Does









How do I use Does
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PickupController.cs Copy
73     // Are we jumping? (Initiated with jump button and not grounded yet)
77     // Are we moving backwards (This locks the camera to not do a 180 degree spin)
81     // When did the user start walking (Used for going into trot after a while)
87     // the height we jumped from (Used to determine for how long to apply extra jump power after jumping.)
101     void Awake()
102     {
103         // PUN: automatically determine isControllable, if this GO has a PhotonView
104         PhotonView pv = this.gameObject.GetComponent();
105         if (pv != null)
106         {
107             isControllable = pv.isMine;
108
109             // The pickup demo assigns this GameObject as the PhotonPlayer.TagObject. This way, we can access this character (controller, position, etc) easily
110             if (this.AssignAsTagObject)
111             {
112                 pv.owner.TagObject = this.gameObject;
113             }
114
115             // please note: we change this setting on ANY PickupController if "DoRotate" is off. not only locally when it's "our" GameObject!
116             if (pv.observed is Transform && !DoRotate)
117             {
118                 pv.onSerializeTransformOption = OnSerializeTransform.OnlyPosition;
119             }
120         }
121
122
123         moveDirection = transform.TransformDirection(Vector3.forward);
124
125         _animation = GetComponent();
126         if (!_animation)
127             Debug.Log("The character you would like to control doesn't have animations. Moving her might look weird.");
128
129         if (!idleAnimation)
130         {
131             _animation = null;
132             Debug.Log("No idle animation found. Turning off animations.");
133         }
134         if (!walkAnimation)
135         {
136             _animation = null;
137             Debug.Log("No walk animation found. Turning off animations.");
138         }
139         if (!runAnimation)
140         {
141             _animation = null;
142             Debug.Log("No run animation found. Turning off animations.");
143         }
144         if (!jumpPoseAnimation && canJump)
145         {
146             _animation = null;
147             Debug.Log("No jump animation found and the character has canJump enabled. Turning off animations.");
148         }
149     }
File name: CubeLerp.cs Copy
35     public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
36     {
37         if (stream.isWriting)
38         {
39             Vector3 pos = transform.localPosition;
40             Quaternion rot = transform.localRotation;
41             stream.Serialize(ref pos);
42             stream.Serialize(ref rot);
43         }
44         else
45         {
46             // Receive latest state information
47             Vector3 pos = Vector3.zero;
48             Quaternion rot = Quaternion.identity;
49
50             stream.Serialize(ref pos);
51             stream.Serialize(ref rot);
52
53             latestCorrectPos = pos; // save this to move towards it in FixedUpdate()
54             onUpdatePos = transform.localPosition; // we interpolate from here to latestCorrectPos
55             fraction = 0; // reset the fraction we alreay moved. see Update()
56
57             transform.localRotation = rot; // this sample doesn't smooth rotation
58         }
59     }
File name: ThirdPersonController.cs Copy
71     // Are we jumping? (Initiated with jump button and not grounded yet)
75     // Are we moving backwards (This locks the camera to not do a 180 degree spin)
79     // When did the user start walking (Used for going into trot after a while)
85     // the height we jumped from (Used to determine for how long to apply extra jump power after jumping.)
92     void Awake()
93     {
94         moveDirection = transform.TransformDirection(Vector3.forward);
95
96         _animation = GetComponent();
97         if (!_animation)
98             Debug.Log("The character you would like to control doesn't have animations. Moving her might look weird.");
99
100         /*
101     public AnimationClip idleAnimation;
102     public AnimationClip walkAnimation;
103     public AnimationClip runAnimation;
104     public AnimationClip jumpPoseAnimation;
105         */
106         if (!idleAnimation)
107         {
108             _animation = null;
109             Debug.Log("No idle animation found. Turning off animations.");
110         }
111         if (!walkAnimation)
112         {
113             _animation = null;
114             Debug.Log("No walk animation found. Turning off animations.");
115         }
116         if (!runAnimation)
117         {
118             _animation = null;
119             Debug.Log("No run animation found. Turning off animations.");
120         }
121         if (!jumpPoseAnimation && canJump)
122         {
123             _animation = null;
124             Debug.Log("No jump animation found and the character has canJump enabled. Turning off animations.");
125         }
126
127     }
File name: PhotonAnimatorViewEditor.cs Copy
18     public override void OnInspectorGUI()
19     {
20         //base.OnInspectorGUI();
21
22         if (this.m_Animator == null)
23         {
24             GUILayout.BeginVertical(GUI.skin.box);
25             GUILayout.Label("GameObject doesn't have an Animator component to synchronize");
26             GUILayout.EndVertical();
27             return;
28         }
29
30         DrawWeightInspector();
31
32         if (this.m_Animator.layerCount == 0)
33         {
34             GUILayout.BeginVertical(GUI.skin.box);
35             GUILayout.Label("Animator doesn't have any layers setup to synchronize");
36             GUILayout.EndVertical();
37         }
38
39         DrawParameterInspector();
40
41         if (GetParameterCount() == 0)
42         {
43             GUILayout.BeginVertical(GUI.skin.box);
44             GUILayout.Label("Animator doesn't have any parameters setup to synchronize");
45             GUILayout.EndVertical();
46         }
47
48         serializedObject.ApplyModifiedProperties();
49
50         //GUILayout.Label( "m_SynchronizeLayers " + serializedObject.FindProperty( "m_SynchronizeLayers" ).arraySize );
51         //GUILayout.Label( "m_SynchronizeParameters " + serializedObject.FindProperty( "m_SynchronizeParameters" ).arraySize );
52     }
File name: PhotonAnimatorViewEditor.cs Copy
66     private void DrawWeightInspector()
67     {
68         SerializedProperty foldoutProperty = serializedObject.FindProperty("ShowLayerWeightsInspector");
69         foldoutProperty.boolValue = PhotonGUI.ContainerHeaderFoldout("Synchronize Layer Weights", foldoutProperty.boolValue);
70
71         if (foldoutProperty.boolValue == false)
72         {
73             return;
74         }
75
76         float lineHeight = 20;
77         Rect containerRect = PhotonGUI.ContainerBody(this.m_Animator.layerCount*lineHeight);
78
79         for (int i = 0; i < this.m_Animator.layerCount; ++i)
80         {
81             if (this.m_Target.DoesLayerSynchronizeTypeExist(i) == false)
82             {
83                 this.m_Target.SetLayerSynchronized(i, PhotonAnimatorView.SynchronizeType.Disabled);
84                 EditorUtility.SetDirty(this.m_Target);
85             }
86
87             PhotonAnimatorView.SynchronizeType value = this.m_Target.GetLayerSynchronizeType(i);
88
89             Rect elementRect = new Rect(containerRect.xMin, containerRect.yMin + i*lineHeight, containerRect.width, lineHeight);
90
91             Rect labelRect = new Rect(elementRect.xMin + 5, elementRect.yMin + 2, EditorGUIUtility.labelWidth - 5, elementRect.height);
92             GUI.Label(labelRect, "Layer " + i);
93
94             Rect popupRect = new Rect(elementRect.xMin + EditorGUIUtility.labelWidth, elementRect.yMin + 2, elementRect.width - EditorGUIUtility.labelWidth - 5, EditorGUIUtility.singleLineHeight);
95             value = (PhotonAnimatorView.SynchronizeType) EditorGUI.EnumPopup(popupRect, value);
96
97             if (i < this.m_Animator.layerCount - 1)
98             {
99                 Rect splitterRect = new Rect(elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1);
100                 PhotonGUI.DrawSplitter(splitterRect);
101             }
102
103             if (value != this.m_Target.GetLayerSynchronizeType(i))
104             {
105                 Undo.RecordObject(target, "Modify Synchronize Layer Weights");
106                 this.m_Target.SetLayerSynchronized(i, value);
107
108                 EditorUtility.SetDirty(this.m_Target);
109             }
110         }
111     }
File name: PhotonAnimatorViewEditor.cs Copy
132     private bool DoesParameterExist(string name)
133     {
134#if UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6
135         for (int i = 0; i < this.m_Controller.parameterCount; ++i)
136         {
137             if (this.m_Controller.GetParameter(i).name == name)
138             {
139                 return true;
140             }
141         }
142
143         return false;
144#else
145         for( int i = 0; i < m_Animator.parameters.Length; ++i )
146         {
147             if( m_Animator.parameters[ i ].name == name )
148             {
149                 return true;
150             }
151         }
152
153         return false;
154#endif
155     }
File name: PhotonAnimatorViewEditor.cs Copy
157     private void CheckIfStoredParametersExist()
158     {
159         for (int i = 0; i < this.m_Target.GetSynchronizedParameters().Count; ++i)
160         {
161             string parameterName = this.m_Target.GetSynchronizedParameters()[i].Name;
162             if (DoesParameterExist(parameterName) == false)
163             {
164                 Debug.LogWarning("Parameter '" + this.m_Target.GetSynchronizedParameters()[i].Name +
165                                  "' doesn't exist anymore. Removing it from the list of synchronized parameters");
166                 int numberOfRemovedElements = this.m_Target.GetSynchronizedParameters().RemoveAll(item => item.Name == parameterName);
167                 EditorUtility.SetDirty(this.m_Target);
168
169                 i -= numberOfRemovedElements;
170
171                 if (i < 0)
172                 {
173                     break;
174                 }
175             }
176         }
177     }
File name: PhotonAnimatorViewEditor.cs Copy
179     private void DrawParameterInspector()
180     {
181         SerializedProperty foldoutProperty = serializedObject.FindProperty("ShowParameterInspector");
182         foldoutProperty.boolValue = PhotonGUI.ContainerHeaderFoldout("Synchronize Parameters", foldoutProperty.boolValue);
183
184         if (foldoutProperty.boolValue == false)
185         {
186             return;
187         }
188
189         float lineHeight = 20;
190         Rect containerRect = PhotonGUI.ContainerBody(GetParameterCount()*lineHeight);
191
192         for (int i = 0; i < GetParameterCount(); i++)
193         {
194             AnimatorControllerParameter parameter = null;
195
196#if UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6
197             parameter = this.m_Controller.GetParameter(i);
198#else
199             parameter = m_Animator.parameters[ i ];
200#endif
201
202             string defaultValue = "";
203
204             if (parameter.type == AnimatorControllerParameterType.Bool)
205             {
206                 defaultValue += parameter.defaultBool.ToString();
207             }
208             else if (parameter.type == AnimatorControllerParameterType.Float)
209             {
210                 defaultValue += parameter.defaultFloat.ToString();
211             }
212             else if (parameter.type == AnimatorControllerParameterType.Int)
213             {
214                 defaultValue += parameter.defaultInt.ToString();
215             }
216
217             if (this.m_Target.DoesParameterSynchronizeTypeExist(parameter.name) == false)
218             {
219                 this.m_Target.SetParameterSynchronized(parameter.name, (PhotonAnimatorView.ParameterType) parameter.type, PhotonAnimatorView.SynchronizeType.Disabled);
220                 EditorUtility.SetDirty(this.m_Target);
221             }
222
223             PhotonAnimatorView.SynchronizeType value = this.m_Target.GetParameterSynchronizeType(parameter.name);
224
225             Rect elementRect = new Rect(containerRect.xMin, containerRect.yMin + i*lineHeight, containerRect.width, lineHeight);
226
227             Rect labelRect = new Rect(elementRect.xMin + 5, elementRect.yMin + 2, EditorGUIUtility.labelWidth - 5, elementRect.height);
228             GUI.Label(labelRect, parameter.name + " (" + defaultValue + ")");
229
230             Rect popupRect = new Rect(elementRect.xMin + EditorGUIUtility.labelWidth, elementRect.yMin + 2, elementRect.width - EditorGUIUtility.labelWidth - 5, EditorGUIUtility.singleLineHeight);
231             value = (PhotonAnimatorView.SynchronizeType) EditorGUI.EnumPopup(popupRect, value);
232
233             if (i < GetParameterCount() - 1)
234             {
235                 Rect splitterRect = new Rect(elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4, 1);
236                 PhotonGUI.DrawSplitter(splitterRect);
237             }
238
239             if (value != this.m_Target.GetParameterSynchronizeType(parameter.name))
240             {
241                 Undo.RecordObject(target, "Modify Synchronize Parameter " + parameter.name);
242                 this.m_Target.SetParameterSynchronized(parameter.name, (PhotonAnimatorView.ParameterType) parameter.type, value);
243
244                 EditorUtility.SetDirty(this.m_Target);
245             }
246         }
247     }
File name: ServerSettingsInspector.cs Copy
17     public override void OnInspectorGUI()
18     {
19         ServerSettings settings = (ServerSettings)this.target;
20
21         #if UNITY_3_5
22         EditorGUIUtility.LookLikeInspector();
23         #endif
24
25
26         settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27         EditorGUI.indentLevel = 1;
28
29         switch (settings.HostType)
30         {
31             case ServerSettings.HostingOption.BestRegion:
32             case ServerSettings.HostingOption.PhotonCloud:
33                 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34                     settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38                 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39                 {
40                     EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41                 }
42                 break;
43
44             case ServerSettings.HostingOption.SelfHosted:
45                 bool hidePort = false;
46                 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47                 {
48                     settings.ServerPort = 5055;
49                 }
50                 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51                 {
52                     settings.ServerPort = 4530;
53                 }
54                 #if RHTTP
55                 if (settings.Protocol == ConnectionProtocol.RHttp)
56                 {
57                     settings.ServerPort = 0;
58                     hidePort = true;
59                 }
60                 #endif
61                 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62                 settings.ServerAddress = settings.ServerAddress.Trim();
63                 if (!hidePort)
64                 {
65                     settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66                 }
67                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69                 break;
70
71             case ServerSettings.HostingOption.OfflineMode:
72                 EditorGUI.indentLevel = 0;
73                 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74                 break;
75
76             case ServerSettings.HostingOption.NotSet:
77                 EditorGUI.indentLevel = 0;
78                 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79                 break;
80
81             default:
82                 DrawDefaultInspector();
83                 break;
84         }
85
86         if (PhotonEditor.CheckPunPlus())
87         {
88             settings.Protocol = ConnectionProtocol.Udp;
89             EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90         }
91
92         settings.AppID = settings.AppID.Trim();
93
94         EditorGUI.indentLevel = 0;
95         SerializedObject sObj = new SerializedObject(this.target);
96         SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97         EditorGUILayout.PropertyField(sRpcs, true);
98         sObj.ApplyModifiedProperties();
99
100         GUILayout.BeginHorizontal();
101         GUILayout.Space(20);
102         if (GUILayout.Button("Refresh RPCs"))
103         {
104             PhotonEditor.UpdateRpcList();
105             Repaint();
106         }
107         if (GUILayout.Button("Clear RPCs"))
108         {
109             PhotonEditor.ClearRpcList();
110         }
111         if (GUILayout.Button("Log HashCode"))
112         {
113             Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114         }
115         GUILayout.Space(20);
116         GUILayout.EndHorizontal();
117
118         //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119         //EditorGUILayout.PropertyField(sp, true);
120
121         if (GUI.changed)
122         {
123             EditorUtility.SetDirty(target);
124         }
125     }
File name: PhotonAnimatorView.cs Copy
117     public bool DoesLayerSynchronizeTypeExist( int layerIndex )
118     {
119         return m_SynchronizeLayers.FindIndex( item => item.LayerIndex == layerIndex ) != -1;
120     }

Does 120 lượt xem

Gõ tìm kiếm nhanh...