Equals
How do I use Equals
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: Form9.cs
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104 public void CloseForm(string form_hienthoi)
105 {
106 // duyet qua tung form con dang mo
107 foreach (Form frm in this.MdiChildren)
108 {
109 // neu hok phai form dang mo thi dong lai
110 if (!frm.Name.Equals(form_hienthoi))
111 frm.Close();
112 }
113 }
File name: ChatGui.cs
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103 public void OnGUI()
104 {
105 if (!this.IsVisible)
106 {
107 return;
108 }
109
110 GUI.skin.label.wordWrap = true;
111 //GUI.skin.button.richText = true; // this allows toolbar buttons to have bold/colored text. nice to indicate new msgs
112 //GUILayout.Button("lala"); // as richText, html tags could be in text
113
114
115 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
116 {
117 if ("ChatInput".Equals(GUI.GetNameOfFocusedControl()))
118 {
119 // focus on input -> submit it
120 GuiSendsMsg();
121 return; // showing the now modified list would result in an error. to avoid this, we just skip this single frame
122 }
123 else
124 {
125 // assign focus to input
126 GUI.FocusControl("ChatInput");
127 }
128 }
129
130 GUI.SetNextControlName("");
131 GUILayout.BeginArea(this.GuiRect);
132
133 GUILayout.FlexibleSpace();
134
135 if (this.chatClient.State != ChatState.ConnectedToFrontEnd)
136 {
137 GUILayout.Label("Not in chat yet.");
138 }
139 else
140 {
141 List
142 int countOfPublicChannels = channels.Count;
143 channels.AddRange(this.chatClient.PrivateChannels.Keys);
144
145 if (channels.Count > 0)
146 {
147 int previouslySelectedChannelIndex = this.selectedChannelIndex;
148 int channelIndex = channels.IndexOf(this.selectedChannelName);
149 this.selectedChannelIndex = (channelIndex >= 0) ? channelIndex : 0;
150
151 this.selectedChannelIndex = GUILayout.Toolbar(this.selectedChannelIndex, channels.ToArray(), GUILayout.ExpandWidth(false));
152 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
153
154 this.doingPrivateChat = (this.selectedChannelIndex >= countOfPublicChannels);
155 this.selectedChannelName = channels[this.selectedChannelIndex];
156
157 if (this.selectedChannelIndex != previouslySelectedChannelIndex)
158 {
159 // changed channel -> scroll down, if private: pre-fill "to" field with target user's name
160 this.scrollPos.y = float.MaxValue;
161 if (this.doingPrivateChat)
162 {
163 string[] pieces = this.selectedChannelName.Split(new char[] {':'}, 3);
164 this.userIdInput = pieces[1];
165 }
166 }
167
168 GUILayout.Label(ChatGui.WelcomeText);
169
170 if (this.chatClient.TryGetChannel(selectedChannelName, this.doingPrivateChat, out this.selectedChannel))
171 {
172 for (int i = 0; i < this.selectedChannel.Messages.Count; i++)
173 {
174 string sender = this.selectedChannel.Senders[i];
175 object message = this.selectedChannel.Messages[i];
176 GUILayout.Label(string.Format("{0}: {1}", sender, message));
177 }
178 }
179
180 GUILayout.EndScrollView();
181 }
182 }
183
184
185 GUILayout.BeginHorizontal();
186 if (doingPrivateChat)
187 {
188 GUILayout.Label("to:", GUILayout.ExpandWidth(false));
189 GUI.SetNextControlName("WhisperTo");
190 this.userIdInput = GUILayout.TextField(this.userIdInput, GUILayout.MinWidth(100), GUILayout.ExpandWidth(false));
191 string focussed = GUI.GetNameOfFocusedControl();
192 if (focussed.Equals("WhisperTo"))
193 {
194 if (this.userIdInput.Equals("username"))
195 {
196 this.userIdInput = "";
197 }
198 }
199 else if (string.IsNullOrEmpty(this.userIdInput))
200 {
201 this.userIdInput = "username";
202 }
203
204 }
205 GUI.SetNextControlName("ChatInput");
206 inputLine = GUILayout.TextField(inputLine);
207 if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
208 {
209 GuiSendsMsg();
210 }
211 GUILayout.EndHorizontal();
212 GUILayout.EndArea();
213 }
File name: ChatGui.cs
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215 private void GuiSendsMsg()
216 {
217 if (string.IsNullOrEmpty(this.inputLine))
218 {
219
220 GUI.FocusControl("");
221 return;
222 }
223
224 if (this.inputLine[0].Equals('\\'))
225 {
226 string[] tokens = this.inputLine.Split(new char[] {' '}, 2);
227 if (tokens[0].Equals("\\help"))
228 {
229 this.PostHelpToCurrentChannel();
230 }
231 if (tokens[0].Equals("\\state"))
232 {
233 int newState = int.Parse(tokens[1]);
234 this.chatClient.SetOnlineStatus(newState, new string[] { "i am state " + newState }); // this is how you set your own state and (any) message
235 }
236 else if (tokens[0].Equals("\\subscribe") && !string.IsNullOrEmpty(tokens[1]))
237 {
238 this.chatClient.Subscribe(tokens[1].Split(new char[] {' ', ','}));
239 }
240 else if (tokens[0].Equals("\\unsubscribe") && !string.IsNullOrEmpty(tokens[1]))
241 {
242 this.chatClient.Unsubscribe(tokens[1].Split(new char[] {' ', ','}));
243 }
244 else if (tokens[0].Equals("\\clear"))
245 {
246 if (this.doingPrivateChat)
247 {
248 this.chatClient.PrivateChannels.Remove(this.selectedChannelName);
249 }
250 else
251 {
252 ChatChannel channel;
253 if (this.chatClient.TryGetChannel(this.selectedChannelName, this.doingPrivateChat, out channel))
254 {
255 channel.ClearMessages();
256 }
257 }
258 }
259 else if (tokens[0].Equals("\\msg") && !string.IsNullOrEmpty(tokens[1]))
260 {
261 string[] subtokens = tokens[1].Split(new char[] {' ', ','}, 2);
262 string targetUser = subtokens[0];
263 string message = subtokens[1];
264 this.chatClient.SendPrivateMessage(targetUser, message);
265 }
266 }
267 else
268 {
269 if (this.doingPrivateChat)
270 {
271 this.chatClient.SendPrivateMessage(this.userIdInput, this.inputLine);
272 }
273 else
274 {
275 this.chatClient.PublishMessage(this.selectedChannelName, this.inputLine);
276 }
277 }
278
279 this.inputLine = "";
280 GUI.FocusControl("");
281 }
File name: ChatGui.cs
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334 public void OnGetMessages(string channelName, string[] senders, object[] messages)
335 {
336 if (channelName.Equals(this.selectedChannelName))
337 {
338 this.scrollPos.y = float.MaxValue;
339 }
340 }
File name: GUICustomAuth.cs
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81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: GUIFriendFinding.cs
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28 public static string[] FetchFriendsFromCommunity()
29 {
30 string[] friendsList = new string[9];
31 int u = 0;
32 for (int i = 0; i < friendsList.Length; i++)
33 {
34 string usrName = "usr" + u++;
35 if (usrName.Equals(PhotonNetwork.playerName))
36 {
37 usrName = "usr" + u++; // skip friend if the name is yours
38 }
39 friendsList[i] = usrName;
40 }
41
42 return friendsList;
43 }
File name: ClickDetector.cs
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7 void Update()
8 {
9 // if this player is not "it", the player can't tag anyone, so don't do anything on collision
10 if (PhotonNetwork.player.ID != GameLogic.playerWhoIsIt)
11 {
12 return;
13 }
14
15 if (Input.GetButton("Fire1"))
16 {
17 GameObject goPointedAt = RaycastObject(Input.mousePosition);
18
19 if (goPointedAt != null && goPointedAt != this.gameObject && goPointedAt.name.Equals("monsterprefab(Clone)", StringComparison.OrdinalIgnoreCase))
20 {
21 PhotonView rootView = goPointedAt.transform.root.GetComponent
22 GameLogic.TagPlayer(rootView.owner.ID);
23 }
24 }
25 }
File name: PhotonEditor.cs
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215 static PhotonEditor()
216 {
217 EditorApplication.projectWindowChanged += EditorUpdate;
218 EditorApplication.hierarchyWindowChanged += EditorUpdate;
219 EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
220 EditorApplication.update += OnUpdate;
221
222 WizardIcon = AssetDatabase.LoadAssetAtPath("Assets/Photon Unity Networking/photoncloud-icon.png", typeof(Texture2D)) as Texture2D;
223
224 // to be used in toolbar, the enum needs conversion to string[] being done here, once.
225 Array enumValues = Enum.GetValues(typeof(CloudRegionCode));
226 CloudServerRegionNames = new string[enumValues.Length];
227 for (int i = 0; i < CloudServerRegionNames.Length; i++)
228 {
229 CloudServerRegionNames[i] = enumValues.GetValue(i).ToString();
230 if (CloudServerRegionNames[i].Equals("none"))
231 {
232 CloudServerRegionNames[i] = PhotonEditor.CurrentLang.BestRegionLabel;
233 }
234 }
235
236 // detect optional packages
237 PhotonEditor.CheckPunPlus();
238
239 }
File name: PunSceneSettings.cs
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70 public static int MinViewIdForScene(string scene)
71 {
72 if (string.IsNullOrEmpty(scene))
73 {
74 return 0;
75 }
76
77 PunSceneSettings pss = Instance;
78 if (pss == null)
79 {
80 Debug.LogError("pss cant be null");
81 return 0;
82 }
83
84 foreach (SceneSetting setting in pss.MinViewIdPerScene)
85 {
86 if (setting.sceneName.Equals(scene))
87 {
88 return setting.minViewId;
89 }
90 }
91 return 0;
92 }
File name: ServerSettingsInspector.cs
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17 public override void OnInspectorGUI()
18 {
19 ServerSettings settings = (ServerSettings)this.target;
20
21 #if UNITY_3_5
22 EditorGUIUtility.LookLikeInspector();
23 #endif
24
25
26 settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27 EditorGUI.indentLevel = 1;
28
29 switch (settings.HostType)
30 {
31 case ServerSettings.HostingOption.BestRegion:
32 case ServerSettings.HostingOption.PhotonCloud:
33 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34 settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39 {
40 EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41 }
42 break;
43
44 case ServerSettings.HostingOption.SelfHosted:
45 bool hidePort = false;
46 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47 {
48 settings.ServerPort = 5055;
49 }
50 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51 {
52 settings.ServerPort = 4530;
53 }
54 #if RHTTP
55 if (settings.Protocol == ConnectionProtocol.RHttp)
56 {
57 settings.ServerPort = 0;
58 hidePort = true;
59 }
60 #endif
61 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62 settings.ServerAddress = settings.ServerAddress.Trim();
63 if (!hidePort)
64 {
65 settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66 }
67 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69 break;
70
71 case ServerSettings.HostingOption.OfflineMode:
72 EditorGUI.indentLevel = 0;
73 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74 break;
75
76 case ServerSettings.HostingOption.NotSet:
77 EditorGUI.indentLevel = 0;
78 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79 break;
80
81 default:
82 DrawDefaultInspector();
83 break;
84 }
85
86 if (PhotonEditor.CheckPunPlus())
87 {
88 settings.Protocol = ConnectionProtocol.Udp;
89 EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90 }
91
92 settings.AppID = settings.AppID.Trim();
93
94 EditorGUI.indentLevel = 0;
95 SerializedObject sObj = new SerializedObject(this.target);
96 SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97 EditorGUILayout.PropertyField(sRpcs, true);
98 sObj.ApplyModifiedProperties();
99
100 GUILayout.BeginHorizontal();
101 GUILayout.Space(20);
102 if (GUILayout.Button("Refresh RPCs"))
103 {
104 PhotonEditor.UpdateRpcList();
105 Repaint();
106 }
107 if (GUILayout.Button("Clear RPCs"))
108 {
109 PhotonEditor.ClearRpcList();
110 }
111 if (GUILayout.Button("Log HashCode"))
112 {
113 Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114 }
115 GUILayout.Space(20);
116 GUILayout.EndHorizontal();
117
118 //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119 //EditorGUILayout.PropertyField(sp, true);
120
121 if (GUI.changed)
122 {
123 EditorUtility.SetDirty(target);
124 }
125 }
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