 ConvertScripts(scripts);
137
138 EditorUtility.DisplayDialog("Script Conversion", "Scripts are now converted to PUN.\n\nYou will need to update\n- scenes\n- components\n- prefabs and\n- add \"PhotonNetwork.ConnectWithDefaultSettings();\"", "Ok");
139 }
File name: PhotonConverter.cs
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160 static void ConvertScripts(List161 {
162 bool ignoreWarningIsLogged = false;
163
164 foreach (string script in scriptPathList)
165 {
166 if (script.Contains("PhotonNetwork")) //Don't convert this file (and others)
167 {
168 if (!ignoreWarningIsLogged)
169 {
170 ignoreWarningIsLogged = true;
171 Debug.LogWarning("Conversion to PUN ignores all files with \"PhotonNetwork\" in their file-path.\nCheck: " + script);
172 }
173 continue;
174 }
175 if (script.Contains("Image Effects"))
176 {
177 continue;
178 }
179
180 ConvertToPhotonAPI(script);
181 }
182
183 foreach (string script in scriptPathList)
184 {
185 AssetDatabase.ImportAsset(script, ImportAssetOptions.ForceUpdate);
186 }
187 }
File name: PhotonConverter.cs
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395 static void ConversionError(string file, string str)
396 {
397 Debug.LogError("Scrip conversion[" + file + "]: " + str);
398 }
File name: PhotonEditor.cs
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543 protected virtual void OnGuiMainWizard()
544 {
545 GUILayout.BeginHorizontal();
546 GUILayout.FlexibleSpace();
547 GUILayout.Label(WizardIcon);
548 GUILayout.FlexibleSpace();
549 GUILayout.EndHorizontal();
550
551 EditorGUILayout.Separator();
552
553 GUILayout.Label(CurrentLang.PUNWizardLabel, EditorStyles.boldLabel);
554 if (isPunPlus)
555 {
556 GUILayout.Label(CurrentLang.MobilePunPlusExportNoteLabel);
557 }
558 else if (!InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.Android) || !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.iOS))
559 {
560 GUILayout.Label(CurrentLang.MobileExportNoteLabel);
561 }
562 EditorGUILayout.Separator();
563
564
565 // settings button
566 GUILayout.BeginHorizontal();
567 GUILayout.Label(CurrentLang.SettingsButton, EditorStyles.boldLabel, GUILayout.Width(100));
568 if (GUILayout.Button(new GUIContent(CurrentLang.SetupButton, CurrentLang.SetupServerCloudLabel)))
569 {
570 this.InitPhotonSetupWindow();
571 }
572
573 GUILayout.EndHorizontal();
574 EditorGUILayout.Separator();
575
576
577 // find / select settings asset
578 GUILayout.BeginHorizontal();
579 GUILayout.Label(CurrentLang.SettingsFileLabel, EditorStyles.boldLabel, GUILayout.Width(100));
580 if (GUILayout.Button(new GUIContent(CurrentLang.LocateSettingsButton, CurrentLang.SettingsHighlightLabel)))
581 {
582 EditorGUIUtility.PingObject(PhotonEditor.Current);
583 }
584
585 GUILayout.EndHorizontal();
586
587
588 GUILayout.FlexibleSpace();
589
590 // converter
591 GUILayout.BeginHorizontal();
592 GUILayout.Label(CurrentLang.ConverterLabel, EditorStyles.boldLabel, GUILayout.Width(100));
593 if (GUILayout.Button(new GUIContent(CurrentLang.StartButton, CurrentLang.UNtoPUNLabel)))
594 {
595 PhotonConverter.RunConversion();
596 }
597
598 GUILayout.EndHorizontal();
599 EditorGUILayout.Separator();
600
601
602 // documentation
603 GUILayout.BeginHorizontal();
604 GUILayout.Label(CurrentLang.DocumentationLabel, EditorStyles.boldLabel, GUILayout.Width(100));
605 GUILayout.BeginVertical();
606 if (GUILayout.Button(new GUIContent(CurrentLang.OpenPDFText, CurrentLang.OpenPDFTooltip)))
607 {
608 EditorUtility.OpenWithDefaultApp(DocumentationLocation);
609 }
610
611 if (GUILayout.Button(new GUIContent(CurrentLang.OpenDevNetText, CurrentLang.OpenDevNetTooltip)))
612 {
613 EditorUtility.OpenWithDefaultApp(UrlDevNet);
614 }
615
616 if (GUILayout.Button(new GUIContent(CurrentLang.OpenCloudDashboardText, CurrentLang.OpenCloudDashboardTooltip)))
617 {
618 EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.emailAddress));
619 }
620
621 if (GUILayout.Button(new GUIContent(CurrentLang.OpenForumText, CurrentLang.OpenForumTooltip)))
622 {
623 EditorUtility.OpenWithDefaultApp(UrlForum);
624 }
625
626 GUILayout.EndVertical();
627 GUILayout.EndHorizontal();
628 }
File name: Form1.cs
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58 public void Button1_Click(System.Object sender, System.EventArgs e)
59 {
60 int a = default(int);
61 decimal b = new decimal();
62
63 if (Information.IsNumeric(TextBox3.Text))
64 {
65 if (int.Parse(TextBox3.Text) <= 20 )
66 {
67 a = (int) ((double.Parse(TextBox3.Text) * 100) / 20);
68 TextBox4.Text = a.ToString();
69 b = (decimal) (a * 0.1);
70 TextBox5.Text = b.ToString();
71 }
72 else
73 {
74 MessageBox.Show("Please Enter value equal to 20 and below!");
75 }
76 }
77 if (Information.IsNumeric(TextBox6.Text))
78 {
79
80 if (int.Parse(TextBox6.Text) <= 50 )
81 {
82 int c = default(int);
83 decimal d = new decimal();
84 c = (int) ((double.Parse(TextBox6.Text) * 100) / 50);
85 TextBox7.Text = c.ToString();
86 d = (decimal) (c * 0.1);
87 TextBox8.Text = d.ToString();
88
89 }
90 else
91 {
92 MessageBox.Show("Please Enter value equal to 50 and below!");
93
94
95 }
96 }
97
98 if (Information.IsNumeric(TextBox9.Text))
99 {
100 if (int.Parse(TextBox9.Text) <= 50 )
101 {
102 int g = default(int);
103 decimal f = new decimal();
104 g = (int) ((double.Parse(TextBox9.Text) * 100) / 50);
105 TextBox10.Text = g.ToString();
106 f = (decimal) (g * 0.2);
107 TextBox11.Text = f.ToString();
108
109 }
110 else
111 {
112 MessageBox.Show("Please Enter value equal to 50 and below!");
113
114
115 }
116 }
117 if (Information.IsNumeric(TextBox12.Text))
118 {
119 if (int.Parse(TextBox12.Text) <= 100 )
120 {
121 int g = default(int);
122 decimal f = new decimal();
123 g = (int) ((double.Parse(TextBox12.Text) * 100) / 100);
124 TextBox13.Text = g.ToString();
125 f = (decimal) (g * 0.3);
126 TextBox14.Text = f.ToString();
127
128 }
129 else
130 {
131 MessageBox.Show("Please Enter value equal to 100 and below!");
132
133
134 }
135 }
136
137 if (Information.IsNumeric(TextBox15.Text))
138 {
139 if (int.Parse(TextBox15.Text) <= 100 )
140 {
141 int j = default(int);
142 decimal f1 = new decimal();
143 j = (int) ((double.Parse(TextBox15.Text) * 100) / 100);
144 TextBox16.Text = j.ToString();
145 f1 = (decimal) (j * 0.3);
146 TextBox17.Text = f1.ToString();
147
148 }
149 else
150 {
151 MessageBox.Show("Please Enter value equal to 100 and below!");
152
153
154 }
155 }
156
157 decimal adal = new decimal();
158 adal = (decimal) (Conversion.Val(TextBox5.Text) + Conversion.Val(TextBox8.Text) + Conversion.Val(TextBox11.Text) + Conversion.Val(TextBox14.Text) + Conversion.Val(TextBox17.Text));
159
160 TextBox18.Text = adal.ToString();
161
162 if (Conversion.Val(TextBox18.Text) <= 74)
163 {
164
165 TextBox19.Text = "Failed";
166 TextBox19.ForeColor = Color.Red;
167 }
168 else
169 {
170 TextBox19.Text = "Passed";
171 TextBox19.ForeColor = Color.Black;
172
173
174 }
175
176
177 }
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