Code Review

1 using System;
2 using
UnityEditor;
3 using
UnityEngine;
4
5 namespace
UnityStandardAssets.ImageEffects
6 {
7     
[CustomEditor(typeof (Antialiasing))]
8     
public class AntialiasingEditor : Editor
9     {
10         
private SerializedObject serObj;
11
12         
private SerializedProperty mode;
13
14         
private SerializedProperty showGeneratedNormals;
15         
private SerializedProperty offsetScale;
16         
private SerializedProperty blurRadius;
17         
private SerializedProperty dlaaSharp;
18
19         
private SerializedProperty edgeThresholdMin;
20         
private SerializedProperty edgeThreshold;
21         
private SerializedProperty edgeSharpness;
22
23
24         
private void OnEnable()
25         {
26             serObj =
new SerializedObject(target);
27
28             mode = serObj.FindProperty(
"mode");
29
30             showGeneratedNormals = serObj.FindProperty(
"showGeneratedNormals");
31             offsetScale = serObj.FindProperty(
"offsetScale");
32             blurRadius = serObj.FindProperty(
"blurRadius");
33             dlaaSharp = serObj.FindProperty(
"dlaaSharp");
34
35             edgeThresholdMin = serObj.FindProperty(
"edgeThresholdMin");
36             edgeThreshold = serObj.FindProperty(
"edgeThreshold");
37             edgeSharpness = serObj.FindProperty(
"edgeSharpness");
38         }
39
40
41         
public override void OnInspectorGUI()
42         {
43             serObj.Update();
44
45             GUILayout.Label(
"Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);
46
47             EditorGUILayout.PropertyField(mode,
new GUIContent("Technique"));
48
49             Material mat = (target
as Antialiasing).CurrentAAMaterial();
50             
if (null == mat && (target as Antialiasing).enabled)
51             {
52                 EditorGUILayout.HelpBox(
"This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
53             }
54
55             
if (mode.enumValueIndex == (int) AAMode.NFAA)
56             {
57                 EditorGUILayout.PropertyField(offsetScale,
new GUIContent("Edge Detect Ofs"));
58                 EditorGUILayout.PropertyField(blurRadius,
new GUIContent("Blur Radius"));
59                 EditorGUILayout.PropertyField(showGeneratedNormals,
new GUIContent("Show Normals"));
60             }
61             
else if (mode.enumValueIndex == (int) AAMode.DLAA)
62             {
63                 EditorGUILayout.PropertyField(dlaaSharp,
new GUIContent("Sharp"));
64             }
65             
else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
66             {
67                 EditorGUILayout.PropertyField(edgeThresholdMin,
new GUIContent("Edge Min Threshhold"));
68                 EditorGUILayout.PropertyField(edgeThreshold,
new GUIContent("Edge Threshhold"));
69                 EditorGUILayout.PropertyField(edgeSharpness,
new GUIContent("Edge Sharpness"));
70             }
71
72             serObj.ApplyModifiedProperties();
73         }
74     }
75 }


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