1 using System;
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Vehicles.Car
5 {
6 public class BrakeLight : MonoBehaviour
7 {
8 public CarController car; // reference to the car controller, must be dragged in inspector
9
10 private Renderer m_Renderer;
11
12
13 private void Start()
14 {
15 m_Renderer = GetComponent<Renderer>();
16 }
17
18
19 private void Update()
20 {
21 // enable the Renderer when the car is braking, disable it otherwise.
22 m_Renderer.enabled = car.BrakeInput > 0f;
23 }
24 }
25 }
2 using UnityEngine;
3
4 namespace UnityStandardAssets.Vehicles.Car
5 {
6 public class BrakeLight : MonoBehaviour
7 {
8 public CarController car; // reference to the car controller, must be dragged in inspector
9
10 private Renderer m_Renderer;
11
12
13 private void Start()
14 {
15 m_Renderer = GetComponent<Renderer>();
16 }
17
18
19 private void Update()
20 {
21 // enable the Renderer when the car is braking, disable it otherwise.
22 m_Renderer.enabled = car.BrakeInput > 0f;
23 }
24 }
25 }