1 using System;
2 using
UnityEngine;
3 using
UnityStandardAssets.CrossPlatformInput;
4
5 namespace
UnityStandardAssets.Vehicles.Car
6 {
7     
[RequireComponent(typeof (CarController))]
8     
public class CarUserControl : MonoBehaviour
9     {
10         
private CarController m_Car; // the car controller we want to use
11
12
13         
private void Awake()
14         {
15             
// get the car controller
16             m_Car = GetComponent<CarController>();
17         }
18
19
20         
private void FixedUpdate()
21         {
22             
// pass the input to the car!
23             
float h = CrossPlatformInputManager.GetAxis("Horizontal");
24             
float v = CrossPlatformInputManager.GetAxis("Vertical");
25 #
if !MOBILE_INPUT
26             
float handbrake = CrossPlatformInputManager.GetAxis("Jump");
27             m_Car.Move(h, v, v, handbrake);
28 #
else
29             m_Car.Move(h, v, v,
0f);
30 #endif
31         }
32     }
33 }


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