- PauseMenu.cs
- Scripts /
- Menu /
- SampleScenes /
- Assets /
- project /
1 using System;
2 using UnityEngine;
3 using UnityEngine.UI;
4
5 public class PauseMenu : MonoBehaviour
6 {
7 private Toggle m_MenuToggle;
8 private float m_TimeScaleRef = 1f;
9 private float m_VolumeRef = 1f;
10 private bool m_Paused;
11
12
13 void Awake()
14 {
15 m_MenuToggle = GetComponent <Toggle> ();
16 }
17
18
19 private void MenuOn ()
20 {
21 m_TimeScaleRef = Time.timeScale;
22 Time.timeScale = 0f;
23
24 m_VolumeRef = AudioListener.volume;
25 AudioListener.volume = 0f;
26
27 m_Paused = true;
28 }
29
30
31 public void MenuOff ()
32 {
33 Time.timeScale = m_TimeScaleRef;
34 AudioListener.volume = m_VolumeRef;
35 m_Paused = false;
36 }
37
38
39 public void OnMenuStatusChange ()
40 {
41 if (m_MenuToggle.isOn && !m_Paused)
42 {
43 MenuOn();
44 }
45 else if (!m_MenuToggle.isOn && m_Paused)
46 {
47 MenuOff();
48 }
49 }
50
51
52 #if !MOBILE_INPUT
53 void Update()
54 {
55 if(Input.GetKeyUp(KeyCode.Escape))
56 {
57 m_MenuToggle.isOn = !m_MenuToggle.isOn;
58 Cursor.visible = m_MenuToggle.isOn;//force the cursor visible if anythign had hidden it
59 }
60 }
61 #endif
62
63 }
2 using UnityEngine;
3 using UnityEngine.UI;
4
5 public class PauseMenu : MonoBehaviour
6 {
7 private Toggle m_MenuToggle;
8 private float m_TimeScaleRef = 1f;
9 private float m_VolumeRef = 1f;
10 private bool m_Paused;
11
12
13 void Awake()
14 {
15 m_MenuToggle = GetComponent <Toggle> ();
16 }
17
18
19 private void MenuOn ()
20 {
21 m_TimeScaleRef = Time.timeScale;
22 Time.timeScale = 0f;
23
24 m_VolumeRef = AudioListener.volume;
25 AudioListener.volume = 0f;
26
27 m_Paused = true;
28 }
29
30
31 public void MenuOff ()
32 {
33 Time.timeScale = m_TimeScaleRef;
34 AudioListener.volume = m_VolumeRef;
35 m_Paused = false;
36 }
37
38
39 public void OnMenuStatusChange ()
40 {
41 if (m_MenuToggle.isOn && !m_Paused)
42 {
43 MenuOn();
44 }
45 else if (!m_MenuToggle.isOn && m_Paused)
46 {
47 MenuOff();
48 }
49 }
50
51
52 #if !MOBILE_INPUT
53 void Update()
54 {
55 if(Input.GetKeyUp(KeyCode.Escape))
56 {
57 m_MenuToggle.isOn = !m_MenuToggle.isOn;
58 Cursor.visible = m_MenuToggle.isOn;//force the cursor visible if anythign had hidden it
59 }
60 }
61 #endif
62
63 }