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File name: frmThi.cs Copy
106         private void getData(int Rows)
107         {
108             List lst = new List();
109             lst = readfile("datadoan.txt");
110             if (Rows >= lst.Count)
111             {
112                 Rows = iRows = lst.Count - sodonghienlen;
113             }
114             else if (Rows <= 0)
115             {
116                 Rows = iRows = 0;
117             }
118             //if + else kiểm tra đã load hết file text chưa nếu hết thì khi nhấn next sẽ k hiện ra gì nữa
119             for (int i = 0; i < sodonghienlen; i++)
120             {
121                 string strTemp = "";
122                 if ((Rows + i) < lst.Count)
123                 {
124                     strTemp = lst[Rows + i].ToString();
125                 }
126                 switch (i)
127                 {
128                     case 0:
129                         lbcauhoi.Text = strTemp;
130                         break;
131                     case 1:
132                         checkBox1.Text= strTemp;
133                         checkBox1.Checked = false;
134                         break;
135                     case 2:
136                         checkBox2.Text = strTemp;
137                         checkBox2.Checked = false;
138                         break;
139                     case 3:
140                         checkBox3.Text = strTemp;
141                         checkBox3.Checked = false;
142                         break;
143                     case 4:
144                         checkBox4.Text = strTemp;
145                         checkBox4.Checked = false;
146                         break;
147                     default:
148                         lbd.Text = strTemp;
149                         break;
150                 }
151             }
152         }
File name: frmThi.cs Copy
154         private int totalS(int sodongtrentrang)
155         {
156             int sodong = readfile(@"dataddoan.txt").Count;
157             if ((sodong % sodongtrentrang) > 0)
158             {
159                 return sodong / sodongtrentrang + 1;
160             }
161             else
162             {
163                 return sodong / sodongtrentrang;
164             }
165         }
File name: frmThi.cs Copy
168         /// Hàm đọc file txt gán dữ liệu vào List(cái này giống Array)
172         private List readfile(string path)
173         {
174             List lst = new List();
175             StreamReader stReader = new StreamReader(path);
176             //Lập lại cho đến câu cuối cùng của file txt
177             while (stReader.Peek() >= 0)
178             {
179                 //Thêm giá trị vào List
180                 lst.Add(stReader.ReadLine());
181             }
182             return lst;
183         }
File name: PunStartup.cs Copy
80     public static void SetPunDemoBuildSettings()
81     {
82         // find path of pun guide
83         string[] tempPaths = Directory.GetDirectories(Application.dataPath + "/Photon Unity Networking", "Demos", SearchOption.AllDirectories);
84         if (tempPaths == null || tempPaths.Length != 1)
85         {
86             return;
87         }
88
89         // find scenes of guide
90         string guidePath = tempPaths[0];
91         tempPaths = Directory.GetFiles(guidePath, "*.unity", SearchOption.AllDirectories);
92
93         if (tempPaths == null || tempPaths.Length == 0)
94         {
95             return;
96         }
97
98         // add found guide scenes to build settings
99         List sceneAr = new List();
100         for (int i = 0; i < tempPaths.Length; i++)
101         {
102             //Debug.Log(tempPaths[i]);
103             string path = tempPaths[i].Substring(Application.dataPath.Length - "Assets".Length);
104             path = path.Replace('\\', '/');
105             //Debug.Log(path);
106
107             if (path.Contains("PUNGuide_M2H"))
108             {
109                 continue;
110             }
111
112             if (path.Contains("Hub"))
113             {
114                 sceneAr.Insert(0, new EditorBuildSettingsScene(path, true));
115                 continue;
116             }
117
118             sceneAr.Add(new EditorBuildSettingsScene(path, true));
119         }
120
121         EditorBuildSettings.scenes = sceneAr.ToArray();
122         EditorApplication.OpenScene(sceneAr[0].path);
123     }
File name: PhotonConverter.cs Copy
18     public static void RunConversion()
19     {
20         //Ask if user has made a backup.
21         int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");
22         switch (option)
23         {
24             case 0:
25                 break;
26             case 1:
27                 return;
28             case 2:
29                 PickFolderAndConvertScripts();
30                 return;
31             default:
32                 return;
33         }
34
35         //REAAAALY?
36         bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");
37         if (!result)
38         {
39             return;
40         }
41         Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");
42
43         //Ask to save current scene (optional)
44         EditorApplication.SaveCurrentSceneIfUserWantsTo();
45
46         EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);
47
48         //Convert NetworkViews to PhotonViews in Project prefabs
49         //Ask the user if we can move all prefabs to a resources folder
50         bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");
51
52
53         string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
54         foreach (string prefab in prefabs)
55         {
56             EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);
57
58             Object[] objs = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
59             int converted = 0;
60             foreach (Object obj in objs)
61             {
62                 if (obj != null && obj.GetType() == typeof(GameObject))
63                     converted += ConvertNetworkView(((GameObject)obj).GetComponents(), false);
64             }
65             if (movePrefabs && converted > 0)
66             {
67                 //This prefab needs to be under the root of a Resources folder!
68                 string path = prefab.Replace("\\", "/");
69                 int lastSlash = path.LastIndexOf("/");
70                 int resourcesIndex = path.LastIndexOf("/Resources/");
71                 if (resourcesIndex != lastSlash - 10)
72                 {
73                     if (path.Contains("/Resources/"))
74                     {
75                         Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
76                     }
77                     //This prefab NEEDS to be placed under a resources folder
78                     string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
79                     EnsureFolder(resourcesFolder);
80                     string newPath = resourcesFolder + path.Substring(lastSlash + 1);
81                     string error = AssetDatabase.MoveAsset(prefab, newPath);
82                     if (error != "")
83                         Debug.LogError(error);
84                     Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
85                 }
86             }
87         }
88
89         //Convert NetworkViews to PhotonViews in scenes
90         string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
91         foreach (string sceneName in sceneFiles)
92         {
93             EditorApplication.OpenScene(sceneName);
94             EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);
95
96             int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
97             if (converted2 > 0)
98             {
99                 //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
100                 PhotonViewHandler.HierarchyChange(); //TODO: most likely this is triggered on change or on save
101
102                 Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
103                 EditorApplication.SaveScene(EditorApplication.currentScene);
104             }
105
106         }
107
108         //Convert C#/JS scripts (API stuff)
109         List scripts = GetScriptsInFolder("Assets");
110
111         EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
112         ConvertScripts(scripts);
113
114         Output(EditorApplication.timeSinceStartup + " Completed conversion!");
115         EditorUtility.ClearProgressBar();
116
117         EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
118     }
File name: PhotonConverter.cs Copy
120     public static void PickFolderAndConvertScripts()
121     {
122         string folderPath = EditorUtility.OpenFolderPanel("Pick source folder to convert", Directory.GetCurrentDirectory(), "");
123         if (string.IsNullOrEmpty(folderPath))
124         {
125             EditorUtility.DisplayDialog("Script Conversion", "No folder was selected. No files were changed. Please start over.", "Ok.");
126             return;
127         }
128
129         bool result = EditorUtility.DisplayDialog("Script Conversion", "Scripts in this folder will be modified:\n\n" + folderPath + "\n\nMake sure you have backups of these scripts.\nConversion is not guaranteed to work!", "Backup done. Go!", "Abort");
130         if (!result)
131         {
132             return;
133         }
134
135         List scripts = GetScriptsInFolder(folderPath);
136         ConvertScripts(scripts);
137
138         EditorUtility.DisplayDialog("Script Conversion", "Scripts are now converted to PUN.\n\nYou will need to update\n- scenes\n- components\n- prefabs and\n- add \"PhotonNetwork.ConnectWithDefaultSettings();\"", "Ok");
139     }
File name: PhotonConverter.cs Copy
142     public static List GetScriptsInFolder(string folder)
143     {
144         List scripts = new List();
145
146         try
147         {
148             scripts.AddRange(Directory.GetFiles(folder, "*.cs", SearchOption.AllDirectories));
149             scripts.AddRange(Directory.GetFiles(folder, "*.js", SearchOption.AllDirectories));
150             scripts.AddRange(Directory.GetFiles(folder, "*.boo", SearchOption.AllDirectories));
151         }
152         catch (System.Exception ex)
153         {
154             Debug.Log("Getting script list from folder " + folder + " failed. Exception:\n" + ex.ToString());
155         }
156
157         return scripts;
158     }
File name: PhotonConverter.cs Copy
160     static void ConvertScripts(List scriptPathList)
161     {
162         bool ignoreWarningIsLogged = false;
163
164         foreach (string script in scriptPathList)
165         {
166             if (script.Contains("PhotonNetwork")) //Don't convert this file (and others)
167             {
168                 if (!ignoreWarningIsLogged)
169                 {
170                     ignoreWarningIsLogged = true;
171                     Debug.LogWarning("Conversion to PUN ignores all files with \"PhotonNetwork\" in their file-path.\nCheck: " + script);
172                 }
173                 continue;
174             }
175             if (script.Contains("Image Effects"))
176             {
177                 continue;
178             }
179
180             ConvertToPhotonAPI(script);
181         }
182
183         foreach (string script in scriptPathList)
184         {
185             AssetDatabase.ImportAsset(script, ImportAssetOptions.ForceUpdate);
186         }
187     }
File name: PhotonConverter.cs Copy
189     static void ConvertToPhotonAPI(string file)
190     {
191         string text = File.ReadAllText(file);
192
193         bool isJS = file.Contains(".js");
194
195         file = file.Replace("\\", "/"); // Get Class name for JS
196         string className = file.Substring(file.LastIndexOf("/")+1);
197         className = className.Substring(0, className.IndexOf("."));
198
199
200         //REGEXP STUFF
201         //Valid are: Space { } , /n /r
202         //string NOT_VAR = @"([^A-Za-z0-9_\[\]\.]+)";
203         string NOT_VAR_WITH_DOT = @"([^A-Za-z0-9_]+)";
204
205         //string VAR_NONARRAY = @"[^A-Za-z0-9_]";
206
207
208         //NetworkView
209         {
210             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkView" + NOT_VAR_WITH_DOT, "$1PhotonView$2");
211             text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
212             text = PregReplace(text, NOT_VAR_WITH_DOT + "stateSynchronization" + NOT_VAR_WITH_DOT, "$1synchronization$2");
213             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkStateSynchronization" + NOT_VAR_WITH_DOT, "$1ViewSynchronization$2"); // map Unity enum to ours
214             //.RPC
215             text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode.Server" + NOT_VAR_WITH_DOT, "$1PhotonTargets.MasterClient$2");
216             text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode" + NOT_VAR_WITH_DOT, "$1PhotonTargets$2");
217         }
218
219         //NetworkMessageInfo: 100%
220         {
221             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkMessageInfo" + NOT_VAR_WITH_DOT, "$1PhotonMessageInfo$2");
222             text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
223         }
224
225         //NetworkViewID:
226         {
227             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkViewID" + NOT_VAR_WITH_DOT, "$1int$2"); //We simply use an int
228         }
229
230         //NetworkPlayer
231         {
232             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPlayer" + NOT_VAR_WITH_DOT, "$1PhotonPlayer$2");
233         }
234
235         //Network
236         {
237             //Monobehaviour callbacks
238             {
239                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerConnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerConnected$2");
240                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerDisconnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerDisconnected$2");
241                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnNetworkInstantiate" + NOT_VAR_WITH_DOT, "$1OnPhotonInstantiate$2");
242                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnSerializeNetworkView" + NOT_VAR_WITH_DOT, "$1OnPhotonSerializeView$2");
243                 text = PregReplace(text, NOT_VAR_WITH_DOT + "BitStream" + NOT_VAR_WITH_DOT, "$1PhotonStream$2");
244
245                 //Not completely the same meaning
246                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnServerInitialized" + NOT_VAR_WITH_DOT, "$1OnCreatedRoom$2");
247                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnConnectedToServer" + NOT_VAR_WITH_DOT, "$1OnJoinedRoom$2");
248
249                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnectToMasterServer" + NOT_VAR_WITH_DOT, "$1OnFailedToConnectToPhoton$2");
250                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnect" + NOT_VAR_WITH_DOT, "$1OnFailedToConnect_OBSELETE$2");
251             }
252
253             //Variables
254             {
255
256                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.connections" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList$2");
257                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
258                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isClient" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
259
260                 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPeerType" + NOT_VAR_WITH_DOT, "$1ConnectionState$2");
261                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.peerType" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.connectionState$2");
262                 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Server" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
263                 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Client" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
264                 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.playerList.Length" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList.Count$2");
265
266                 /*DROPPED:
267                     minimumAllocatableViewIDs
268                     natFacilitatorIP is dropped
269                     natFacilitatorPort is dropped
270                     connectionTesterIP
271                     connectionTesterPort
272                     proxyIP
273                     proxyPort
274                     useProxy
275                     proxyPassword
276                  */
277             }
278
279             //Methods
280             {
281                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.InitializeServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.CreateRoom$2");
282                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.Connect" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.JoinRoom$2");
283                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetAveragePing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
284                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetLastPing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
285                 /*DROPPED:
286                     TestConnection
287                     TestConnectionNAT
288                     HavePublicAddress
289                 */
290             }
291
292             //Overall
293             text = PregReplace(text, NOT_VAR_WITH_DOT + "Network" + NOT_VAR_WITH_DOT, "$1PhotonNetwork$2");
294
295
296         //Changed methods
297              string ignoreMe = @"([A-Za-z0-9_\[\]\(\) ]+)";
298
299          text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.GetPing\\(" + ignoreMe+"\\);", "$1PhotonNetwork.GetPing();");
300         text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.CloseConnection\\(" + ignoreMe+","+ignoreMe+"\\);", "$1PhotonNetwork.CloseConnection($2);");
301
302         }
303
304         //General
305         {
306             if (text.Contains("Photon")) //Only use the PhotonMonoBehaviour if we use photonView and friends.
307             {
308                 if (isJS)//JS
309                 {
310                     if (text.Contains("extends MonoBehaviour"))
311                         text = PregReplace(text, "extends MonoBehaviour", "extends Photon.MonoBehaviour");
312                     else
313                         text = "class " + className + " extends Photon.MonoBehaviour {\n" + text + "\n}";
314                 }
315                 else //C#
316                     text = PregReplace(text, ": MonoBehaviour", ": Photon.MonoBehaviour");
317             }
318         }
319
320         File.WriteAllText(file, text);
321     }
File name: PhotonConverter.cs Copy
395     static void ConversionError(string file, string str)
396     {
397         Debug.LogError("Scrip conversion[" + file + "]: " + str);
398     }

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