Dispatch









How do I use Dispatch
Below are practical examples compiled from projects for learning and reference purposes

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File name: PhotonHandler.cs Copy
59     protected void Update()
60     {
61         if (PhotonNetwork.networkingPeer == null)
62         {
63             Debug.LogError("NetworkPeer broke!");
64             return;
65         }
66
67         if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated || PhotonNetwork.connectionStateDetailed == PeerState.Disconnected || PhotonNetwork.offlineMode)
68         {
69             return;
70         }
71
72         // the messageQueue might be paused. in that case a thread will send acknowledgements only. nothing else to do here.
73         if (!PhotonNetwork.isMessageQueueRunning)
74         {
75             return;
76         }
77
78         bool doDispatch = true;
79         while (PhotonNetwork.isMessageQueueRunning && doDispatch)
80         {
81             // DispatchIncomingCommands() returns true of it found any command to dispatch (event, result or state change)
82             UnityEngine.Profiling.Profiler.BeginSample("DispatchIncomingCommands");
83             doDispatch = PhotonNetwork.networkingPeer.DispatchIncomingCommands();
84             UnityEngine.Profiling.Profiler.EndSample();
85         }
86
87         int currentMsSinceStart = (int)(Time.realtimeSinceStartup * 1000); // avoiding Environment.TickCount, which could be negative on long-running platforms
88         if (PhotonNetwork.isMessageQueueRunning && currentMsSinceStart > this.nextSendTickCountOnSerialize)
89         {
90             PhotonNetwork.networkingPeer.RunViewUpdate();
91             this.nextSendTickCountOnSerialize = currentMsSinceStart + this.updateIntervalOnSerialize;
92             this.nextSendTickCount = 0; // immediately send when synchronization code was running
93         }
94
95         currentMsSinceStart = (int)(Time.realtimeSinceStartup * 1000);
96         if (currentMsSinceStart > this.nextSendTickCount)
97         {
98             bool doSend = true;
99             while (PhotonNetwork.isMessageQueueRunning && doSend)
100             {
101                 // Send all outgoing commands
102                 UnityEngine.Profiling.Profiler.BeginSample("SendOutgoingCommands");
103                 doSend = PhotonNetwork.networkingPeer.SendOutgoingCommands();
104                 UnityEngine.Profiling.Profiler.EndSample();
105             }
106
107             this.nextSendTickCount = currentMsSinceStart + this.updateInterval;
108         }
109     }
File name: PhotonNetwork.cs Copy
1167     /// - Invalid AppId (calls: OnFailedToConnectToPhoton(). check exact AppId value)
1168     /// - Network issues (calls: OnFailedToConnectToPhoton())
1169     /// - Invalid region (calls: OnConnectionFail() with DisconnectCause.InvalidRegion)
1170     /// - Subscription CCU limit reached (calls: OnConnectionFail() with DisconnectCause.MaxCcuReached. also calls: OnPhotonMaxCccuReached())
1179     public static bool ConnectToMaster(string masterServerAddress, int port, string appID, string gameVersion)
1180     {
1181         if (networkingPeer.PeerState != PeerStateValue.Disconnected)
1182         {
1183             Debug.LogWarning("ConnectToMaster() failed. Can only connect while in state 'Disconnected'. Current state: " + networkingPeer.PeerState);
1184             return false;
1185         }
1186
1187         if (offlineMode)
1188         {
1189             offlineMode = false; // Cleanup offline mode
1190             Debug.LogWarning("ConnectToMaster() disabled the offline mode. No longer offline.");
1191         }
1192
1193         if (!isMessageQueueRunning)
1194         {
1195             isMessageQueueRunning = true;
1196             Debug.LogWarning("ConnectToMaster() enabled isMessageQueueRunning. Needs to be able to dispatch incoming messages.");
1197         }
1198
1199         networkingPeer.SetApp(appID, gameVersion);
1200         networkingPeer.IsUsingNameServer = false;
1201         networkingPeer.IsInitialConnect = true;
1202         networkingPeer.MasterServerAddress = (port == 0) ? masterServerAddress : masterServerAddress + ":" + port;
1203
1204         return networkingPeer.Connect(networkingPeer.MasterServerAddress, ServerConnection.MasterServer);
1205     }
File name: PhotonStatsGui.cs Copy
77     public void TrafficStatsWindow(int windowID)
78     {
79         bool statsToLog = false;
80         TrafficStatsGameLevel gls = PhotonNetwork.networkingPeer.TrafficStatsGameLevel;
81         long elapsedMs = PhotonNetwork.networkingPeer.TrafficStatsElapsedMs / 1000;
82         if (elapsedMs == 0)
83         {
84             elapsedMs = 1;
85         }
86
87         GUILayout.BeginHorizontal();
88         this.buttonsOn = GUILayout.Toggle(this.buttonsOn, "buttons");
89         this.healthStatsVisible = GUILayout.Toggle(this.healthStatsVisible, "health");
90         this.trafficStatsOn = GUILayout.Toggle(this.trafficStatsOn, "traffic");
91         GUILayout.EndHorizontal();
92
93         string total = string.Format("Out|In|Sum:\t{0,4} | {1,4} | {2,4}", gls.TotalOutgoingMessageCount, gls.TotalIncomingMessageCount, gls.TotalMessageCount);
94         string elapsedTime = string.Format("{0}sec average:", elapsedMs);
95         string average = string.Format("Out|In|Sum:\t{0,4} | {1,4} | {2,4}", gls.TotalOutgoingMessageCount / elapsedMs, gls.TotalIncomingMessageCount / elapsedMs, gls.TotalMessageCount / elapsedMs);
96         GUILayout.Label(total);
97         GUILayout.Label(elapsedTime);
98         GUILayout.Label(average);
99
100         if (this.buttonsOn)
101         {
102             GUILayout.BeginHorizontal();
103             this.statsOn = GUILayout.Toggle(this.statsOn, "stats on");
104             if (GUILayout.Button("Reset"))
105             {
106                 PhotonNetwork.networkingPeer.TrafficStatsReset();
107                 PhotonNetwork.networkingPeer.TrafficStatsEnabled = true;
108             }
109             statsToLog = GUILayout.Button("To Log");
110             GUILayout.EndHorizontal();
111         }
112
113         string trafficStatsIn = string.Empty;
114         string trafficStatsOut = string.Empty;
115         if (this.trafficStatsOn)
116         {
117             trafficStatsIn = "Incoming: " + PhotonNetwork.networkingPeer.TrafficStatsIncoming.ToString();
118             trafficStatsOut = "Outgoing: " + PhotonNetwork.networkingPeer.TrafficStatsOutgoing.ToString();
119             GUILayout.Label(trafficStatsIn);
120             GUILayout.Label(trafficStatsOut);
121         }
122
123         string healthStats = string.Empty;
124         if (this.healthStatsVisible)
125         {
126             healthStats = string.Format(
127                 "ping: {6}[+/-{7}]ms\nlongest delta between\nsend: {0,4}ms disp: {1,4}ms\nlongest time for:\nev({3}):{2,3}ms op({5}):{4,3}ms",
128                 gls.LongestDeltaBetweenSending,
129                 gls.LongestDeltaBetweenDispatching,
130                 gls.LongestEventCallback,
131                 gls.LongestEventCallbackCode,
132                 gls.LongestOpResponseCallback,
133                 gls.LongestOpResponseCallbackOpCode,
134                 PhotonNetwork.networkingPeer.RoundTripTime,
135                 PhotonNetwork.networkingPeer.RoundTripTimeVariance);
136             GUILayout.Label(healthStats);
137         }
138
139         if (statsToLog)
140         {
141             string complete = string.Format("{0}\n{1}\n{2}\n{3}\n{4}\n{5}", total, elapsedTime, average, trafficStatsIn, trafficStatsOut, healthStats);
142             Debug.Log(complete);
143         }
144
145         // if anything was clicked, the height of this window is likely changed. reduce it to be layouted again next frame
146         if (GUI.changed)
147         {
148             this.statsRect.height = 100;
149         }
150
151         GUI.DragWindow();
152     }
File name: NetworkAdapter.cs Copy
72         public void Connect()
73         {
74             if (!PhotonNetwork.connected)
75             {
76                 OnConnectedToMasterSignal.Dispatch();
77
78                 PhotonNetwork.playerName = PlayerName;
79                 PhotonNetwork.ConnectUsingSettings("v1.0");
80             }
81             else
82             {
83                 OnConnectedToMaster();
84             }
85         }
File name: NetworkAdapter.cs Copy
157         private void OnConnectedToMaster()
158         {
159             OnConnectedToMasterSignal.Dispatch();
160         }
File name: NetworkAdapter.cs Copy
162         private void OnDisconnectedFromPhoton()
163         {
164             OnDisconnectedFromMasterSignal.Dispatch();
165         }
File name: NetworkAdapter.cs Copy
167         private void OnFailToConnectToPhoton()
168         {
169             OnConnectionFailSignal.Dispatch("Connection failed doe to invalid AppId or some network issues");
170         }
File name: NetworkAdapter.cs Copy
172         private void OnConnectionFail(DisconnectCause cause)
173         {
174             OnConnectionFailSignal.Dispatch("Connection failed doe to " + cause);
175         }
File name: NetworkAdapter.cs Copy
177         private void OnJoinedRoom()
178         {
179             OnJoinedRoomSignal.Dispatch();
180             CheckForAllPlayers();
181         }
File name: NetworkAdapter.cs Copy
188         private void CheckForAllPlayers()
189         {
190             if (PhotonNetwork.room.playerCount == 2)
191             {
192                 OnAllPlayersConnectedSignal.Dispatch();
193             }
194         }

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