- VignetteAndChromaticAberrationEditor.cs
- ImageEffects /
- Editor /
- Assets /
- project /
1 using System;
2 using UnityEditor;
3 using UnityEngine;
4
5 namespace UnityStandardAssets.ImageEffects
6 {
7 [CustomEditor (typeof(VignetteAndChromaticAberration))]
8 class VignetteAndChromaticAberrationEditor : Editor
9 {
10 private SerializedObject m_SerObj;
11 private SerializedProperty m_Mode;
12 private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
13 private SerializedProperty m_ChromaticAberration;
14 private SerializedProperty m_AxialAberration;
15 private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
16 private SerializedProperty m_BlurSpread;
17 private SerializedProperty m_BlurDistance;
18 private SerializedProperty m_LuminanceDependency;
19
20
21 void OnEnable ()
22 {
23 m_SerObj = new SerializedObject (target);
24 m_Mode = m_SerObj.FindProperty ("mode");
25 m_Intensity = m_SerObj.FindProperty ("intensity");
26 m_ChromaticAberration = m_SerObj.FindProperty ("chromaticAberration");
27 m_AxialAberration = m_SerObj.FindProperty ("axialAberration");
28 m_Blur = m_SerObj.FindProperty ("blur");
29 m_BlurSpread = m_SerObj.FindProperty ("blurSpread");
30 m_LuminanceDependency = m_SerObj.FindProperty ("luminanceDependency");
31 m_BlurDistance = m_SerObj.FindProperty ("blurDistance");
32 }
33
34
35 public override void OnInspectorGUI ()
36 {
37 m_SerObj.Update ();
38
39 EditorGUILayout.LabelField("Simulates the common lens artifacts 'Vignette' and 'Aberration'", EditorStyles.miniLabel);
40
41 EditorGUILayout.Slider(m_Intensity, 0.0f, 1.0f, new GUIContent("Vignetting"));
42 EditorGUILayout.Slider(m_Blur, 0.0f, 1.0f, new GUIContent(" Blurred Corners"));
43 if (m_Blur.floatValue>0.0f)
44 EditorGUILayout.Slider(m_BlurSpread, 0.0f, 1.0f, new GUIContent(" Blur Distance"));
45
46 EditorGUILayout.Separator ();
47
48 EditorGUILayout.PropertyField (m_Mode, new GUIContent("Aberration"));
49 if (m_Mode.intValue>0)
50 {
51 EditorGUILayout.Slider(m_ChromaticAberration, 0.0f, 5.0f, new GUIContent(" Tangential Aberration"));
52 EditorGUILayout.Slider(m_AxialAberration, 0.0f, 5.0f, new GUIContent(" Axial Aberration"));
53 m_LuminanceDependency.floatValue = EditorGUILayout.Slider(" Contrast Dependency", m_LuminanceDependency.floatValue, 0.001f, 1.0f);
54 m_BlurDistance.floatValue = EditorGUILayout.Slider(" Blur Distance", m_BlurDistance.floatValue, 0.001f, 5.0f);
55 }
56 else
57 EditorGUILayout.PropertyField (m_ChromaticAberration, new GUIContent(" Chromatic Aberration"));
58
59 m_SerObj.ApplyModifiedProperties();
60 }
61 }
62 }
2 using UnityEditor;
3 using UnityEngine;
4
5 namespace UnityStandardAssets.ImageEffects
6 {
7 [CustomEditor (typeof(VignetteAndChromaticAberration))]
8 class VignetteAndChromaticAberrationEditor : Editor
9 {
10 private SerializedObject m_SerObj;
11 private SerializedProperty m_Mode;
12 private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
13 private SerializedProperty m_ChromaticAberration;
14 private SerializedProperty m_AxialAberration;
15 private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
16 private SerializedProperty m_BlurSpread;
17 private SerializedProperty m_BlurDistance;
18 private SerializedProperty m_LuminanceDependency;
19
20
21 void OnEnable ()
22 {
23 m_SerObj = new SerializedObject (target);
24 m_Mode = m_SerObj.FindProperty ("mode");
25 m_Intensity = m_SerObj.FindProperty ("intensity");
26 m_ChromaticAberration = m_SerObj.FindProperty ("chromaticAberration");
27 m_AxialAberration = m_SerObj.FindProperty ("axialAberration");
28 m_Blur = m_SerObj.FindProperty ("blur");
29 m_BlurSpread = m_SerObj.FindProperty ("blurSpread");
30 m_LuminanceDependency = m_SerObj.FindProperty ("luminanceDependency");
31 m_BlurDistance = m_SerObj.FindProperty ("blurDistance");
32 }
33
34
35 public override void OnInspectorGUI ()
36 {
37 m_SerObj.Update ();
38
39 EditorGUILayout.LabelField("Simulates the common lens artifacts 'Vignette' and 'Aberration'", EditorStyles.miniLabel);
40
41 EditorGUILayout.Slider(m_Intensity, 0.0f, 1.0f, new GUIContent("Vignetting"));
42 EditorGUILayout.Slider(m_Blur, 0.0f, 1.0f, new GUIContent(" Blurred Corners"));
43 if (m_Blur.floatValue>0.0f)
44 EditorGUILayout.Slider(m_BlurSpread, 0.0f, 1.0f, new GUIContent(" Blur Distance"));
45
46 EditorGUILayout.Separator ();
47
48 EditorGUILayout.PropertyField (m_Mode, new GUIContent("Aberration"));
49 if (m_Mode.intValue>0)
50 {
51 EditorGUILayout.Slider(m_ChromaticAberration, 0.0f, 5.0f, new GUIContent(" Tangential Aberration"));
52 EditorGUILayout.Slider(m_AxialAberration, 0.0f, 5.0f, new GUIContent(" Axial Aberration"));
53 m_LuminanceDependency.floatValue = EditorGUILayout.Slider(" Contrast Dependency", m_LuminanceDependency.floatValue, 0.001f, 1.0f);
54 m_BlurDistance.floatValue = EditorGUILayout.Slider(" Blur Distance", m_BlurDistance.floatValue, 0.001f, 5.0f);
55 }
56 else
57 EditorGUILayout.PropertyField (m_ChromaticAberration, new GUIContent(" Chromatic Aberration"));
58
59 m_SerObj.ApplyModifiedProperties();
60 }
61 }
62 }